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Thread: King's Banner 2.0

  1. #81

    Default Re: Kings Banner

    If I'm not wrong DLV 3.1 already whit this fabulous mod...thanks very match!!!
    I don't wait for that surprise!!!

  2. #82
    joedreck's Avatar Artifex
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    Default Re: Kings Banner

    Quote Originally Posted by devereau View Post
    If I'm not wrong DLV 3.1 already whit this fabulous mod...thanks very match!!!
    I don't wait for that surprise!!!
    the king's banner is not in DLV. i'm so sorry, but it is repmens decision.
    perhaps in my new project.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  3. #83
    Socal_infidel's Avatar PDER Piper
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    Default Re: Kings Banner

    So it looks like the problems with the white flags for AI reinforcements were missing entries for each new banner. Seems you have to add the Ally0, Ally1, Ally2, Enemy1, Enemy2, Enemy3, etc lines to your new entries with the texture the same as the main entry (I tried pasting an entry in this post but it formatted ugly).

    Cheers! Maybe you can incorporate this fix in the add-on you're planning.

    EDIT - didn't see you were already aware of the fix and we're planning on releasing it with your add-on Nevermind then! Looking forward to the next release.
    Last edited by Socal_infidel; June 16, 2007 at 12:35 PM.

  4. #84

    Icon11 Re: Kings Banner

    lol ive just finished retexturing the sheilds cus the vinilla ones made it look not right lol... if only i had known about this mod before i started lol well done! lol i just realised im a peasant lol

    Sammyboy

  5. #85
    Socal_infidel's Avatar PDER Piper
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    Default Re: Kings Banner

    Quote Originally Posted by sammyboy88 View Post
    lol ive just finished retexturing the sheilds cus the vinilla ones made it look not right lol... if only i had known about this mod before i started lol well done! lol i just realised im a peasant lol
    But if you had known about it you wouldn't have had the chance to mod this great game You should post some screens of your shields!

  6. #86
    joedreck's Avatar Artifex
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    Default Re: Kings Banner

    [SIZE=5][B]Desert Sons is comming this weekend!!!
    Last edited by joedreck; June 16, 2007 at 12:31 PM.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  7. #87
    AlCord's Avatar Semisalis
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    Default Re: Kings Banner

    Great!

  8. #88
    Cromagnon2's Avatar Senator
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    Default Re: Kings Banner

    Desert Sons is comming this weekend!!!
    Great!! Hope those turks will look better instead of only neon green and yellow

  9. #89
    joedreck's Avatar Artifex
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    Default Re: Kings Banner

    KING'S BANNER v2.0 IS RELEASED!!!



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  10. #90
    DrBeast's Avatar Biarchus
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    Default Re: Kings Banner

    Neat...just as I was about to head for home. Glad I caught this here at the lab where I do have internet! Off to download!

    ETA: Holy cripe! 67 MB?!? And I can't use a download accelerator? WAAAAH!
    Ehrm...move along, now, I'm fine
    Last edited by DrBeast; June 16, 2007 at 01:17 PM.

  11. #91

    Default Re: Kings Banner

    Yeah, I like it..especially the Denmark textures, hehe

  12. #92
    joedreck's Avatar Artifex
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    Default Re: Kings Banner

    i like the 2 guys from hre
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  13. #93

    Default Re: Kings Banner

    This might be somewhat stupid, but i saw a big canceled sign on the first post? any meaning? I am somewhat confused..

  14. #94
    joedreck's Avatar Artifex
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    Default Re: Kings Banner

    Canceled by myself. the thing is clarified.

    it was a bug in a file.
    Last edited by joedreck; June 17, 2007 at 05:45 AM.
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  15. #95
    GrandViZ's Avatar Domesticus
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    Default Re: Kings Banner

    How am I supposed to have changed your files? I haven't changed anything!

    OMG joedreck, you don't seem to know how a mymod installation works! You need the world folder, otherwise it won't run. These are the vanilla files I added, so please stop complaining.

    now i have to make the mod from beginning, i mean the EDU
    Why should you? The installer contains the EDU you have given to me, nothing else.
    Last edited by GrandViZ; June 17, 2007 at 05:38 AM.
    Creator of the Ultimate AI
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  16. #96
    joedreck's Avatar Artifex
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    Default

    ok, sorry GrandViz. i see this thing as clarified.

    this file with the Ultimative AI entry looks like changed files.

    to forestall questions.

    the world and sound files are vanilla. if you find a little file with an other name that king's banner, so thats no problem, cause this file don't change something.

    now its really released.
    Last edited by Trajan; June 17, 2007 at 08:09 AM. Reason: Merged double
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  17. #97
    Trajan's Avatar Capodecina
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    Default Re: Kings Banner

    Quote Originally Posted by joedreck View Post
    now its really released.
    Any difference in the version you canceled earlier? I already installed it yesterday and want to know whether I have to install this one too. You mentioned a bug in the initial 2.0 version you uploaded?

  18. #98
    GrandViZ's Avatar Domesticus
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    Default Re: Kings Banner

    There was no bug, only a left over text file from Ultimate AI, that is harmless.

    description.txt in imperial_campaign folder

    That's all. You're fine with the version you have.
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  19. #99
    joedreck's Avatar Artifex
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    Default Re: Kings Banner

    Quote Originally Posted by Trajan View Post
    Any difference in the version you canceled earlier? I already installed it yesterday and want to know whether I have to install this one too. You mentioned a bug in the initial 2.0 version you uploaded?
    i got a little bit panic, but there is no problem with the first version.

    enjoy
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  20. #100
    Trajan's Avatar Capodecina
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    Default Re: King's Banner 2.0

    Thanks guys.

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