Definitive mod. Feels like ETW with more dev time.
Type: Posts; User: RuleBritannia; Keyword(s):
Definitive mod. Feels like ETW with more dev time.
Mod sounds like a great addon to ID, but apparently the install instructions don't work at all.
Yeah. Overpopulation squalor is a problem for the player but the AI in Total War has never been good at managing unhappiness. End Times has the same problem Rome II had at launch, and that is in the...
The Empire factions do seem very disorganized and fall apart pretty quick. I'm on turn 125 or so and almost every faction of the Empire's been destroyed except for me and two others, and even then...
The problem is there are very few options of dealing with revolts in the base game. If this were Warhammer you could just march the troops in and exterminate the rebel-rousers, but in Medieval you...
Is there any way to reduce unhappiness penalties from Squalor in the game files? I'm about 125 or so turns in and many AI cities and my own are falling victim to constant civil revolts because of...
Thank you for the Handgunners fix! Works like a charm and now gunners are worth buying. I'd like to know what you did to the garrison script to make it work better though. I like garrisons since the...
I think Handgunners need buffed. Point-blank massed volleys are only killing 5-15 troops at a time. Empire Crossbowmen and even regular Archers are much cheaper and much much more effective than they...
Found an issue with the Great Cannon used by all(?) the Empire factions. The Grapeshot ability doesn't seem to work. Even when enemies are in range the crew loads up the cannon and even continuously...
With the resources/income greatly increased I don't mind the spawns anymore. Great patch!
I've seen the same thing. In Thrawn's preview videos they were realistically weak and swarmy, but in this release they act more like a high-elite unit in melee.
While I still love this mod, I'm really sour by now over the Human factions. I'm sure it's just bugs that can be patched, but they're impossible to play to me. Income is pathetic across the board and...
Some more bugs.
1. Any siege involving the Vampire Counts seems to crash.
2. Friendly AI is very passive and almost unresponsive to allies. Allies won't help you or each other and usually just...
Absolutely loving it so far! I've encountered a few bugs playing as Hochland though.
1. There's a glitched battle map around Brass Keep that sometimes shows up. Almost all of the map, even flat...
It's released? There goes my weekend.
Angmar already has access to Rhudaur units. About half their roster is Men.
The AI in general is pretty passive right now overall. They all need fixed. In my games all the Dwarven factions seem to just sit next to their capitals never expanding or fighting while they build...
Hoorah!
Honestly my only gripe with DAC right now is the AI, so if that's fixed, I'm set.
If I may make a suggestion, though, I'd like to see a 12 turns per year option. It's a little...
Improvements to the AI coming in the next update/version 1? It's only after playing several battles that I'm noticing the BAI is about as tactically genius as a doorknob.
I'm enjoying the mod so far, turn 132 as Bree-land, VH/H, and I'm enjoying the mod a lot more than I did a few releases ago. However, I think Bree-land needs to be looked at, because they feel...
So is there going to be a wide variety of buildings to build? Little random events and other immersive stuff in the campaign map?
So with all the hype over units we'll get, what about buildings for the campaign? I was playing this mod recently and it's got a huge number of buildings that could fit in well with this mod, if you...
I'm not sure you guys understand, this mod stopped developing several years ago. It was great in its time, but almost all of its features have either been added to or surpassed by similar features in...
Going back through the pages it's baffling to see how negative people were and how little faith was had in this mod. The fact you didn't give up all these years later is truly admirable, alreadyded....
My god. My excitement knows no bounds!
A quick overview of this thread makes it look like the launcher is pretty damn buggy.
Why use this when you can just rename the mod folders into Kingdoms folders and launch it that way? Does that...
Been a huge fan of 40k for a long time and have just started getting into Fantasy (pre-Shitmar, of course). I gotta say, no M2 mod has ever had me this excited.
What's the ETA on this? It looks...
Sorry, didn't notice a newer thread was up.
Very very impressive mod. I got a little bored of Darthmod after so many hours and am definitely going to give this a try. I'm curious though, what's the main focus of this mod? In comparison to...
Vanilla TATW AI is pretty weird. I've seen it do incredibly smart things in one battle, then do next to nothing in the next. Military genius (for an AI) the next, braindead after that. I think it's a...
Can't wait to get this mod again! I heard though a while back some people reported a virus, though? Was that a false positive?
Really excited for this!
I hope we'll get land units for Morgoth, the Valar, and dragons. Taking the Dark Overlord and smashing through the walls of an Elven castle would be glorious.
Thanks for pointing that out.
Updated my post.
Same here.
Also, I'm not sure of all the exact details of the new difficulty system, but it does seem to me like some of my aforementioned...
A few kinda-weird issues.
1. Snaga/Orc Archers deal a lot more damage one-on-one than Western archer counterparts it seems. I know the Orcs weren't really that weak and all, but I don't know if...
Because Moddb is being... Moddb, I don't want to wait 5-7 hours for it to download TATW 3.0 part 1 of 2.
Anyone have Mediafire, Mega, or Google Drive/Dropbox mirrors for TATW 3.0 1/2 and 3.2?
Just got the newest version. As always PCP remains my favorite TATW mod above and beyond.
Installing right now. I suggested a while back that Mordor be allied with the broods of Ancalagon and...
Nope, you can only have fishing villages as the Dwarves.
Like with the Orcs though you may be able to luck out and occasionally recruit a Mercenary ship. They're rare and suck in combat but if...
I noticed a balance issue while playing as the Elves; generals seem to be EXTREMELY weak. I think it's because of General strength being calculated based on the number of bodyguards (in this case 41...
Thanks for the reply.
I'll try looking around for any possibly alleviating ESF edits, but I don't know if it'd be of much use. Sadly there's no way that I know of to delete armies present in the...
Using DME 8.01, AUM 3.3 DME, and BMB's Edits, I'm getting the dreaded Ottoman turn lag, but it's become legitimately unplayable. It started around turn 80, and now at turn 90, it's taking (yes, I...