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  1. Re: My team wants to recruit modders for English Civil War mod

    We need any interested modders in any area familiar with rome ii or onwards. Ui artists, model creators, anything campaign etc. who are interested in this time period and conflict. I will be creating...
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    How modable is Thrones is Brittania

    Hello, I'm hoping someone with experience of modding Attila TW and this game can answer.

    How does ToB compare to Attila when it comes to modding. Does startpos compiling work the same or not? I...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Try to open the variantmesh and see if weapons slots is wrong, or perhaps if one general has several variants in one slot.
  4. Re: How Ancient China: Total War potentially could turn out (very diverse)...

    Why not set it during the middle ages and include the mongols rising? Would give it more of plot like with Attila.
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    Re: ISIL War in Iraq and Syria II

    I think I made it clear that was air only casualties at the end.
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    Re: ISIL War in Iraq and Syria II

    Far more than 5000 have been killed in Mosul, already in mars-may over that number was regularly reported, halfways into the siege. And the eastern and later half has been the bloodier with denser...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Of course I want to complete it. It's at the same stage as last post. It's just difficult to motivate myself; i don't really play games any more, especially not attila. I'll give it the summer and...
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    Re: Judex-Rex - The original thread

    In the startpos, are all units correctly (ca) deployed?
  9. Re: Total War Saga - A New Direction for Total War Historical Games

    https://en.wikipedia.org/wiki/County_Down#/media/File:Island_of_Ireland_location_map_Down.svg
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    Re: [Need Help] Scripting Historical Battles

    The persian modders like aztec I know have managed to script this, ask them if you still wondering
  11. Re: Turkey provokes christianity by reading the Quaran in Agia Sofia

    Would it be forbidden by christians to take it upon themselves to do the same?
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    Re: Should the Middle East be redrawn?

    Just noting that through it's history, the middle east has almost always been ruled by pan national empires, beyond nation states. Thus the incredible heterogenity of regions. With population densely...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Yes indeed. And now resumed this
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    Re: Medieval Kingdoms Total War: Kingdom of Sweden

    Nice! Just dont give coas to bondir and militias etc. Also add some beards?
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    Re: New Attila Content in 2017

    There are three confirmed upcoming historical titles

    1 Large historical game. As many said it's a new era, likely Victorian spanning globe. The following statement has gotten me thinking some...
  16. Thread: Bug Reports

    by Linke
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    Sticky: Re: Bug Reports

    Steam version just freezes on load for me. I've heavily modded the game whilst developing my own mod, and perhaps something from there has caused it to not work. But other mods work and also I reset...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    It didn't work out so I redid startpos entirely. Nothing wrong with my process it works 99% of the time, using bob and exporting as mod; then running the mod and exporting startpos with the mod...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    I think it will just complicate things more, I know the files best. I have long weekend (4 days) so I will begin this weekend.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Sĺhär: The mod content is finished. There are two versions but each has it's own unique bug wich makes it unplayable (one crashes on turn and one doesn't allow army creation). For a month I've been...
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    Re: All quiet on the Western front?

    Majorit of borders make sense. Southern Sahara is a natural frontier for hundreds of miles. Only raids historically from that region comes from the lile of garamantians, on the map. One thing if it...
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    Re: New gameplay

    How exactly do the Forrest Robbers work? Do they spawn randomly throughout the campaign?? In the roman empire also?
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    If you know some graphics programe then unit icons and perhaps general icons. Otherwise i just have to put everything together. I supose I should get around to that again.
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    Autonomous cities within the Roman Empire

    And I mean the empire maybe around 200 ad, not the early empire wich undoubtedly had a lot of old Hellenistic city states, and even some like Massalia only recently conquered.

    To what extent did...
  24. Re: How is the structure of Republican Rome going to be handled?

    No but you can add scripted children, give them only historical names; and reduce the spawning rate of normal randomly named kids to 0. You would get the same kids everytime though.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Not exactly.
    I found solution to crash, and error in exporting from assembly kit to pack file form, it is a process I did a hundred times so never expected to find anything wrong there. Meanwhile...
  26. Re: [Historical accuracy topic] - How did a mid-republican Roman army look like in the DEI timeframe ?

    You can either split an army between auxiliary troops and legionaires, or have two different armies for each. With a layout as above.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Ok: I'll release a open acces beta version this easter, no matter how unfinished, here on twc. At least it should be somewhat playable.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    If you ready to play without missions, technology, even unit cards and old edicts etc it could be released today or tomorrow. Just have to combine it all.

    But, if you want to play without it...
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    Re: Truck kills people in Stockholm, terror attack.

    I also imagine security in the more desirable countries to be tighter now.
    It takes this for our government to actualy wake up I think. No preempite measures whatsoever were previously taken by oue...
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    Re: 2017 terrorist attacks

    Scary to be in stockholm right now, police everywhere. So much for our "godhet"
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    Truck kills people in Stockholm, terror attack.

    https://www.thelocal.se/20170407/live-truck-drives-into-crowd-on-busy-stockholm-street

    Following a now well known pattern, someone has driven a truck into people in central sthlm. 2+ have died....
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Yes, busy week.
    Everyone remember this won't be a finished version on the steam workshop. But still publicly available.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Added 50 or so medieval or 1066 themed quotes to replace vanilla, some time ago. Recruitment from buildings is added (to be tested). Worked some on icons for generals. Going to be focusing on...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    No they are not on the map. Maybe in a campaign only based around almoravids and el Cid..
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    Re: ISIL War in Iraq and Syria II

    Arab tribes in the sdf like Shammar probably prefer sdf, or "north syrian federation" to isis. Because as a federation they are allowed to manage their own affairs, on a tribal basis.

    It is the...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    no but thanks
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    The mod should be playable then. But maybe we will call it a beta release
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    "Katepaníkion Italías" is playable
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    Re: A question about scales.

    feudal armies were of neccesity small, a single game sized army for Sweden (3000?) is likely larger than what the kingdom could have fielded anytime in the 13th century. In my mod I find armies...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    No custom battle, this is a campaign focused mod; anything else would deviate from work on campaign.
    Battles should be longer I agree!!
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