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    Re: Charlemagne DLC

    This week is our goal!

    It will be new topic on twc and new mod. As always available on mediafire and steam workshop. Main Radious mod will be again required.
  2. Thread: Slavic DLC

    by Radious
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    Re: Slavic DLC

    We covered and updated every single dlc and faction in every campaign. Aoc stuff will be out soon. We certainly do not plan to stop now before (hopefully) last dlc. Slavic culture will get its love...
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    Sticky: Re: Radious Total Units Mod (Updated 9.2.2016)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-9-2-2016%29&p=14844015#post14844015

    Enjoy.
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    Sticky: Re: Radious Total War Mod (Updated 9.2.2016)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-9-2-2016%29&p=14844015#post14844015

    Enjoy.
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    Sticky: Re: Changelogs (Updated 9.2.2016)

    Updated - 9.2.2016

    Radious Total War Mod:

    - Small tweaking to Ai occupation decissions.
    - Several minor bug fixes.
    - Additional unit balancing
    - Charlemagne building costs rebalanced.
    -...
  6. Thread: Slavic DLC

    by Radious
    Replies
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    Re: Slavic DLC

    First we must finish our AoC work - first release is extremely close! Then we will focus on covering minor AoC factions. Once this is done we will focus on this new Slavic DLC!
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    Re: Reinforcement mechanics mod please?

    I am not sure if its actually possible to change this. Or i have no clue where and how to do it.
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    Re: Charlemagne DLC

    Agree and i think that from us you never got anything rushed. We always test and try everything very deeply before releasing something to the public.
  9. Sticky: Re: Radious and Farsovereign Unit Pack 3 - Eastern Eclipse (Updated 20.08.2015)

    I dont see any conection. This unit pack adds new units to eastern factions. Its not touching Suebi or actually any campaign generals at all.
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    Re: Charlemagne DLC

    Some things we cant fix. Ca should (but never will).

    To inform you about progress. We will have 113 brand new units divided into 8 playable factions - this will be our release version!

    We need...
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    Re: Charlemagne DLC

    February, we still aiming for it! And i am deadline pusher. Marco knows. :D
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    Re: Garrison help and other ideas from DEI

    We didnt deleted single thread. As Marco said 13.1.2016 TWC went down and lost all posts/topics/profiles etc from 24.12.2015. It hit us hard more then you can imagine.

    To your suggestion. Adding...
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    Sticky: Re: Feedback, Suggestions and Requests

    Hello Sir,

    sadly that feature was removed from the game by CA and there is no way we modders can implent it back. Same for gifting regions etc. I really dont know why this was removed, but as...
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    Sticky: Re: How to install/use Radious Mods

    If you do exactly what is written here then you will have no issues running our mods. Ofcourse latest game patch is ALWAYS required! Or you steam workshop version, simply subscribe and rest will be...
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    Re: The HUGE drawback of this mod is ....

    More action and stuff on campaign always means more stuff for AI to do. Its like that in every TW game. 2 minutes doesnt seem to long for me. Nothing i can do about it, AI turn times are completely...
  16. Re: [Question] What is the difference between workshop .pack file & external .pack file?

    Files are 100% identical, its just another source of download for our mods.
  17. Replies
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    Re: Charlemagne DLC

    We didnt inreased unit sizes, if there is submod for it, its up to author of that mod to fix his work.
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    Re: Charlemagne DLC

    First we focus on enhancing those extremely pooor and empty rosters. Recolouring can be something we will focus after we cover DLC factions. Many units to do. :-)
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    Sticky: Re: Radious Total War Mod (Updated 10.12.2015)

    That made my day! :D
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    Sticky: Re: Feedback, Suggestions and Requests

    Great! But not sure if i want it in GC, since all it does is just bunch of silly negative effects.
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    Sticky: Re: Feedback, Suggestions and Requests

    It was already twekaed. Not sure if its possible for GC and LR.
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    Sticky: Re: Feedback, Suggestions and Requests

    Roads were changed in last CA update, they made them more clear and visible on purpose. Dont ask me why....
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    Sticky: Re: Feedback, Suggestions and Requests

    They already got 15 new units.
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    Sticky: Re: Radious Blood Mod (Updated 21.4.2015)

    Yes due to much more blood on the ground and improved blood details and effects it may have some performance hit.
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    Re: Charlemagne DLC

    We will try to keep factions unique so not every faction will have all unit types. Crossbows were used at this period pretty much only by Picts.
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    Re: Charlemagne DLC

    We already preparing some nice textures, armors, shields and stuff what will be after used on new units.
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    Sticky: Re: Radious Total War Mod (Updated 10.12.2015)

    Hello Sir,

    you need to have original copy of the game with all patches. Then my mods will work without issues.
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    Sticky: Re: Feedback, Suggestions and Requests

    Helo Sir,

    - We didnt touched rebel armies at all. It may be difficulty settings. I suggest to kill them as fast as possible (each turn they get more troops) or better, make your citties happy. :D...
  29. Sticky: Re: [Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods (Updated 13.12.2015)

    Excelent update! AOR is now fully operational again!
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    Sticky: Re: Radious Total War Mod (Updated 10.12.2015)

    Official submods - AUM and Renovatio Imperii both works after update/dlc release (wil lbe updated soon anyway but works without problems). About others i guess best is to ask its creators.
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    Re: Charlemagne DLC

    With the DLC came patch + White Hunns for GC and reworked Alans.
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    Sticky: Re: Bug Reports & Technical Issues

    Seems to be CA change. They tweaked ai to raze and sack less.
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    Re: Charlemagne DLC

    Hello Sir.

    We are aware of very poor rosters in Charlemagne dlc and we will again make this campaign enjoyable. New units are planned abd will be created next year.
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    Sticky: Re: Radious Total War Mod (Updated 10.12.2015)

    CA reduced movement range in DLC campaign due to its smaller size. I already increased it little bit so check how much different it is from vanilla Charlemagne.
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    Sticky: Re: Radious Blood Mod (Updated 21.4.2015)

    No update needed, fully operational with recent patch and DLC!
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    Sticky: Re: Radious Total Units Mod (Updated 10.12.2015)

    Yes we have planns to cover all 8 playable factions + 3 other non unlocked cultures (Slavics, Celts and Byzantine Empire). After Christmas we will focus on new units!
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    Sticky: Re: Radious Total War Mod (Updated 10.12.2015)

    Its changing everything in new DLC and adds to it total Radious balance as in GC and LR campaigns. New units are planned for next year!
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    Sticky: Re: Radious Total Units Mod (Updated 10.12.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-17-10-2015%29/page3

    Enjoy.
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    Sticky: Re: Radious Total War Mod (Updated 10.12.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-17-10-2015%29/page3

    Enjoy.
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    Sticky: Re: Changelogs (Updated 10.12.2015)

    Updated - 10.12.2015:

    - Full adaptation and update for latest game patch + new DLC Age of Charlemagne! All units completely rebalanced (stats, costs, upkeeps, equipment, abilities), recruitment...
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