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  1. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    No, it's not because of it. I didn't use change these factors and folks used to see a difference.
    These factors are set the highset as it possible to be.

    no it's opposite. If you set it to high...
  2. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    I've added a new version. More naval invasions.
  3. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    I've fixed it again. There was a mistake before. AI should be a bit more passive. Some people complained about the amount of attacks.
  4. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    I've added new version. AI should be a bit more passive. Some people complained about the amount of attacks.
  5. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    What do you mean? Don't you use my AI?

    The balance can be changed after installation of the CAI.
  6. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    Here you are:

    https://forum.totalwar.org.pl/showthread.php?19861-Piter-AI-Divide-and-Conquer-v5-0




    Yes, you can use it with any mod but you need to change ai_label in descr_strat for every...
  7. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    Good to hear. Thank you. :)
  8. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    I know it. I have no idea how to make it better at this point. I think it works much better than other AIs.
  9. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    I've only decreased the chance of offering ceasefire by AI to each other. If there will be feedback that it is not enough I'll decrease it more. You don't need to update the AI then. I think the...
  10. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    No, I can't set it but I think it shouldn't be a big issue after the newest changes. It might sometimes happen but a player that didn't read about it might not notice it.

    Some people say that it...
  11. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    You can download it again from the first page. I've changed the files on my google drive.
    The war-peace-war cycle should be much more unlikely than before.

    Thank you for positive feedback.
  12. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    Hello Charlieh. Yes, it's good to delete map.rwm You don't need to start a new campaign. In some mods old saves will be working. I don't know how does it look here. If it doesn't crash then you can...
  13. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    It's not necessary. You can use it if you want. I removed it on purpose. I think it might work a bit different with the other descr_diplomacy so it will be more varied experience than playing with my...
  14. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    Thank you for letting me know.
  15. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    Ok, I've fixed it. You can download new version on the first page.
  16. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    And thank you for your comment.

    I didn't add any extra money for the AI.
  17. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    There has always been this problem. I suppose it's much less common now.
    When the AI take peace it is an opportunity to analyse everything from zero, to check if not attack someone else or limit...
  18. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4

    No problem. I'm not a native speaker either. I haven't even been in any English speaking country.




    Great! I'll watch sometimes and observe my AI.
  19. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4

    Please pay attention that I did for free.

    I've fixed it. You can download it again.
    I don't know whether it works with old games. It depends from the mod.
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    Re: Piter AI (new CAI)

    Thank you! I'll check it if I want to play some mod. I have little time. :(
  21. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4

    It's possible. I didn't add my diplomacy file that is responsible for negotiations.
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    Re: Piter AI (new CAI)

    I have no idea. Perhaps you can add descr_campaign_ai_db.xml. I don't know.




    It's cool! I've come back for a while.
  23. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4

    It's nice to hear. I hope so. You can try and let us know. I think it can work. I suppose they didn't change anything that would break it.
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    Re: 2.4 CAI Blockade fetish

    It's fixes there. I didn't see it as something very importent to note.
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    Re: 2.4 CAI Blockade fetish

    It's fixed.

    https://www.twcenter.net/forums/showthread.php?665531-Better-CAI-quot-PiterAI-quot-(smarter-opponents)-EB-2-4
  26. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Yes, i've download the mod and install it and it works. I don't have crashes.
  27. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    2.4?!
  28. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Here you go.

    https://drive.google.com/file/d/1caJI3aT9wHkEIWQ-ZZ2RY25tuN5T8z3q/view?usp=sharing
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    Re: Piter AI (new CAI)

    I've made a few more changes: Radical reduced probability of attacking a player on lower difficulty levels. Some players complained a lot about this.
    ...
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    Re: Bellum Crucis Enhanced All in One

    I've made a few more changes: Radical reduced probability of attacking a player on lower difficulty levels. Some players complained a lot about this.
    ...
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    Re: Bellum Crucis Enhanced All in One

    Thank you. I've added a few changes :)

    Ver 4.3 (28.12.2023)

    https://drive.google.com/file/d/1NRzcsWWitnK0PoegAdbL_79hkRlYOuY7/view
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    Re: Piter AI (new CAI)

    Ver 4.3 (28.12.2023)

    https://drive.google.com/file/d/1NRzcsWWitnK0PoegAdbL_79hkRlYOuY7/view

    (improvements in the movement of units on the map, the bot composes armies much better and attacks...
  33. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    I corrected the link because I found out that the person who sent me the descr_strat file made an error and sent it from an older version of the mod. Everything should work now.
  34. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    You have to copy descr_start. It doesn't work without this. I haven't changed rebel armies thankfully. :)
  35. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    There is no script file here.
  36. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Works with 2.35A R2

    Download link:



    https://drive.google.com/file/d/10BkkOOeFiLwYBSuV9DCABIWyOEZ9Wsdz/view?usp=sharing
  37. Thread: Skynet AI

    by Piterx93
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    53,454

    Sticky: [Resource] Re: Skynet AI

    What a nonsense. When the AI ​​does not border a province belonging to the slaves, it does not count them as an enemy.
  38. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    I just used the "strat" file from another submod.
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    Re: Potop total war

    https://forum.totalwar.org.pl/showthread.php?17902-POTOP-Total-War-v1-3
  40. Sticky: Re: [DOWNLOAD] BELLUM CRUCIS 7.0 - Download link and Translation

    The Mongol invasion runs on my AI. :)
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