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Thread: Little tiny tweak in adding Hidden Units to the needed faction

  1. #1
    Chola_Kingdom's Avatar Senator
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    Default Little tiny tweak in adding Hidden Units to the needed faction

    Little tiny tweak in adding Hidden Units to the needed faction
    * so far i have notice that hre, spain, portugal does not have any little archers except peasants archers.
    * certain mercenary units could be hired in by the certain factions example mercenary german units will be available in hre faction
    * like example turkopolis will be available in templers knights units (Thanks KK to give me hint ), they also can be mercenary franksih knights wich is realistically good, after all templers came from mainly france so..
    Free men at arms will be available for western european
    * free company Longbow will be available for spain, portugal, hre

    * Flemish pike men will be available for hre for certain period and certain amount only
    * beware horsemen egypt have Bedouin Camel Riders but in certain amount
    * turkish archers available in "only at "turk's city not castle because ottoman archers in castle next to turkish archers.[balance early turks to survive]
    * farlone hope have now 48 units [KK knows what i mean check it out in your txt file KK]
    * heavy Bill worth hiring because they wont flee easily and little expensive to buy
    * Dismounted french archers will be available in Citadel, also chivalric
    * french will survive for sure only if they bite their time until citadel comes to them.!!!
    * Musketeers avaible in America, Farlone Hope in america as a hidden but they also available in Europe
    * musket and arque related guns availble in Hidden resourse america

    * Turks can recuruit alan lite horsemen in cities (where turks have no horsemen in turk city and there they have horsebreeding guild which is kind a funny)

    (Comments are welcome)
    this units that i added will be in certain amount time only which intended to make balance and Fun
    Please KK If you feel you are distubing by this you can DELETE THIS Topic(because it's your Mod File) thank you

    If you want to install just download this and put replace in Stainless steel Mod

    Credits Goes to KK
    Last edited by Chola_Kingdom; September 22, 2007 at 08:08 PM.

    Fan of True Mods for the MTWII :[Stainless steel, Broken Crecent]
    Stainless steel compatible Cinema editorial : Guide
    Viscount In TWC

  2. #2

    Default Re: Little tiny tweak in adding Hidden Units to the needed faction

    Hi Chola Kingdom,

    Sounds pretty interesting!
    Also you posted this at the right time, because I'm currently thinking about which new units I'll give all factions..
    Maybe your files give me some good ideas!
    I will test this out and will give you some feedback..

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  3. #3
    Chola_Kingdom's Avatar Senator
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    Default Re: Little tiny tweak in adding Hidden Units to the needed faction

    Quote Originally Posted by King Kong View Post
    Hi Chola Kingdom,

    Sounds pretty interesting!
    Also you posted this at the right time, because I'm currently thinking about which new units I'll give all factions..
    Maybe your files give me some good ideas!
    I will test this out and will give you some feedback..
    i re-edit this post to add the units accurately one more time . iam glad that i gave u little hint to remember for your future version release btw
    We All Waiting for your V4.0 With the New Faction Kiev

    Fan of True Mods for the MTWII :[Stainless steel, Broken Crecent]
    Stainless steel compatible Cinema editorial : Guide
    Viscount In TWC

  4. #4

    Default Re: Little tiny tweak in adding Hidden Units to the needed faction

    Kiev will definately be my first play

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