Search:

Type: Posts; User: dvk901; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.29 seconds.

  1. Replies
    496
    Views
    66,129

    Sticky: Re: RS2.6\RSIII questions & answers

    I'm sorry for my absence....I've just had a boatload of real life issues going on, and it's been hard for me to even think about this much. Problem is if I allow myself to get immersed in this, it's...
  2. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    I have been playing a very long campaign in RS myself to sort of search out issues with cities, and I have been correcting them as I go along. Both Syracuse and Sparta were quite a problem....why I...
  3. Re: rome total war gameplay idea - add agents to battles

    The main reason is simple...RTW won't allow it. Agents are very limited, and hard coded to do only what they do. Sorry.
  4. Replies
    2
    Views
    548

    Re: How to change unit speed

    Two files control unit speeds on the battle map. This one:

    descr_battle_map_movement_modifiers.txt

    Although this file will change ALL units, not just a particular one.

    In this file:
    ...
  5. Re: Game self minimising? Not crashing, minimising

    These are my settings:

    STRATEGY_RESOLUTION:1920x1080
    STRATEGY_MAX_RESOLUTION:2048x1536
    STRATEGY_32_BIT:TRUE
    BATTLE_RESOLUTION:1920x1080
    BATTLE_MAX_RESOLUTION:2048x1536

    I've never had issue...
  6. Replies
    19
    Views
    1,328

    Re: Instant crash after pressing end turn button.

    I feel for anyone who has lost a hard fought campaign such as yours. There are so many things that could've caused this that it's beyond my ability to offer a fix....but I can offer some good advice...
  7. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    I checked this out, and can find nothing wrong. The file is there where it should be. Has to be a bug in something.



    As my friend ur-Lord Tedric points out, if you are playing 4-turns per year,...
  8. Replies
    124
    Views
    31,824

    Sticky: Re: RSIII pictures and postive comments....

    Yup, we used all 500 unit slots allowed.
  9. Replies
    4
    Views
    611

    Re: stacking recruits_exp_bonus

    Unit experience for the player is, by and large, gained in battle, not given in buildings. We designed it that way.
  10. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    RTW has a memory leak that will, over time, cause RTW (and any mod) to crash. So play no more than a couple hours....save, exit RTW, and then reload. I've never had any issues doing this.



    I've...
  11. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    These errors suggest that a model texture is missing....and indicate a faulty install.



    Hmmm....I cannot explain this error. All of the code is right, and there IS a 'Roman Legionary' unit...
  12. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    I know of no situation that would cause that. Did you change the vegetation quality? Because that will cause CTD's.



    Make sure that the 'Aero' feature is Windows is disabled...that can cause...
  13. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    I am aware that there are a few issues with pathfinding....believe me when I say that I tested ALL of these settlements vigorously while I was building them, and only missed one MAJOR blunder that is...
  14. Replies
    496
    Views
    66,129

    Sticky: Re: RS2.6\RSIII questions & answers

    I checked both the Seleucid and Macedon campaigns and there is no difference in the requirements for the barracks and the smith buildings. I really can't explain why one would work (2.5), and the...
  15. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    There are other requirements for these than just weapons metal import.....namely, the presence of mineral resources like iron, copper, etc....or weapons metals, in the region. I've looked at the...
  16. Re: Roma Surrectum 3 CTD During Battle Loading Screen

    The most likely cause for this is that you chose to use High Resolution Vegetation in the Launcher. Just re-install RSIII right over the top of everything and that should fix it. Then don't choose...
  17. Re: 'Fewer Stacks, Shorter Battles' in 'IMPORTANT_STUFF'

    Yes, hwatever folders appear, those only apply to those campaigns.
  18. Replies
    496
    Views
    66,129

    Sticky: Re: what is effect of +20 weapon, when it build roman fortress

    Those bonuses affect how the Romans progress through the reforms. Altering them will mess up Roman recruitment. :)
  19. Re: 'Fewer Stacks, Shorter Battles' in 'IMPORTANT_STUFF'

    Well, it's a little complicated, but not that hard. If the campaign you want to play has an EDU.txt in it, then you need to copy the appropriate one from those folders. If the campaign you want to...
  20. Replies
    5
    Views
    884

    Re: Need help with installation

    If you installed your clean copy of RTW into "C:\RTW", then you must also install RSIII into that SAME folder. Installing into C:\RTW\RSIII will result in an error.
  21. Replies
    7
    Views
    1,101

    Re: Link on MEGA not working

    Yup, I tested it too. Both the RS25 and RSIII limks work fine.
  22. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    The rebellion is already optional...so it doesn't need changing. The Barbarians are aggressive because, well, they were historically.
  23. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    Can you tell me which climate this occurs in..or at least give me an idea where on the map this occurs, and I'll have a look.
  24. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    Almost all textures in the original RTW were either 64x64, 128x128 or 256x256. Almost all in RSIII are 512x512...so there's no way this could look like Vanilla, because even at 512x512 these are high...
  25. Replies
    5
    Views
    547

    Re: Old loading screens?

    The loading screens were changed because Quintillius contributed them along with many UI changes that I liked...in particular because they gave the player something to read in place of the quotes,...
  26. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    Very good! Almost exactly the way I save. :)
  27. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    I cannot emphasize enpugh how important it is to save, save, and save again. And I don't mean saving to the SAME save file...I mean creating new ones every time. RTW has a nasty penchant for...
  28. Replies
    496
    Views
    66,129

    Sticky: Re: RS2.6\RSIII questions & answers

    The fact that Hannibal leaves for Spain, or the Cimbri armies just go back to Germany is a 'twist' in RTW caused by AI factions normally trying to protect their regions or expand in a 'sequential'...
  29. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    If you tried to change the vegetation with the Launcher it will cause this to happen. Just re-install RSIII (you don't have to re-install everything.

    ONLY change vegetation settings in RTW 'Video...
  30. Thread: Faster Battles?

    by dvk901
    Replies
    9
    Views
    1,116

    Re: Faster Battles?

    In the 'important_stuff' folder there is a directory called 'EDU_Changes', and in there, a folder called 'Higher lethality"....the files in there offer EDU's that provide for shorter battles.
  31. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    If you used the Launcher to use high res vegetation, this will happen. Re-install RSIII and do not change vegetation. It says so in the install instructions. :)
  32. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    Yes indeed. I knew that was going to say that when you moused over the building, but was OK with it because a 'pharos' is the Hellenistic word for 'a lighthouse'. There are several of note in England...
  33. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    Generals in RS2\3 must not only be IN the battle, but actually take part and kill enemies. If they are just sitting back and watching, starts will come very slowly or not at all. This was changed to...
  34. Replies
    6
    Views
    793

    Re: Principate Era Anyone?

    I have. I would like that...but I have no time. Besides supporting RSIII and fixing bugs, I am also currently working on a new mod for RTW that will be 'loosely' based on RSIII, but a fantasy mod....
  35. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    Well, it sounds like you are running out of memory...or, video card over-heating (or getting close)....or, processor over-heating. RSIII should run 'respectfully' on a Pentium4, 3.2ghz dual core...
  36. Replies
    1,615
    Views
    185,920

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    Much better! Good job. :)
  37. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    Ah, ok. Got it. Thanks. :)
  38. Replies
    1,615
    Views
    185,920

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    Leoni, I've watched your work closely, and have always been amazed. However, I have to say that these banners are not up to the quality I'm used to seeing in your work. The central figures on all of...
  39. Replies
    645
    Views
    68,861

    Sticky: Re: RSIII problems and bugs

    Thanks, spotted the error. The 0-turn campaign was right, the 1-turn was wrong.



    I can't find this error. Could you please post a screenshot and tell me which campaign (0 or 1 turn)?
  40. Re: [RS all] - Quintillius' Enhanced UI graphics [v4.3]

    Quintillius, I hate to point this out to you, because it is a big problem that was recently pointed out to me. All of the building cards in the 'buildings' folder that appear in the building...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4