Hi, I made changes to the game so that I could use the drummer slot in the unit as an extra standard bearer. Did this mostly because I like the visual of having the Life/colonel's banner and the...
Type: Posts; User: Merlin5790; Keyword(s):
Hi, I made changes to the game so that I could use the drummer slot in the unit as an extra standard bearer. Did this mostly because I like the visual of having the Life/colonel's banner and the...
The units are still working in game? They just don't have any names? Thats a somewhat easy fix. You'll just have to add the unit names into the localisation file for whichever mod you load in first.
The uniform you have used is similar to the uniform the Swedes introduced in 1765, after the Seven Years War. The uniform the swedes used during that war was basically the same uniform the Caroleans...
Those Swedish textures aren't particularly accurate. They seem to be more of a edit to the vanilla textures?
At the moment I am trying to make some new textures for the Swedes for the Seven Years...
This is somewhat true, though it depends on what 'scale' you have set the units in the mod to be. Is a 160 man unit a regiment? A Battalion? Or just a company?
The Life Regiment Grenadier Corps...
Hi,
Making a custom mod for two youtubers for a stream they want to do next month. They want some native type units (melee combat type units) and I was thinking the various Indian and Native...
Just wondering if anyone else has had issues with sieges since the new update.
I was playing a multiplayer game with my brother and we found that playing as the Yellow Turban factions any time the...
Still going with the recruitment being disabled by design argument, as a temporary solution would it be possible for wooden forts to be implemented as the first stage of city fortifications? I'm just...
Just wondering if this is just me or if it is a deliberate design decision, but when I take a territory I cannot seem to be able to recruit any new units. Am I missing something or was this a...
I know this is thread necro, but since this seems to be the only tutorial I can find about adding new units I don't know where else to turn.
I followed the steps exactly and after A lot of trial...
Hi, I've been toying around with modding Napoleon for Muktiplayer purposes (trying to eliminate the inherent superiority of defensive play the game has) and while I am at it fixing the uniform of the...
Here's an idea for the Pikemen the Swedes need to have in the early part of the game.
While they are obviously going to have to be very good in combat and in the charge specifically (since...
Or perhaps making the multiplayer campaign usable with the mod.
While this is sad news, at least the mod is in a mostly complete state, in regards to the most important of factions and uniforms. I'm sure the community can live without a lot of really obscure...
Hi, been playing the mod a lot in multiplayer battles and my only complaint is the huge power imbalance between the major and minor factions. More specifically, the lack of limits to the amount of...
Will the early version of the mod (or as I have suggested as the name "Ancien Regime") go past the 1783 start date of ROTR? If it doesn't then The Gustavian reforms should be a super late technology,...
Well, here are my thought's on how the Swedish military tree should work.
At the beginning, all of the units wear the early coat I mentioned above.
For the Infantry = Militia, Garrison, Pikemen...
Will you be doing special buildings for the other parts of Germany to give access to special troops from the many principalities?
For example, Breisgau Vineyards getting a special building to...
Well, at least you will be revisiting the early period as it feels a bit unfinished. So I will wait patiently, though considering the massive undertaking with RoTR, that may be a very long time.
...
Also I would like to see when it is all completed, of course, that both RoTR and the early campaign mod Are combined into a single install and a launcher much like that used in Darthmod to select the...
Might I make a suggestion for a name change for the Early-Mid 18th Century period of the mod? Any time I look for the mod through Google, it seems to confuse RoTR with the normal version of the mod.,...
The Swedish Uniforms of the Great Northern War period need to be added to the mod. The uniforms in use at the moment are more 1760s regulation. There are plenty of texture mods that fix the Swedish...
The mod is about the American Civil War. Having the rest of the world just doesn't make much sense for such a specific time period and war. Besides, the Warpath campaign is the most complete campaign...
You need to move the Lord.loc file inside the ENGLISH TEXT.rar into the gaem folder. The default Localisation for the mod is whatever language the head modder uses, I believe
I'm sure this has already been brought up before, but on most artillery the English text says for example "6_Iber_artillery_galloper" instead of "6-Iber Horse Artillery" or "24_Iber_land cannon"...
Hello,
Just wondering if a new option could be made to add Unlimited Ammo/Square Formation/Double Unit Sizes/Reduce Unit Spacing?
Unlimited Ammo: when I play a game about gunlines shooting at...
Hi,
Would anyone know to what extent the map could be modded to? Was it only possible to add new cities and towns in the empty spaces on the map or is it possible to upgrade a town to a city and...
I dont know why this was moved, since I wasnt asking a modding question.
So it adds, for example, an extra point of morale to a nearby unit? Do you know if the if multiple units in close proximity...
Hi, I've seen on my units the notifications saying that a unit is encourged by the general or by a nearby unit, but I cant seem to find any information as to what these do to the affected unit.
...
In short, lots. Most factions come with at least 10 new units each (minor factions get maybe 2 or 3)
Has anyone else noticed that the units added in this submod have way higher stats than the standard units? For example, the Swedish regiment of foot has an accuracy of 40 while the standard mod units...
I know it's a double post, but I cant figure out how to edit the first one.
Adding onto the above, the mod could also add in a couple of extra start dates besides 1789, giving players extra...
Anyone else feel that the mod could use an update to include some extra options in the launcher such as turning on or off the Additoonal Unit Mod, or aspects of it?
So for example, say I only...
The new units for Sweden and Russia are accurate to the Great Northern War period. The standard Line Infantry I believe are more an attempt to give them a weaker cheaper option for Garrison duties...
I know about these buttons in the UI. However, what I am asking for is if there is a line in the code that dictates how wide you can drag and draw a unit's frontage from being, for example, 6 ranks...
This is a quick post and I just want to know if it is possible to extend the frontage width of a unit past the limit set in the base game.
For example, I want to increase the size of the units to...
After playing a lot of this mod, I started thinking of some things that this mod could port over to Empire Total War and the one thing that I personally want to see the most is the regional...
Yes, try the Bran MacBorn AI submod. Every battle is a bloodbath, and after 20 turns, you'll get bogged down trying to keep your army intact from the AI onslaught.
I was in the same situation as...
If you are continuing work on this mod now, might I suggest getting better unit icons for the army in campaign and battle screens. It's extremely hard to see/understand what units I am selecting...
Thanks. It probably isn't compatible, but I'll give it a look anyway. I did hope it was something like a music mod where I just needed to add a new file to the mix, but if it is only part of an...