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  1. Re: Medieval Kingdoms Total War: The Holy Roman Empire

    The knights of Brabant make me remember the Stronghold game so bad. You guys did a great job, so beautiful ! :thumbsup2
  2. Re: Does FOTE make any change to AI colonising?

    They are rarely raze in FOTE now, even the Huns. And when I raze a settlement next to the rich empire, they will colonize it after 5 or 7 turn. But the east of Europe still completely barren, because...
  3. Re: Is there something wrong with the Rome garrisons ?

    Oh thank you! It's worked now. :thumbsup2
  4. Re: Is there something wrong with the Rome garrisons ?

    Aha ! I solved it. There is a conflict in Europa Perdita with Fall of the eagles. It's in building_level_armed_citizenry_junctions_tables , I remove doctor_WRE_building table with Pack file manager...
  5. Re: Is there something wrong with the Rome garrisons ?

    Guys, i figured it out. After try to remove Europa Perdia and start a new campaign with WRE, Town level 1 have a ton of unit. Did i have a wrong load order ?
    http://i.imgur.com/xKqhDxi.png
  6. Re: Is there something wrong with the Rome garrisons ?

    So if you ask that question, it means your mod maybe conflict with another mod ?
    Here is what i am using:
    Fall of the eagles
    (Submod) Roman Icons, Numeri and Foederatii clothing
    (Submod) English...
  7. Re: Is there something wrong with the Rome garrisons ?

    http://i.imgur.com/A86GnAa.jpghttp://i.imgur.com/c25Ezhc.jpg
  8. Is there something wrong with the Rome garrisons ?

    I try to play WRE faction, but it impossible to defend because of the garrisons.
    Town Level 1: 1 spear unit.
    Town Level 2: 1 archer unit.
    Compare with another faction, who has a lot of units in...
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    Re: Chaos Warriors Race IS pre-order DLC

    I can't wait to play TW: Warhammer complete edition in 2020 !!! Good job :laughter:
  10. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Hi Hazbones, everything fine now, thank you a lot :thumbsup2 ! Last time I can't fix that because I find it in projectile_table, lol :whistling
    I can't wait to see your mod v.06, keep going bro :)
  11. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I still can't find any misspelled word in mangonel's row. Please explain it more when you can, thank you.
  12. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Thank you for reply, I will check that table. :thumbsup2
  13. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Hi Hazbones, I got a bug in real-time combat. Everytime Mangonel unit fire, when Mangonel's bullet impact to the ground, the game 100% crash. I play with this mod a lot, but this is the first time I...
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    Poll: [Released] Re: |RGM| Real Garrison Mod 7.6

    It's ok if i got CTD 1 ~ 3 times, I hope it not happen frequently :D
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    Poll: [Released] Re: |RGM| Real Garrison Mod 7.6

    Thank the the advise!

    I got CTD too (so unlucky) . In turn 22, after other clans finish their move, game crash message appear. I tried to do different action, attacking, retreat, move army,... but...
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    Poll: [Released] Re: |RGM| Real Garrison Mod 7.6

    I don't know what is "40 unit x save" because you mention it in #1 post. So i thing i'm using that :)

    I can only put 8 slot unit in the castle, every slot more than 8 will be disappear if AI...
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    Poll: [Released] Re: |RGM| Real Garrison Mod 7.6

    Hello, can you tell me how to disable "40 unit x save" ? Because with "more than 20 unit in the caste" bug, I can't play game like that :(
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    Poll: [Released] Re: |RGM| Real Garrison Mod 7.6

    I got a bug ! A lot of unit randomly disappear after a battle.

    This is before: http://i.imgur.com/c9PeaZa.pnghttp://i.imgur.com/c9PeaZa.pnghttp://i.imgur.com/c9PeaZa.png

    And after success...
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