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  1. Replies
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    Poll: Re: Ultimate AI - Feedback and Discussion *UPDATE 1.1 final*

    Yes there are no doubts that your UAI is by far the best MOD around, and congratulations on the way you deal with the critics and comments, it shows mature and kindness.

    However and in my small...
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    Poll: Re: Ultimate AI - Feedback and Discussion *UPDATE 1.1 final*

    Something weird is happening with 1.2

    I started paying as Spain, in turn 2 the Potuguese attack me, on turn 12 the French do the same and i get aniquilated.

    All I did was try to take a rebel...
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    Re: Lands to Conquer v2.0

    If you are going to add some new nations, can we supose that you are going to add new units too?
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    Poll: Re: Ultimate AI - Feedback and Discussion *UPDATE 1.1 final*

    I didn't have a chance to try 1.2 but, have you changed anything regarding the Papal States? And as asked by Phoenicia, have you changed the diplomacy or are aiming to improove the 1.1 mainely?
    ...
  5. Thread: Russians

    by Skaven
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    Re: Russians

    I was plaiyng H/H and the Mongols were yet to evade. Nevertheless, I did find them somehow easy because as long as you clean the Polish soon, the surrounding nations are easy to control, just make...
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    Poll: Re: Ultimate AI - Feedback and Discussion *UPDATE 1.1 final*

    I started playing with England (one of the countries that normally gave me CTDs) I'm on year 1264 and so far not a single CTD.

    The other nations despite HRE are involved in a couple of wars but...
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    Re: Abdullah's Medieval Muslims Mod

    Can you show us some pictures with your work?

    Thank you.
  8. Thread: Russians

    by Skaven
    Replies
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    1,723

    Re: Russians

    I've played as the Russians once, and I found them more or less easy to play with, I started expanding as fast as possible and I tryed to keep a small garrissoned army waiting for the Polish to...
  9. Re: Balance and Money per turn (full stacks every turn)

    Perssonaly I've reduced the script to 5.000 instead of Lusted's 15.000 and I do find it a lot more balanced.



    They are fighting multiple wars but Gravitz said he'll probably be fixing that in...
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    Poll: Re: Ultimate AI - Feedback and Discussion *UPDATE 1.1 final*

    I never do the crusades, but I don't remenber a single note saying that the crusade was sucesseful so I supose mine is just like yours.
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    Poll: Re: Ultimate AI - Feedback and Discussion *UPDATE 1.1 final*

    Ok I started a new campaign with England, I'm at year 1.200 and so far so good, not a single CTD, everything seems to be working extremely well.

    I didn't have the Mongols trigger yet, I'm waiting...
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    Re: Bug and CTD reports

    I supose it repays to be in the good favours of the Pope, it's not unrrealistic, this way nations will have to fight to be in the Pope's favourites. It makes sense, after all the Pope was that...
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    Re: Bug and CTD reports

    Yes so far I must congratulate you, it really works well with no problems at all, but this is the first time I play an Orthodox nation, I will try a Catholic one soon, which in case of a CTD than it...
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    Re: Regions&ProvincesMod_v1.5

    As long as the new regions are added with strategy which means regions for all nations to conquer than I see no reason for being unbalanced. One thing is for certain, some parts of the map do need...
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    Poll: Re: Ultimate AI - Feedback and Discussion *UPDATE 1.1 final*

    I must agree with Dearmad, indeed it makes few sense to have such a restriction between religions.

    There were lots of wars between Catholic nations, for example between France and England, later...
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    Re: Bug and CTD reports

    Ok I've started a new campaign this time with Russia, I had no CTDs so far, so I have nothing to report yet (I'm on turn 250 btw), I will however try a Catholic nation soon.

    The only thing that I...
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    Re: Bug and CTD reports

    I use your MOD exactely as you mentioned in your readme, so yes I use your desc_strat.txt together with your campaign_script and descr_win_conditions just those and none more all of them in the...
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    Re: Bug and CTD reports

    I can't tell you exactely what turn it is, but it starts around turn 50/100 I will however pay more attention once I install 1.1 so I can provide you with a better feedback.

    The Mongols do evade...
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    Re: Bug and CTD reports

    I haven't tried 1.1 yet I will do so very soon, but 1.0 is giving me lots of CTDs, I've played with Denmark, Spain and England so far and all of them a little bit before gunpowder becomes available,...
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    Re: Bug and CTD reports

    .
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    Re: LTC 2.0 Test Campaign 4

    Thank you ;)
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    Re: LTC 2.0 Test Campaign 4

    Lusted sorry for asking you this in here, but... Can you explain me how to make the AI control all factions?

    I'm learning how to MOD diplomacy in this version of total war, and that would help a...
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    Re: Road to Jerusalem v1.02 Released

    Perssonaly I think that having a large amount of money is actually a big mistake.

    I prefer to have a huge army and just enough money to upgrade cities while not going bankrupt.

    I think that...
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    Re: Lands to Conquer v2.0 Features List(W.I.P atm)

    Will you introduce the shield wall formation in your next EDU file?

    It does seem to work well, and the formation was used a lot.
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    Re: Rebalance mod beta v0.5

    Indeed, great job mate :thumbsup2
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    Re: (WIP) environment and weather mod + extra blood

    I've been playing with yor MOD for some time, and I must say that it really is amazing, one thing i don't understand, how can the original game miss this??

    What where the devs thinking?
    ...
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    Re: Lands to Conquer v1.21

    Change for this values and you will do just fine :thumbsup2

    <factor name="SOF_DISTANCE_TO_CAPITAL">
    <pip_modifier value="1.0"/>
    <castle_modifier value="0.2"/>
    ...
  28. Re: Ahiggy's Mad Moors'n'Milanese - Recoloring/texture-work Critiquing

    Well they do look really great, but it would be easier to compare your work next to the original one so we can see if it looks better.

    This way since you've only played with effects and filters...
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    Re: Lands to Conquer v1.21

    Lusted sorry for asking but... when can we expect your next version?

    So far your MOD is an absolutely must in my MOD folder ;)
  30. Re: New Dismouted Gothic Knights, Gothic Knights and Armored Swordsmen skins

    I tried your MOD and it looks fantastic, are you going to add more units?
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    Re: (WIP) environment and weather mod + extra blood

    Amazing job on the weather and enviroment, congratulations HorseArcher :thumbsup2

    The blood seems a little bit exagerated, but still, a lot better than the original one.
  32. Re: New Dismouted Gothic Knights, Gothic Knights and Armored Swordsmen skins

    Where is the download link? Gonna try them as soon as I arrive home, from the pictures the units do look very good, congrats.
  33. Replies
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    Re: Lands to Conquer v1.21

    Lusted after making the changes you are woking on, have you thought on adding some new units in a future release? I think that would rock your MOD.
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    Re: History of DarthMod_M2TW Lite V1.0!

    Welcome back mate :thumbsup2

    So far just one thing to ask, how can i save the settings? Everytime i restart the game it just returns the settings back.
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    Re: Lands to Conquer v1.21

    After playing some hours I have some things to report:

    1 - The AI builds 95% of cheap units and 5% of elite ones.

    2 - Money is really short, it's barely enough to maintain your armies,...
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    Re: Lands to Conquer v1.21

    Agree, LTC is changing something regarding the quality of the enemy armies, it's true that they no longer use 6 ot 7 ballistas in the same stack but now they don't seem to recruit quality armies....
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    Re: Lands to Conquer v1.21

    :smile: Spreading the man would make the cavalry to open a road between the spearmen and than go from one side to the other withouht even stopping :smile:

    You must do exactely the oposed, you...
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    Re: Lands to Conquer v1.21

    Yes I know, but try to attack a no charging cavalry, if they loose less man than is makes sense according to the stats, if they don't... than pray that Lusted knows how to fix this. :(

    In theory...
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    Re: Lands to Conquer v1.21

    Yes that's the problem, they charge heads on against Spearmen, and if they where smart they would flank them to have less casaulties. :smile:

    But I don't know if it's possible to fix this, since...
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    Re: Lands to Conquer v1.21

    Yes I noticed that too, in Rome Total War it didn't happen :huh:

    However it makes me think, theoricaly a Charge of Cavalry would indeed kill most of the Spearmen with the difference that the...
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