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    Re: Client states

    No, it were client states, actually.



    Only 10 turns in my game. But where is the logic here: You get punished that your client state has treated you? This is not very fair... :no:
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    Client states

    I have just noticed the following situation in a great campaign:
    I was controlling 3 client states when a faction declared war on me. One of them joined the war, the other two refused to do so...
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    Re: Capture Ships

    Any news here? I am curious about the script Phalangitis mentioned.
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    Re: City Defense

    Sure, I do not want the hole mod in DeI, I just think that there are some interesting features like the scorpions, the walls and (also the tech trees maybe), that would be nice for DeI. The garrisons...
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    City Defense

    There is a relatively new mod in the steam workshop called "Realistic City Defense" (http://steamcommunity.com/sharedfiles/filedetails/?id=675065119&searchtext=) I really like some of its ideas like...
  6. Re: Divide et Impera 1.15 Public Beta Test - People of Rome [Updated April 18]

    What's the problem with this mod? Something with stability, I heard, but why is it working with vanilla and with DeI not?
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    Re: Capture Ships

    So you will change the value? And maybe add Phalangitis' script for naval units?
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    Re: Capture Ships

    So what do you guys think, should capturing ships be implemented into DeI?

    10% for capturing artillery seems a bit too less for me. I think a higher value (maybe 20 or 30) would be more realistic....
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    Re: Capture Ships

    So this feature already exists in some mods. :) What about creating a submod or implementing it into DeI? Mabe you could tell us what you did (scripting ad db changes). That would be nice.

    And by...
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    Re: Capture Ships

    That's what I see, too, but it really happened once, that I got a ship although I do not know how.




    How does this work? When do you get your enemy's artillery?
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    Capture Ships

    Is it still possible to get a ship of your enemy after battle? If yes: How does it work?
    I have captured one or two ships yet (about half a year ago), but I do not know which conditions have to be...
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    Re: Language - Multiplayer

    Sorry, FlashHeart, but that's not true. I found a solution on my own now, to play in different languages:
    Just convert your language "mod" into "movie" and enable the same mods in the mod manager....
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    Re: Language - Multiplayer

    Could anybody give an answer please? Can I somehow use the translation mod for multiplayer without getting this "incompatible version" error?
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    Re: Language - Multiplayer

    There is a translation mod (http://steamcommunity.com/sharedfiles/filedetails/?id=320086868) and there is no problem in single player mode, but I can not activate this mod for multiplayer, because I...
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    Language - Multiplayer

    My question is: Can I play DeI in my native language in multiplayer mode? I am german and I would like to play with people from other countries as well, but when I have only DeI activated half of the...
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    Re: "Disciplined" why does it exist?

    "Disciplined" is a great trait and quite realistic. A roman unit did not just run away because there general was dead. The structure of the army was still intact (centurions) and the highest officer...
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    Re: Funding through lending

    To the DeI-team: Could you tell us, if this proposal here is possible?
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    Re: Funding through lending

    Yes, the game should be over then, I would say. Maybe it would also be possible to show your actual money minus $100k in the game.
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    Re: DeI online

    There is this group: http://steamcommunity.com/groups/deicommunity
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    Re: DeI online

    Well, I would be interested. How would you like to arrenge it?
  21. Re: People of Rome 2 (P++) (VV and DeI cooperation)

    When will you release this? In a week, a month,...? I can't wait. ;)
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    Re: [Submod] Alternative religious system

    Thanks. :)




    Yes, it should be compatible with 1.1 (steam version is defintitely working). If you have any problems, just leave a comment here or on steam and I will fix it.
  23. Re: People of Rome 2 (P++) (VV and DeI cooperation)

    Well, I do not want to do too much advertising here since this manpower mod is pretty awesome, but some time ago I relesed a submod that slows down cultural conversion a lot and removes local...
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    Re: Help with submod

    Tolerance Edict should reduce the penalty for a culture different from yours and slow down cultural conversion.
    Cultural Development Edict is the contrary of the Tolerance Edict. It should speed up...
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    Re: Help with submod

    I see this now, too. But it does not change growth for example.
    And the tolerance edict neither gives the -5 cultural influence nor reduces the foreign culture penalty.
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    Help with submod

    Could you please have a look at this and figure out why it is not working with DeI? I can set the edicts but they have no effect on the province.
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    Re: Massive Culture Deficit

    Maybe you would like my submod: http://www.twcenter.net/forums/showthread.php?696960-Submod-Alternative-religious-system
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    [Released] Re: Farsight's Drills and Formations

    Could you enable platoon firing for all British units?
  29. Re: [Submod]New Edict for All Campaign[DeI Compatible]

    But 3 has to work somehow. DeI has 8 (2*4) edicts, with your mod it has 12 (3*4). I only want to add one edict so that it has nine then. How can I do that?
  30. Re: [Submod]New Edict for All Campaign[DeI Compatible]

    Hey Admiral,

    can you help me with these three problems?
    1. Is it possible to reduce cultural conversion by for exapmple 50% by an edict (just tell me the effect_key)?
    2. Is it possible to reduce...
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    Sticky: Re: Amazon: Total War 8.0 Release

    Could you convert this mod for Rome2? The Graphic is a lot better :yes:.
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    Re: Mod edicts

    Could you check this file? My game hangs at the loading screen when I activate the mod. Have I done a mistake?
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    Re: [Submod] Alternative religious system

    Yes, it slows down conversion by 80% and removes local traditions.
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    Re: Mod edicts

    But there you can't edit, what the edict does, right?
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    Mod edicts

    Could you tell me how you modded the edicts from the vanilla version? I would like to know how to add or replace an edict and create a description and effects for it.
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    Re: [Submod] Alternative religious system

    Yes, I could try to balance this. The negative PO lasts for a long time. But what about an "tolerance edict" that reduces or removes PO malus in this province?





    It is a good idea, but I...
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    Re: [Submod] Alternative religious system

    You have to make some advertising for your mod. ;)




    Yes, I will, but could you tell me why everybody wants a non-steam link? Is this kind of a boycott?
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    Re: [Submod] Alternative religious system

    Yes, it is my doing.
    It is save game compatible, so enjoy :). And I hope to get feedback, especially from the DeI-authors.
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    [Submod] Alternative religious system

    I'm proud to present you a new (sub)mod:

    Description:
    Do you also hate it when you never get 100% of your religion just because there are these stupid local traditions, which is very...
  40. Sticky: Re: [Official Submod] Divide et Impera Hardcore Submod

    Where can you edit this:
    - Slowed down cultural conversion.



    Ok, I've found it.
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