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    Re: Ask Your Questions Here!

    My personal guess is the Divide and Conquer submod for TATW, it is the only one that I know of that has Khazad Dūm as a faction of it's own and moreover in a story mode kind of campaign.
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    Re: Adunabar's Eastern Border

    Can't you build some yourself? And there are two settlements there that can easily act as a buffer zone against the barbarians from the east.
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    Re: Elves population

    But one child per family (two elves) will hardly be enough to sustain a viable population if the elves also leave middle earth. if the average elf has a child every 200 hundred years (being...
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    Re: Elves population

    Well, even when they live for many thousands of years it is not uncommon for elves not to have more than one child. Add in those who leave the settlements and it is not illogical that the population...
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    Re: War Wains: A User's Guide

    Best of all was in vanilla Rome when you had hoplites that could kill them just by looking at the chariots. Only time I ever found them annoying was when they protected the enemy skirmishes because...
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    Re: Dragon in the East: A Khand AAR

    I will take this to the general feedback thread so as not to derail this thread too much.
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    Re: Dragon in the East: A Khand AAR

    On a note related to the overpowered outriders (and I agree, unless the enemy had a lot of light cavalry to counter your army they really are without peer) have the elves and dwarves been nerfed?...
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    Re: Another Question xD

    Not to mention that having a full stack of units who each could annialate an army is a tiny bit overpowered.
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    Re: Another Question xD

    The Count is right, neither the riders or swordsmen can be recruited and the way for you to retrain your noldor swordsmen is to build the top level barracks in Rivendell, as this might take while it...
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    Re: Elves population

    Note that those buildings are the gardens of the silver light (requires gardens of the golden light) and in the case of the Elvenking's Halls also the elvenking's feasting hall which requires the...
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    Re: Dragon in the East: A Khand AAR

    Hm, I underestimated the time you have spent on your playthrough, it often seems like just a few turns from your AAR. I would sacrifice some of your archers of Khand for more steppe outriders, they...
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    Re: Dragon in the East: A Khand AAR

    Word of advice? Abandon the Nurnen settlements. They require too much of an effort to become productive and will certainly attract forces from Adūnabār, bugging down an army to could be used to fight...
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    Re: Dragon in the East: A Khand AAR

    This might put a strain on your population.
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    Re: Dragon in the East: A Khand AAR

    Not "ASAP", right? How necessary are the unbreakable alliances really? After all this is supposed to be a time when the old alliances run cold.
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    Re: Dragon in the East: A Khand AAR

    Is it necessary that the Alliances work like that, I have mentioned previously that it makes it hard forpeace to settle, especially for the AI.
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    Re: Dragon in the East: A Khand AAR

    Poor Thand, dying bravely in battle. Luckily his son seems to have set out to avenge him...
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    Re: Dragon in the East: A Khand AAR

    Not in RTW, no. A faction's "core-core" territory (in this case the area around Umbar) might do so in Medieval Total War and onwards but not in this game as far as I have ever noticed.

    I worked...
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    Re: Dragon in the East: A Khand AAR

    By the way sacking Parchereg and Caras Agar and letting them revolt (empty the garrison) is a good way of creating a buffer zone between yourself and Harad, for multiple reasons. For one, they are...
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    Re: Dragon in the East: A Khand AAR

    Looking good so far.
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    Poll: Re: Vote for my first AAR

    Alright, I suppose that Khand would be an interesting faction too, it being the only seminomadic faction after all.
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    Re: A Guide to the Principality of Harondor

    Good work.
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    Poll: Re: Vote for my first AAR

    too bad no one else seems to like Adūnabār, it would make for a really interesting AAR where different characters migh or might not follow the cult, Herumor influensing the court, a counterpart of...
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    Poll: Re: Vote for my first AAR

    Adūnabār, write it from the perspective of the bad guys.

    By the way why bothering with democracy?
  24. Thread: Feedback: Khand

    by caspoi
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    Re: Feedback: Khand

    We don't mention the Movies.

    Anyway it simply due to size, the mśmakil can take some very long steps.
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    Re: Feedback: Reunited Kingdom

    Not that it matters any more seeing as you have become the dominant power in the north at this point but one good way of handling Adūnabar's larger armies is to make forrays into rebel territory and...
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    Re: Feedback: Reunited Kingdom

    If I am going to put in a recomendation it would be to use all your starting units in the South (among them many elite units) to really push Adūnabar out of your lands. I had taken Minas Ithil, Emyn...
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    Re: Feedback: Dorwinion

    It is dependant on the amount of cultic temples/regions. I once tested this as Harad were I destroyed all my mod temples and replaced them with cultic ones but as the regional conversion rate for mod...
  28. Re: The Dominion of Men Open Beta General Feedback Thread

    I would also guess the Reunited Kingdom because usually Adūnabar beats them on at least one of the two fronts, and they generally only loose in the south if the easterlings come in from the... well...
  29. Re: The Dominion of Men Open Beta General Feedback Thread

    Well it is still a large port city with a natural harbour and I did say "when it has been fully incorporated".
  30. Re: The Dominion of Men Open Beta General Feedback Thread

    But Umbar, together with Pelargir and to a lesser extent Dol Amroth, has been one of the primary port cities of Gondor. It therefore stands to reason that it would get access to all the naval...
  31. Re: The Dominion of Men Open Beta General Feedback Thread

    But shouldn't at least Umbar proper have access to a naval port? It is a very important port city and for more factions than Harad. That for the Reunited Kingdom to have small towns with greater...
  32. Re: The Dominion of Men Open Beta General Feedback Thread

    Wouldn't Tharbad be able to utilise far too many of the special buildings if you kept to the above?
  33. Re: The Dominion of Men Open Beta General Feedback Thread

    That sounds great. And it does make sense too.

    EDIT: but why would you not add development Buildings? Is it because it would remove some of the unique feeling of the major factions?
  34. Re: The Dominion of Men Open Beta General Feedback Thread

    One thing I have thought about minor factions (mainly ones like Far Harad or North Rhūn) is that if they conquer their "mother faction" tthey should get access to their units and buildings. Take for...
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    Poll: Re: Favorite (Open Beta) Faction in DoM

    On the subject of Dunland have you changed how they get extra conversion rate for the shadow cult after they conquer some specific cities (this counts for all the factions that may convert to the...
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    Poll: Re: Favorite (Open Beta) Faction in DoM

    The elven realm with my very unelfish strategy of subjugating all of Middle-Earth. Who said that this was the time of the dominion of men?
  37. Re: The Dominion of Men Open Beta General Feedback Thread

    Indeed, but one of the sad facts about Tolkien being dead is that the canon lore of Middle-Earth will never expand.
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    Re: Dwarwish Massacres of Rhovanian armies

    Exploit the fact that the dwarves are really slow to isolate their units and take them out with all your forces, one by one. missiles are also really good, especially if you can flank them.
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    Re: Defeat the Elves and the Dwarves

    Against the dwarves you should use archers, preferably armour-piercing ones because while they are heavily armoured they are also very slow. Against the elves yous should just try and swarm them...
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    Re: Feedback: Dorwinion

    Mayby you should not throw them into the fray. After all their purpuse is simply to keep the general safe.
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