MITTELEUROPA, version 1.0
(a clone of the original Bohemia mini-mod project)
Version 1.0 - Creation Date: May 28, 2007
Version 1.1 - Creation Date: July 1, 2007
Mitteleuropa patch 1.1 Filefront link:
Mitteleuropa 1.1 patch zip file on filefront.com
it is a critical update, you need it after downloading the version 1.0!!!
Mitteleuropa 1.0 Filefront links:
The original rar file is splitted on 10 parts from technical reasons with inflexible upload/download. Please, join all 10 downloaded pieces with join32.exe program and you will obtain standard rar archive file.
Unfortunatelly, all 10 pieces were deleted in Filefront from some reasons ... Nevertheless, the version 1.0 of this mod is substituted by new full-pack, which is released as Mitteleuropa mod version 1.2. Please, download this newer version if you are interested in this mod and you have not downloaded the 1.0 till yet. Otherwise patch the version 1.0 onto 1.1.
(Briefly, 1.2 = 1.0 with changed music modification + 1.1 patch.)
This mod was developed on the english version of MTW2. It is thoroughly tested, highly stable, but targeted primarily for english versions of MTW2. Officially supported platforms for this mod are the English MTW2 1.002.0000 and 1.002.0001 only. The non-english players must delete all 4 sound files in subfolder Bohemia/sounds (these files - audio.idx, audio.dat, events.idx a events.dat - were generated for english language mutation and will cause incompatibility with non-english versions)!!! Then and only then the game will after first start of the mod generate the new respective sound files for your language mutation of MTW2 in this subfolder automatically and everything should be OK also in non-english platforms.
Description and Using Medieval Total War 2: "Mitteleuropa"
It is my clone of the original "Bohemia mini-mod" project.
This version has been developed and thoroughly tested on the MTW2 1.2 platform (quite exactly on the MTW2 English version patched with "leaked" pre-1.2 patch.
This mod is not in any case save-game-friendly. Archive your game before usage of this mod to be sure you dont lost any information. You need to back up the MUsic.idx and Music.dat files from Data/sounds folder mainly !!!
As for a more detailed information on the changes compared to the original vanilla see the respective sections in included "Credits".
Creator & Developer: Sinuhet
Bohemian Faction Symbols, Buttons & Related Symbols:
Bohemian Campaign Map Faction Banners:
Bohemian Battlefield Banners & Standards:
Meretrix, Sinuhet (only Moravian and Premyslid eagles)
Campaign Minimaps Per Faction:
Faction Leader Portraits:
3D Unit Artwork
burrek's Texture Mods:
European Factions Reskins by burrek:
Knights and Knaves v0.95
Early Period Pack v0.91
High Period Pack v0.3
Byzantium Armor Progression Mod v0.7:
Byzantium Faction Reskin by Whitewolf
Matúš Čák rebels mod (MCRM)
From this mod used only several graphical elements (all shields for Eastern Spearmen, one shield for Knights – the yellow lion on the blue background, the blue plume for Gothic Knights for Bohemia)
(link: http://bmm.bbfclan.eu/index.php?opti...pper&Itemid=31, path: Home»Downloads»MCRM»Klient)
Unit Animations Pack:
original CA from patch 1.2
Battlefield AI Formations and related xml files:
Sinuhet (Sinuhet’s Battle Mechanics v1.0)
Campaign AI & Diplomacy
Campaign AI (settlements mechanics related xml file):
Diplomacy & Related Campaign AI (respective txt and xml files):
GrandViZ (Ultimate AI v1.2-beta2), Shaba Wangy + Re Berengario I (Anno Domini 0.92), Sinuhet (each of them 1/3 respectively, it is so complex system that I will explain it in the TWC forum later in more detailed way).
Ultimate AI by GrandViZ
Anno Domini by Re Berengario I and Shaba Wangy
Modified Header of the Campaign file (years, years/turn, rebellions):
Modified Core of the Campaign file (factions, settlement, armies):
Re Berengario I (Anno Domini v0.91), largely changed by Sinuhet
Modified Diplomatic Relations of the Campaign file:
Modified Campaign Script:
Sinuhet (fixed and reduced)
not applied (maybe in next versions of this mod)
Modified Campaign Map & Related Files:
Spurius Big map v0.99i
several changes by Sinuhet
New Regions & Related Coding:
Re Berengario I (Anno Domini v0.92),
Sinuhet (Bohemia and several new regions in HRE)
Regional Campaign Map Resources:
Re Berengario I (Anno Domini v0.92),
changes by Sinuhet
Region Naming Convention & Settlement Placement:
Re Berengario I (Anno Domini v0.91),
merged with Spurius Big map by Sinuhet
ZOR / AOR Systems
Zone Of Recruitment (ZOR) System:
Regional Mercenary Recruitment Pools / Area Of Recruitment (AOR):
Re Berengario I (Anno Domini v0.92), changes by Sinuhet
Re Berengario I (Anno Domini v0.92), aggressively changed stats by Sinuhet
Modified Events System:
Sinuhet, black death based on template by Re Berengario I (Anno Domini v0.92)
Unit Stat System Development (EDU.txt)
Modified Unit Stat Entries:
GODzilla (EDU adjusted for zxiangs1983’s animations), Sinuhet
Faction Recruitment Capabilities
Reconstructed Faction Rosters:
Sinuhet, mainly for Bohemia
Recoded Rebel Armies:
Building Stat System Development (EDB.txt)
Modified Building Stat Entries:
Culture Specific Battering Rams:
Modified Victory Conditions:
Campaign Map Movement Modifiers:
original idea by GrandViZ, respectively adjusted by Sinuhet
Battlefield Movement Modifiers:
Trait & Ancillary System
Original Traits & Ancillaries:
The Creative Assembly, leaked pre-patch 1.2
Modified Traits & Ancillaries:
Both these Traits & Ancillaries merged and fixed:
Historical Battles Modification:
Battlefield Vegetation Modification:
Naming & Descriptions Section
Faction Specific Character Names:
(only slightly expanded and fixed vanilla – Bohemia, partially HRE and Poland;
Character Names Project will be implemented in the next versions of this mod)
Lists of names:
Bohemia: Methoz + Sinuhet
German part of the HRE: deRougemont
Implementation of new names by Sinuhet
(I have used a verification tool by Tornight during implementation of new names)
Campaign and Battle Descriptions:
Sinuhet (changed Milan to Bohemia)
Faction Introduction Descriptions:
Janosik (for Bohemia faction)
only Milan changed to Bohemia, otherwise not applied
Sinuhet (descriptions and Unit Cards changed only for “new” Bohemian units)
Implementation of a faction-specific music for Bohemia:
List of music with authors and links:
"Ktož jsú boží bojovníci"
mp3 ukázka chorálu "Ktož jsú boží bojovníci" (1.8 Mb)
Landa Daniel - Ktož jste boží bojovníci
skladba z alba: Valčík /1993/
text skladby "Ktož jste boží bojovníci"
mp3 ukázka "Kdož jste boží bojovníci" (4.0 Mb)
Klíč - Pohár a kalich
skladba z alba: Omnia Vincit Amor /1993/
text skladby "Pohár a kalich"
mp3 ukázka "Pohár a kalich" (3.9 Mb)
Orlík - My proti nám a Vozová hradba
obě skladby z alba: Miloš Frýba for president /1990/
text skladby "My proti nám" text skladby "Vozová hradba"
mp3 ukázka "My proti nám" (3.3 Mb) mp3 ukázka "Vozová hradba" (2.5 Mb)
Tarantula – Ktož jsú Boží bojovníci
skladba z dema: Železná jízda /1989/
mp3 ukázka "Ktož jsú Boží bojovníci" (6.4 Mb)
(only part of it, the bad quality of the record slightly improved by Sinuhet)
Vozová hradba – Husitská
skladba z dema /2004/
text skladby "Husitská"
mp3 ukázka "Husitská" (3.5 Mb)
pack Extractor Tool:
original CA (from patches 1.1 & 1.2)
idx Extractor Tool:
Texture/DDS Converter Tool:
String-bin/txt Converter Tool:
Model DB Validators:
Traits & Ancillaries Validators:
Map Regions Analysation Tool:
Marcellus Trajanus (MapAnalysator Tool beta3)
Campaign Map Modification:
MTWII Modding Arts Inc. (Xerces & Burebista)
Graphics Modification (DDS and “normal” files):
mainly phoenix[illusion], but also Spartan II and Sir Lancelot
and the dev guy from CA who released the sound files (in TWC called Caliban)
Re Berengario I, Wikipedia, Google
Historical References & Research:
Sinuhet, people involved in the original “Bohemia mini-mod” project (mainly Janosik and Methoz)
Beta Testers Including Extensive Analysis & Recommendations:
loet66 - research of incompatibility with French language mutation of MTW2
Special Credits for special installation features:
I am grateful to Shellshock for his great MedBattleSelector program and his kind permission to use it for my way to introduce the "small" (i.e. as for the number of modified files) changes in data packs. The TWGrep part of this program is able to avoid the ineffective usage of the --file_first option originally implemented for these purposes by CA.
All intellectual work and artwork featured in Mitteleuropa is copyright of their respective owner(s). This artwork may not be re-used or distributed without the explicit written permission of the author(s).
My thanks to all those involved in every possible means with the development and progression of the mod.
The credit section will be updated with further areas that are completed in due course.
If you feel I have missed you out of the credit section, or a certain section is inaccurate, please PM me to let me know which area(s) you felt you contributed towards.
1. Copy the Music.idx and Music.dat files from folder <root folder of your MTW2>/Data/sounds to some physically safe part of your harddisc or still better on the DVD or flash memory.
2. Then (AND ONLY THEN) start the Setup.exe next to the MSI installation package and install the new files to the root folder of you MTW2 game (i.e. to the ROOT FOLDER, NOT TO THE DATA FOLDER !!!). You need circa 500 MB of additional free space.
3. After this phase of copying the new files to the game folder you must cope with the inflexible mod installation process.
To achieve this aim you can decide to go in several alternative ways - it depends on your own preferences and previous experiences.
I prefer personally this way:
3a. Start he MedBattleSelector.exe and the archiving the data_0.pack and data_1.pack files will start. The back-up has almost 1.5 GB, so you need this free space on the HDD partition, where you have the game installed - but this is only for archiving purposes.
After you will see in the log window of the MedBattleSelector that the data_0.pack and data_1.pack files are back-uped and sucessfully patched, you can exit the MedBattleSelector. You dont need to do anything else with MedBattleSelector.
Then you can start the game and everything should be installed already and fully functional. To be sure try to play some Custom battle at first to see the difference and eventual error in installation of this mod.
If you will want to uninstall this software, simply open the MedBattleSelector again and push the button Undo. By this way, the patched data_0.pack and and data_1.pack files are erased and the original ones previously back-uped are fully used again. The next step is to change the Music.idx and Music.dat files. If you would like to erase the whole mod permanently you would finish the Uninstllation proces in normal way in Add/Remove Programs Windows routine.
You can use the included Bohemia.bat or alternativelly Mitteleropa_v1.exe files for starting game, or create your own shortcut according to the example one included next to this Readme file.
3b. You may want to use the new files in Root Data folder via "file_first" option in Bohemia.cfg file or via -mod mymod switch or ShellShocks MedManager - it is all possible and should be fully functional, but I personally prefer the "hexediting" of the data pack because of the theoretically best performance .... Feel free to install it in your preferred way ...
It appears all this as a rocket-science (and frankly, it is a rocket-science on the first sight), but after the first successful start of the Mitteleropa mod is all very simple already. Dont afraid of this first complicated steps. Use
your common sense and dont afraid to do some experiments with cfg files and shortcuts to go with the best way for you.
The background for this nightmare is a simple fact, that guys from the CA have not fixed the crippled pathfinding for some types of modded files in respective mod-folder (mainly the music files). In patch 1.2, the new textures can be used in the correct way by mere copying them to the respective subfolders in mod-folder, so we could praise CA and maybe all will be fixed in the next patch.
The 1.0 version of this original project is not an open source, it is a freeware - you can use freely all files included as you want for your personal use only, any other than official releasing in public of this mod or any part of it, which is originally developed by me or respective other authors (and it doesnt matter if further modified or unmodified) is possible only after a written permission.