I'm pretty sure the next Attila installment will be Ramses II against the Hittites invasions in Ancient Egypt. Hittites will start as hordes, and Egypt would need to unite first and fend off pirates...
Type: Posts; User: Manu La Canette; Keyword(s):
I'm pretty sure the next Attila installment will be Ramses II against the Hittites invasions in Ancient Egypt. Hittites will start as hordes, and Egypt would need to unite first and fend off pirates...
Sounds interesting, gonna take a look at what you said!
EDIT: I'm stumbling on an error message using ESF editor, browsing the Campaign_Env folder. In Campaign_Model sub-folder, I can't really see...
Same here, I've been able to add some units from my mods in this renown mechanic like: these custom units has the right purple UI display, as it should be, I can see them in Custom Battle and pick...
He's supposed to look that way:
http://bibliotheque-imperiale.com/images/thumb/e/e0/Mannfredportrait.png/350px-Mannfredportrait.png
Looks like postponing the release date was a good choice. This looks good, also glad to see they reworked Empire units and ditched the stupid morion thing. I still won't preorder though, and wait for...
I hope they we've been shooting this on extra low quality, because the whole thing looks rugged and not immersive at all.
Two colors themed armies of clones again... How is this attractive at all...
Er, units did quit doing those rotative manoeuvers after a couple patches. In RII or Attila units stand their ground to a point it's problematic, as charging units suddenly stop all at once and never...
http://i64.tinypic.com/2z3uu5x.jpg
Let's just assume we differenciate the actual effect (actually there is banner effect in the game at that stage yet the banner itself ain't represented on the battle map) from the banner model within...
You just give these few a couple extra hit points. Always worked in most TW. Why should it be different in Warhammer?
Because CA, that's why.
I mean come on, they are too lazy to put in drummers and officers at launch saying that's a feature you can ditch, so unique looking settlements? You got faith, I'll let...
All cities look the same, I bet we are getting the same generic siege battle maps for all cities, no giant cannon of Middenheim I guess... Altdorf is defended by wooden palisades? Really?
Besides...
Although I'd love to see a Pike & Shot title coming out, say in a Thirty Years War setting, it unfortunately doesn't sound like CA at all. They always go for broad audience very large setting, the...
Hey, first I would like to congratulate you on your mod: it's simply incredibly well balanced, thought, and the gameplay kind of feels like I'm playing Ultimate Generals (which is in my point of view...
I always despised the idea of covering the whole map in one colour or steamrolling everything. I like how, in last titles (Attila mainly), this is dealt with: very difficult to expand before you've...
As I said in a previous post, each Kinght order has been founded in a different specific goal in the lore, and focus on fighting a specific scum. Some are fighting mostly against undeads, some...
Maybe on the game's defaults lore wise; but on the other hand, you'll be missing a whole part of epicness tied to the background stories of each races and the characters wihtin.
The question would rather be "why such small ones?" for other factions, especially the Empire, as the Dwarves don't have any cavalry. And even then, this Greenskin roster is not complete at all: but...
Empire knights orders is an absolute must bro. Think about it: what will the other human factions of the Empire you will be facing/allying with will use as heavy cavalry? The exact same pathetic...
Damn, that looks like a giant squig indeed... I won't be gentle if the squigs don't make it in the core game and that they try to sold the units as DLC... But bear in mind they might as well withhold...
Damn, this is twice the size of Empire's roster and actually look pretty decent for a first release. But this only confirms that Empire needs so much more freaking LOVE right now, both visually...
This is biased. Skirmishers or rangers in Attila are getting wrecked by the weakest cavalry unit. You want to gameplay to adapt your own strategy, but things ain't working like that. If your mass...
Flawed by... what? Attila cleary isn't that much upon historical accuracy, but yeah, it's a game, the best TW to date with Shogun 2 in my opinion. Now saying that Medieval (I or II) or Rome I were...
Keep dreaming ^^
I got the strong feeling that Factions will be locked in restricted areas by small groups. Like Empire/Chaoes/Vampires ... or Dwarves/Greenskins and so on... As the Empire, for instance, you wouldn't...
Yeah because running for ever behind hurlers in skirmish mod with infantry is totally something good and fun. Come on, this choice is just plain stupid, they could have given them just one goddamn...
My issue is not with the unit cards, but mostly with the building icons. Those are really 5yo spastic child using MS Paint's work. Not even feel medieval at all, I'm familiar with medieval art, well...
They almost never fought on horse in melee, but used it to throw javelins (the Normans form France did that too). But Scandinavian raiders usually brought ponies with them and rode on horse to move...
Norman knights used their lances for charge, and fight on foot as well. The guys thinking that couched lance technique is a 11th c. thing is because we have no accounting before (Bayeux tapestry)....
Plenty of units choice? You're kidding right? There's only one unit type of each tier available. Especially Mercia: in campaign you have access to only ONE unit of each type (makes one general, one...
Yes because the kontoi was held by both hands, thrusting both with the charging inertia of the mount AND the strength of the arms. With the couched technique, the lance (shorter than the kontos) was...
The Franks are supposed to have came up with the couched lance technique. Most likely during Carolingian era. Norman knights from 10-11th century would have not fight any different: even them...
So I can tell my impressions:
- First the map in itself is pretty decent, large, with many settlements.
- These settlements are basically directly Attila's imported: if you were expecting...
Tours? You mean Poitiers? This battle is like one of the major victories we all remember from the Franks, it will certainly be in. Couldn't be 100% sure but it makes totally sense. Bet we will have...
Joke aside, this DLC is setting things down for the next historical Total War: obviously Medieval III. I can feel this. Hope they finally change the engine though, it's getting older and older...
I demand a Charlemagne VS Ninjas mod for this DLC though. French people will understand:
http://www.dailymotion.com/video/x816z4_bande-annonces-charlemagne-contre-l_shortfilms
A freaking Morion removal and an overhaul fix for Empire state troops' look.
Definitely not buying after reading this. This roster simply lacks flavour and diversity you should expect from the Empire. So many Knights orders, they choose to go for the Reiksguard only... So...
Lizardmen will most likely come in one of the two other planned games, that will attach to the main campaign map as you own them. One of the game will most likely focus on the West with Lizardmen,...
http://i.imgur.com/gW9ZR7a.gif