We need any interested modders in any area familiar with rome ii or onwards. Ui artists, model creators, anything campaign etc. who are interested in this time period and conflict. I will be creating...
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We need any interested modders in any area familiar with rome ii or onwards. Ui artists, model creators, anything campaign etc. who are interested in this time period and conflict. I will be creating...
Hello, I'm hoping someone with experience of modding Attila TW and this game can answer.
How does ToB compare to Attila when it comes to modding. Does startpos compiling work the same or not? I...
Try to open the variantmesh and see if weapons slots is wrong, or perhaps if one general has several variants in one slot.
Why not set it during the middle ages and include the mongols rising? Would give it more of plot like with Attila.
I think I made it clear that was air only casualties at the end.
Far more than 5000 have been killed in Mosul, already in mars-may over that number was regularly reported, halfways into the siege. And the eastern and later half has been the bloodier with denser...
Of course I want to complete it. It's at the same stage as last post. It's just difficult to motivate myself; i don't really play games any more, especially not attila. I'll give it the summer and...
In the startpos, are all units correctly (ca) deployed?
https://en.wikipedia.org/wiki/County_Down#/media/File:Island_of_Ireland_location_map_Down.svg
The persian modders like aztec I know have managed to script this, ask them if you still wondering
Would it be forbidden by christians to take it upon themselves to do the same?
Just noting that through it's history, the middle east has almost always been ruled by pan national empires, beyond nation states. Thus the incredible heterogenity of regions. With population densely...
Yes indeed. And now resumed this
Nice! Just dont give coas to bondir and militias etc. Also add some beards?
There are three confirmed upcoming historical titles
1 Large historical game. As many said it's a new era, likely Victorian spanning globe. The following statement has gotten me thinking some...
Steam version just freezes on load for me. I've heavily modded the game whilst developing my own mod, and perhaps something from there has caused it to not work. But other mods work and also I reset...
It didn't work out so I redid startpos entirely. Nothing wrong with my process it works 99% of the time, using bob and exporting as mod; then running the mod and exporting startpos with the mod...
I think it will just complicate things more, I know the files best. I have long weekend (4 days) so I will begin this weekend.
Sĺhär: The mod content is finished. There are two versions but each has it's own unique bug wich makes it unplayable (one crashes on turn and one doesn't allow army creation). For a month I've been...
Majorit of borders make sense. Southern Sahara is a natural frontier for hundreds of miles. Only raids historically from that region comes from the lile of garamantians, on the map. One thing if it...
How exactly do the Forrest Robbers work? Do they spawn randomly throughout the campaign?? In the roman empire also?
If you know some graphics programe then unit icons and perhaps general icons. Otherwise i just have to put everything together. I supose I should get around to that again.
And I mean the empire maybe around 200 ad, not the early empire wich undoubtedly had a lot of old Hellenistic city states, and even some like Massalia only recently conquered.
To what extent did...
No but you can add scripted children, give them only historical names; and reduce the spawning rate of normal randomly named kids to 0. You would get the same kids everytime though.
Not exactly.
I found solution to crash, and error in exporting from assembly kit to pack file form, it is a process I did a hundred times so never expected to find anything wrong there. Meanwhile...
You can either split an army between auxiliary troops and legionaires, or have two different armies for each. With a layout as above.
Ok: I'll release a open acces beta version this easter, no matter how unfinished, here on twc. At least it should be somewhat playable.
If you ready to play without missions, technology, even unit cards and old edicts etc it could be released today or tomorrow. Just have to combine it all.
But, if you want to play without it...
I also imagine security in the more desirable countries to be tighter now.
It takes this for our government to actualy wake up I think. No preempite measures whatsoever were previously taken by oue...
Scary to be in stockholm right now, police everywhere. So much for our "godhet"
https://www.thelocal.se/20170407/live-truck-drives-into-crowd-on-busy-stockholm-street
Following a now well known pattern, someone has driven a truck into people in central sthlm. 2+ have died....
Yes, busy week.
Everyone remember this won't be a finished version on the steam workshop. But still publicly available.
Added 50 or so medieval or 1066 themed quotes to replace vanilla, some time ago. Recruitment from buildings is added (to be tested). Worked some on icons for generals. Going to be focusing on...
No they are not on the map. Maybe in a campaign only based around almoravids and el Cid..
Arab tribes in the sdf like Shammar probably prefer sdf, or "north syrian federation" to isis. Because as a federation they are allowed to manage their own affairs, on a tribal basis.
It is the...
no but thanks
The mod should be playable then. But maybe we will call it a beta release
"Katepaníkion Italías" is playable
feudal armies were of neccesity small, a single game sized army for Sweden (3000?) is likely larger than what the kingdom could have fielded anytime in the 13th century. In my mod I find armies...
No custom battle, this is a campaign focused mod; anything else would deviate from work on campaign.
Battles should be longer I agree!!