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  1. Sticky: Re: IMPERIAL DESTROYER 6.3 [DOWNLOAD AND INSTALLATION]

    Definitive mod. Feels like ETW with more dev time.
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    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    Mod sounds like a great addon to ID, but apparently the install instructions don't work at all.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Yeah. Overpopulation squalor is a problem for the player but the AI in Total War has never been good at managing unhappiness. End Times has the same problem Rome II had at launch, and that is in the...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    The Empire factions do seem very disorganized and fall apart pretty quick. I'm on turn 125 or so and almost every faction of the Empire's been destroyed except for me and two others, and even then...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    The problem is there are very few options of dealing with revolts in the base game. If this were Warhammer you could just march the troops in and exterminate the rebel-rousers, but in Medieval you...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Is there any way to reduce unhappiness penalties from Squalor in the game files? I'm about 125 or so turns in and many AI cities and my own are falling victim to constant civil revolts because of...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Thank you for the Handgunners fix! Works like a charm and now gunners are worth buying. I'd like to know what you did to the garrison script to make it work better though. I like garrisons since the...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    I think Handgunners need buffed. Point-blank massed volleys are only killing 5-15 troops at a time. Empire Crossbowmen and even regular Archers are much cheaper and much much more effective than they...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Found an issue with the Great Cannon used by all(?) the Empire factions. The Grapeshot ability doesn't seem to work. Even when enemies are in range the crew loads up the cannon and even continuously...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    With the resources/income greatly increased I don't mind the spawns anymore. Great patch!
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    I've seen the same thing. In Thrawn's preview videos they were realistically weak and swarmy, but in this release they act more like a high-elite unit in melee.
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    While I still love this mod, I'm really sour by now over the Human factions. I'm sure it's just bugs that can be patched, but they're impossible to play to me. Income is pathetic across the board and...
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    Some more bugs.

    1. Any siege involving the Vampire Counts seems to crash.

    2. Friendly AI is very passive and almost unresponsive to allies. Allies won't help you or each other and usually just...
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    Absolutely loving it so far! I've encountered a few bugs playing as Hochland though.

    1. There's a glitched battle map around Brass Keep that sometimes shows up. Almost all of the map, even flat...
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    It's released? There goes my weekend.
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    Re: Divide and Conquer - Version 0.52 Released

    Angmar already has access to Rhudaur units. About half their roster is Men.
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    Re: Divide and Conquer - Version 0.52 Released

    The AI in general is pretty passive right now overall. They all need fixed. In my games all the Dwarven factions seem to just sit next to their capitals never expanding or fighting while they build...
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    Re: Divide and Conquer - Version 0.52 Released

    Hoorah!

    Honestly my only gripe with DAC right now is the AI, so if that's fixed, I'm set.

    If I may make a suggestion, though, I'd like to see a 12 turns per year option. It's a little...
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    Re: Divide and Conquer - Version 0.52 Released

    Improvements to the AI coming in the next update/version 1? It's only after playing several battles that I'm noticing the BAI is about as tactically genius as a doorknob.
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    Re: Divide and Conquer - Version 0.52 Released

    I'm enjoying the mod so far, turn 132 as Bree-land, VH/H, and I'm enjoying the mod a lot more than I did a few releases ago. However, I think Bree-land needs to be looked at, because they feel...
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    Sticky: Re: COW: Beginning of The End Times

    So is there going to be a wide variety of buildings to build? Little random events and other immersive stuff in the campaign map?
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    Sticky: Re: COW: Beginning of The End Times

    So with all the hype over units we'll get, what about buildings for the campaign? I was playing this mod recently and it's got a huge number of buildings that could fit in well with this mod, if you...
  23. Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    I'm not sure you guys understand, this mod stopped developing several years ago. It was great in its time, but almost all of its features have either been added to or surpassed by similar features in...
  24. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Going back through the pages it's baffling to see how negative people were and how little faith was had in this mod. The fact you didn't give up all these years later is truly admirable, alreadyded....
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    Sticky: Re: COW: Beginning of The End Times

    My god. My excitement knows no bounds!
  26. [Tool] Re: The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible)

    A quick overview of this thread makes it look like the launcher is pretty damn buggy.

    Why use this when you can just rename the mod folders into Kingdoms folders and launch it that way? Does that...
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    Sticky: Re: COW: Beginning of The End Times

    Been a huge fan of 40k for a long time and have just started getting into Fantasy (pre-Shitmar, of course). I gotta say, no M2 mod has ever had me this excited.

    What's the ETA on this? It looks...
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    Poll: Re: Planet War Campaign Released!

    Sorry, didn't notice a newer thread was up.
  29. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Very very impressive mod. I got a little bored of Darthmod after so many hours and am definitely going to give this a try. I'm curious though, what's the main focus of this mod? In comparison to...
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    Re: Sindar Elves H/H AI (With screenshots)

    Vanilla TATW AI is pretty weird. I've seen it do incredibly smart things in one battle, then do next to nothing in the next. Military genius (for an AI) the next, braindead after that. I think it's a...
  31. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Can't wait to get this mod again! I heard though a while back some people reported a virus, though? Was that a false positive?
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    Poll: Re: War of the Silmarils - Gondolin Preview added! (23/4/16)

    Really excited for this!

    I hope we'll get land units for Morgoth, the Valar, and dragons. Taking the Dark Overlord and smashing through the walls of an Elven castle would be glorious.
  33. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Thanks for pointing that out.

    Updated my post.



    Same here.

    Also, I'm not sure of all the exact details of the new difficulty system, but it does seem to me like some of my aforementioned...
  34. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    A few kinda-weird issues.

    1. Snaga/Orc Archers deal a lot more damage one-on-one than Western archer counterparts it seems. I know the Orcs weren't really that weak and all, but I don't know if...
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    Mega/Mediafire Mirror for TATW?

    Because Moddb is being... Moddb, I don't want to wait 5-7 hours for it to download TATW 3.0 part 1 of 2.

    Anyone have Mediafire, Mega, or Google Drive/Dropbox mirrors for TATW 3.0 1/2 and 3.2?
  36. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Just got the newest version. As always PCP remains my favorite TATW mod above and beyond.

    Installing right now. I suggested a while back that Mordor be allied with the broods of Ancalagon and...
  37. Re: MOS, the ultimate TATW experience.. version 1.7 Bugfix 2 released 04-05-2015

    Nope, you can only have fishing villages as the Dwarves.

    Like with the Orcs though you may be able to luck out and occasionally recruit a Mercenary ship. They're rare and suck in combat but if...
  38. Re: MOS, the ultimate TATW experience.. version 1.7 Bugfix 2 released 04-05-2015

    I noticed a balance issue while playing as the Elves; generals seem to be EXTREMELY weak. I think it's because of General strength being calculated based on the number of bodyguards (in this case 41...
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    Re: MASSIVE Ottoman Turn Lag

    Thanks for the reply.

    I'll try looking around for any possibly alleviating ESF edits, but I don't know if it'd be of much use. Sadly there's no way that I know of to delete armies present in the...
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    MASSIVE Ottoman Turn Lag

    Using DME 8.01, AUM 3.3 DME, and BMB's Edits, I'm getting the dreaded Ottoman turn lag, but it's become legitimately unplayable. It started around turn 80, and now at turn 90, it's taking (yes, I...
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