it could be the export_descr_unit file. when you sent me your vanilla, i can look on it and maybe change something for you.
it could be the export_descr_unit file. when you sent me your vanilla, i can look on it and maybe change something for you.
Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
Vote Brain Slug for president.
I fixed the problem.
This is from the Stainless Steel install instructions:
"When you have wrong character sounds or when you have other sound problems, delete events.dat and events.idx from the Stainless_Steel /data/sounds folder. Copy events.dat and events.idx from your main Medieval II Total War/data/sounds folder and paste them into the Stainless_Steel /data/sounds folder."
Hopefully deleting your events files will not cause problems in the campaign game, I think it should be fine. You might want to include this in your readme or install instructions.
King's Banner for Ultimate AI is available. This is solely a modified version of the King's Banner Mod, which resolves conflicts in EDU.txt and sm_factions.txt. Ultimate AI 1.5 is required.
Link to Download
http://www.twcenter.net/forums/downl...o=file&id=1421
Regards
GrandViZ
Have you considered using the officer capabilities to create custom flag bearers, you could create a soldier who has a custom weapon, essentially a pike with a flag on the end, the flag could represent the status of troops ect.
Popular superstition is still superstition.
sanderman made a model with a flagbearer, but it is not perfekt at the time.
i hope someone get it with the mesh and create a nice flagbearer.
Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
Vote Brain Slug for president.
joedreck, with the mod folders now having the ability to hold every kind of file, is it necessary to have the banners .tga files and model strat textures in the main data folder?
model strat textures still don't run from a mod folder. you'll get a video texture error. but banners do run from a mod folder
From the holy bloodline of GodEmperor Nicholas | The last son of Publius
D|need | uanime5 | xeryx | Naimad | Lord_Calidor | Yelü Dashi | Tyre | Augustus Lucifer | gogo t
Tominokar | morfeasnikos | alien_t | dome | Octavius
"The first casualty when war comes, is truth." - Hiram JohnsonDeveloper of The Long Road Modification
From the holy bloodline of GodEmperor Nicholas | The last son of Publius
D|need | uanime5 | xeryx | Naimad | Lord_Calidor | Yelü Dashi | Tyre | Augustus Lucifer | gogo t
Tominokar | morfeasnikos | alien_t | dome | Octavius
the engine don't load them. only in the orginal data folder.
if you know more, tell us.
one folder for the mod files would be better.
Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
Vote Brain Slug for president.
I'm not sure what your doing wrong. Download TLR and see how I've set it up and maybe it will help? I ran across the same problem until I looked at what the *.trace log was saying when loading.
"The first casualty when war comes, is truth." - Hiram JohnsonDeveloper of The Long Road Modification
I played custom battles with 2 armys of egypt against france. the funny thing was the second egypt army had half of their units with white flags but the first had all right. What could be the problem?
Creator of:
Road to Jerusalem v3.0 Beta 2 (closed) for M2TW 1.3
RTJ Terra Sancta v0.93 final for M2TW Kingdoms
Under Patronage of Perikles
Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
Vote Brain Slug for president.
Is it valid also for music.dat and music.idx files? The trick to copy something from root sounds into the my mod sounds subfolder. My own tests have shown that after generation of the new music files, they must reside further in the rootMTW2/data folder and not in the mymod/data folder to be functional, but they seem to do CTDs in othe languague mutations of MTW2 than was the one used for their generation.
Also, it is quite new info for me what is saying tornnight about the possiblity to install the campaign characters or banners into the mod folder and not into the rootMTW2/data folder.
Guys, please, give me more detailed info about your approaches, both would be wellcomed, the sounds and the banners/campaign_characters.
Thanks in advance, Sinuhet
My TW games "Battle Formations" projects:
Sinuhet's ETW Formations v2.0 – for ETW
Sinuhet's Battle Mechanics v5.0 – for MTW2
Sinuhet's Battle Mechanics v3.0 – for MTW2
Sinuhet's AI Battle Formations v7.0 – for RTW 1.5
In Patrocinivm Svb HorseArcher
slow, but nice. i've got over 500 downloads.
now i begin to complete the addon Desert Sons
Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
Vote Brain Slug for president.
Whoo. Whats that about?
"The first casualty when war comes, is truth." - Hiram JohnsonDeveloper of The Long Road Modification
.
Last edited by Gian Pascal; February 18, 2010 at 05:05 PM.
Just a quick question: Is the issue with the white flags of allied factions solved?
GODzilla(TM)
son of the family of Wilpuri under the patronage of makanyane
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