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    Re: What's the deal with all the teal?

    If you need identification look for carolingian codexes to see AoC patterns. Nordic are mostly basing on movies, mostly similar to scandinavian commemorative stones and pictures so irish/pictish. Vth...
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    Re: What's the deal with all the teal?

    Actually most patterns and shield shapes are HISTORICALLY acurate. Pls, look at the sources. If you need a tip, type to google "saxon shield patterns" or whatever "late antiquity". There are many...
  3. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    No worry, i also play battles at hard.
    They are less prioritized and expensive, so factions start to recruit them only if they must. Agents' wars are not funny.
    They have.
    Unfortunatelly, Hard is...
  4. Athanasios' Attila Ultimate Fixes for FotE, EP, FotE + EP Revised

    Overall vanilla bug hunting that is compatible with FotE, EP, FotE+EP or Revised combo. :

    https://steamcommunity.com/sharedfiles/filedetails/?id=2871042796

    Original mod was customized to work...
  5. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    New update for FotE and my submod is actually released.
  6. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    Yepp, polishing latest update before official release.
  7. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    Max limit of units in garrison is always 20, incl. land and navy. so when building exceed that number surplus units don't show up.
  8. Re: Game crash around year 417 & 420 (turn 90 to 101)

    It can be anything, what faction you fought battle against?
  9. Re: It is a possibility to delay war with Sassanids when I am playing as Eastern Roman Empire?

    Just declare war vs. White Huns. Sassanids even pay you for if you negotiate well.
  10. Re: Game crash around year 417 & 420 (turn 90 to 101)

    Any other mods added? Looks like common conflict to a mod you didn't mention, like Olympian Camera :wub:.
  11. Replies
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    Sticky: Re: Fall of the Eagles Features and Overview

    attila-thrones-of-britannia-chat (discord.com)
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    [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.3 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    One another feature that would be very welcome is possiblity to link "unit_variants" table with VMDs stored in "variantmeshdefinitions" catalogue :). Manual copying names is pretty boring and...
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    There is one which you can get via DEI web page (so FB, TW and so on). Though i'm not frequent visitor there.
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Slightly remodelled faction leaders:
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Some pics for newest update (hell lot of new shield patterns):
    363439363440363441363442363443363444363445
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    [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.3 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    EDIT: I'm not sure - it's possible i may miss some feature - i can see problem with submods that contain a lot of stuff from custom data files (like large overhaul mods) - RPFM claims them being...
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    [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.3 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    Immediately seen and used :). Thanks, pretty useful feature.


    Anyway i can observe kinda strange behaviour about "error shield" - for example - delete any position from variants_tables - nothing...
  18. Thread: Bug Reports

    by Cgma
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    Sticky: Re: Bug Reports

    No idea this is really FotE specific since i have never noticed any massive overlapping or ff, but you may want to use loose spacing to reduce it.
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    [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.1 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    Here is that "texture_array" file for Attila. Sorry for the delay, i just had some other stuff to attend ;).
    It is strictly text file editable in any text app.
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    [Tool] Re: Rusted PackFile Manager (RPFM) 2.2.1 Released! With a diagnostic tool to find problems in your mod to fix, autosaves, and a lot of small QoL improvements and fixes!

    Would you consider adding editing file "texturearray"? It is just regular text file, works the same way as "variantmeshdefinition" files. At least for Rome II/Attila. For unknown reason some modders...
  21. Thread: Bug Reports

    by Cgma
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    Sticky: Re: Bug Reports

    Steam clearly states mod was updated 14 August. Either on main page or in changes' history.
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    Re: Survey, what mods do you use?

    You made them correct order.
    Anyway complementary list is here:
    https://steamcommunity.com/workshop/filedetails/?id=1575489072
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    [Tool] Re: Rusted PackFile Manager (RPFM) 2.0.2 Released! With a fully rewritten codebase, and a ton of new features!

    There is something wrong with newest version. Textual files are randomly replaced with messed data - actually i had one issue with animation file and variantmeshdefinition. Files were previously ok,...
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    Re: Deleting Unhistorical units

    Yeah? I guess i can doubt it. I made really deep research on sources and tried to verify every possible unit within so models were stripped of questionable gear. The fact is almost every aspect of...
  25. Re: How do I disable artillery spawning for rebels? It ruins battles.

    I hope you are going to support all his later questions about crashes, "what to do" and so on issues. It is really bad manner to give unexplained tips before you realize he knows what to do. Workshop...
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    Re: Deleting Unhistorical units

    Gibbon's book is actually widely rejected while more comprehensive is barbarisation theory now as well as just ancient sources which Gibbon simply missed or had no idea they exist. All you don't...
  27. Thread: Bug Reports

    by Cgma
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    Sticky: Re: Bug Reports

    You'd better check mods compatibility first, there is no inconsistency unless you use checked and compatible mods.
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    Re: Deleting Unhistorical units

    Actually all units are hiper real and historically researched for long and deep. You may argue about artillery, but unless there is no possibility to move them into siege equipment nothing else is to...
  29. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    They are essentially reasonable to the mod as part of the challenge. There is actually vanilla game released which is no challenge and uses comfortable edicts, so you may just switch to it while the...
  30. Thread: Bug Reports

    by Cgma
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    Sticky: Re: Bug Reports

    Wherever you read that it didn't refer mod. They are limited 2/per campaign.
  31. Thread: FotE without EP ?

    by Cgma
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    Re: FotE without EP ?

    Most probably you use obsolete EP while you need compatible version of EP Reloaded. If you use EP Reloaded version be sure to not use any incompatible mods since combo is pretty fragile about...
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    Sticky: Re: Fall of the Eagles Features and Overview

    I guess you can find all needed information either here in subsections or on Steam page for FotE and submods. All is actually set and done. No new updates or evaluation planned besides critical fixes...
  33. Thread: Bug Reports

    by Cgma
    Replies
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    Sticky: Re: Bug Reports

    Am I to hack your account to know what mods you play? I need full list of mods you use to check anything.

    PS. It seems that kinda problem doesn't exist so you probably want to check other mods...
  34. Thread: Bug Reports

    by Cgma
    Replies
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    Sticky: Re: Bug Reports

    Yeah, it is known texture issue, nothing that can be repaired since it seems to be kinda game's processing shadow glitch. At least both texture and normal map don't look broken anyhow.
  35. ERE units' composition for FotE+EP Revised ERE Submod

    Here is composition of armies for ERE using additional units submod for FotE+EP Revised. There are some real issues about that since there are too many units assigned to some elite armies according...
  36. Re: I realize no one visits this forum anymore, but FoTE is a great mod held back by some glaring and serious battle balance issues.

    I'm not going to argue that. We are all just human beings so everyone may have bad day sometimes or just don't agree with point of view of others. Sometimes you leave it as it is, sometimes you use...
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    Re: Starting moves with ERE

    Actually ERE is at war with Huns, WRE is not and luring them into it is pretty bad idea as well as making peace with Huns as ERE.[/FONT][/COLOR]

    [COLOR=#000000][FONT=Verdana]In fact between 398 to...
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    Sticky: Re: Fall of the Eagles Features and Overview

    Of course it is. Anyway none of factions looses any money per turn, just drop vanilla way of thinking and start using tax tab to get them "positive". You just can't have bonus with normal level like...
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    Re: East (And West) Roman Recruitment Buildings

    I'm not great fan of recruitment via building barracks to be expanded, but since removing them is too painfull i just made most units available at 1-3 levels, some elites still need IVth.
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    Re: Replay/Gameplay Issues

    Replays don't work with any mods. That's common vanilla issue.

    Instructions how to revert to old launcher are placed with almost every mod actually - for FotE+EP Revised - top of the Steam page.
    ...
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