Search:

Type: Posts; User: Rick; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.18 seconds; generated 4 minute(s) ago.

  1. Thread: The Empire II mod

    by Rick
    Replies
    1
    Views
    784

    [Released] Re: The Empire II mod

    Designer has posted most of his info regarding this mod on DISCORD. Links below. There has been some questions regarding stability, but I haven't played it enough to be an authority on this.
    ...
  2. Replies
    12
    Views
    2,137

    Sticky: Re: New Release-A Medieval Mod 1191 6.0

    Thanks
  3. Replies
    12
    Views
    2,137

    Sticky: Re: New Release-A Medieval Mod 1191 6.0

    Well, I'm unable to launch this one. I followed all the instructions. Any recommendations or comments before I delete this one from my system?
  4. Replies
    434
    Views
    43,830

    Re: Tsardoms Total War - Ask all questions here

    How do I get it to FULL SCREEN?
  5. Replies
    6,095
    Views
    1,015,066

    Re: Bugs Reports & Technical Help

    Installed the most recent game; the Late Era isn't loading.
  6. Replies
    1
    Views
    1,587

    Re: mouse cursor stuttering and lag

    Disregard. I fixed it. I had to reduce and turn off some of the graphic setting.
  7. Replies
    1
    Views
    1,587

    mouse cursor stuttering and lag

    I recently did a clean install and tried reinstalling a mod, but now I'm experiencing a cursor lag. At first, I thought it was the mod I had installed, so I uninstalled it and installed another one...
  8. Large Address Aware (which I believe is currently accepted by TWC, if not please correct me) ...

    Can LAA be or should it be used for Steam M2TW mods?
  9. Replies
    1
    Views
    404

    Re: CTD When Opening a Campaign

    Problem solved.

    I re-installed the mod with all new R3.5 stuff. I defragged my system. Then, I went into the mod file and created a new short cut for the launcher (DO NOT USE THE STEAM...
  10. Replies
    2
    Views
    527

    Re: Campaign year not showing up

    Same here.
  11. Replies
    1
    Views
    404

    CTD When Opening a Campaign

    Just started misbehaving today; when i opened a campaign I clicked to open a faction and it gets to a point and suddenly crashes to desktop.

    Comments? Suggestions?

    Never had a problem until...
  12. Sticky: Re: SEVEN YEARS WAR project SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Regarding grenadiers, shouldn't they be present at the beginning? According to the building browser they don't show up until after the 3rd level training center has been build. However, you could...
  13. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I have resolved this issue by modifying the calendar to 12 turns per year and removing winter turns. Yes, it's unrealistic, but (IMHO) so is the designer's slow unit campaign map movement.
  14. Replies
    16
    Views
    8,732

    Re: Absolutum DLC: Seven Years War

    Would tighter formations be in a future update?
  15. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Can you please make a submod option for the vanilla unit marching speed. I tried your method but I'm not that savvy and couldn't get it right.
  16. Replies
    15
    Views
    13,464

    Re: Star Destroyer: An Imperial Destroyer Submod

    Anyway you can re-do the submod for the vanilla unit speed?
  17. Replies
    341
    Views
    97,547

    Sticky: Re: LME4 Feedback and bug reporting thread

    Some are saying that the 1807 scenario is more stable.
  18. Thread: ESF (Contd)

    by Rick
    Replies
    4
    Views
    779

    Re: ESF (Contd)

    Try opening it through modmanager, but as you first open modmanager make sure your files are in order: i.e. TROM2 core 1 & 2 at the top, etc. Before doing the re-arranging, delete your user...
  19. Replies
    6
    Views
    4,634

    Re: Chivalry Total War Remastered: Chivalry 3

    Why does it take a full year to march an army from Cornwall to London? Shouldn't the distance an army can move be extended?
  20. Replies
    2
    Views
    2,480

    Re: How do you turn off FOW?

    Thanks
  21. Replies
    2
    Views
    2,480

    How do you turn off FOW?

    I know you open up the field by pressing the "`/ ~" key, but what command do you write in to turn off the fog of war?
  22. Replies
    0
    Views
    902

    Campaign and Game Open Times are too long

    Seriously, I have an i-7 laptop and I play EBII and Napoleon 3 without a hitch. But RTW- Remastered is a monster.
    Designers, you have to find a way to tone it down so players with low end systems...
  23. Replies
    0
    Views
    1,050

    Forever Loading Time

    RTW Remastered takes forever to open. I've tried just about everything, I'm evening using "large address aware." A friend of mine also purchased this (he has a new laptop) and he claims it won't...
  24. Replies
    1
    Views
    1,161

    Re: Mod Manager Refresh - it won't stop running

    Okay, my bad. went to this thread and it fixes it.
    https://www.twcenter.net/forums/sh
    owthread.php?811403-Steam-versus-Local-Mods-problem-temporary-fix
  25. Replies
    1
    Views
    1,161

    Mod Manager Refresh - it won't stop running

    I clicked the button on the Mod Manager Refresh. It's been running and doing whatever for a long, long time. When does it stop?
  26. Re: What is the best mod for Empire:TW in every way possible?

    Although large address aware is not supported by this forum, I have found that solves many of the crash issues I was having.
  27. Replies
    19
    Views
    5,651

    Re: 4TPY & 12TPY Submods for SS6.4

    A beautiful mod. It works great so far.
  28. Thread: Mod Installation

    by Rick
    Replies
    0
    Views
    990

    Mod Installation

    I installed RS but I don't know how I did it. Is it as simple as checking the box?
  29. Replies
    1,292
    Views
    310,888

    Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I had trouble initially with the installation, but once I reread the installation instructions and applied them correctly, it's now fully installed. Great Work!
  30. Sticky: Re: v2.35A has been released - please do NOT report any bugs if you are playing with previous versions

    Installed 2.35 and 2.35A pursuant to instructions. Crash to desk top. Very disappointed. Error log too big to attach and I wouldn't know how to do it anyway. Suggestions?
  31. Replies
    1
    Views
    800

    Armies clumping together

    I know this was dealt with before, but after reinstalling the mod opposing armies are clumping all the units into one blob.

    Suggestions? comments.
  32. Replies
    2
    Views
    788

    Re: Battle Stuttering Issues ...

    Thanks
  33. Replies
    2
    Views
    788

    Battle Stuttering Issues ...

    I love this mod but I can't stand the lag-stuttering of the musketry during battles. Has anyone solved this issue? If not, I probably have to install a less intensive mod.

    Comments ......
  34. Replies
    140
    Views
    30,783

    Poll: Re: Feedback and suggestions

    If I change the multiplier to a low value in the script will it cause a problem. I've already install the mod and find that 325 men is bit large.
  35. Replies
    1,612
    Views
    200,863

    Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Yes. I did that. That part of the installation I'm pretty savvy on. Also, your installation instructions were pretty good. I'll keep working on it. If you thing of anything else, let me know. ...
  36. Replies
    1,612
    Views
    200,863

    Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    I downloaded and installed the mod, but when I attempt to launch it is crashes. I installed the game the hotfix, still crashes.
  37. Replies
    7,199
    Views
    1,312,945

    Sticky: The Slide of Civilization into Anarchy.

    It's amazing how fragile our Civilization is; enter Mr. P and his oligarchs and finally the "useful idiot" ("idiot') or as some would refer to him as the devil's spawn. Fortunately for...
  38. Replies
    23
    Views
    15,393

    [Released] Re: Durango's Historical Portraits Mod

    I'm guessing this will be compatible with the "Age of Enlightenment" mod, which is a light foot modification.
  39. [Released] Re: Age of Enlightenment and Revolutions, a gameplay overhaul mod for ETW - 2017-05-04

    Has anyone compiled a list of compatible submods for this mods?
  40. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    This isn't working; I cannot find/identify the user script. Can someone help?
Results 1 to 40 of 498
Page 1 of 13 1 2 3 4