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    Re: Old download link doesn't work

    Thanks :P to be honest I'd go for XC4, I don't have the time right now to playtest a beta (and give the corresponding feedback)
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    Old download link doesn't work

    Hi all, does anyone have a working link to the latest version? The old website used for hosting is down. I'd highly appreciate if anyone could point me at one (hopefully also gets to replace the old...
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    Sticky: Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    With an attitude like that one, surely never. Impatience won't lead anywhere, especially when you are pretty much demanding for this mod to be done, when you have contributed nothing (at least, that...
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    Re: Decrease damage/fire rate of towers?

    dunno if this can still help you, but I just fell across this marvel of a guide. I was having the same problems, it just took a sort of magical combination of key words punched into google for it to...
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    Re: When can North America Play???

    You shouldn't get a key, at least if you have that purpose. The point of alpha- and beta-testing is to *test*, not to get an opinion on an unfinished game. It would make no sense to end up with a bad...
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    Sticky: Re: NTW Mod Recommendations & Queries

    I guess he means mostly "superficial" changes, that aren't as easy to see, but change the gameplay nonetheless. Kinda like a "quality of life" mod, that improves on essential things that don't seem...
  7. Re: Updated Pathfinding & BAI (internal testing for CAI overhaul in progress)

    This is fantastic progress! Great work z3n, although I really thought this kind of modding was impossible! At least such tangible changes to the game, I can't remember seeing stuff like this. I'm...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Aha! I just realized that the mod only changes a few of the campaigns, not all. For some reason, yesterday not even the Italy campaign had the correct startpos. However, the "Campaigns of the...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Is there any other thread for reporting bugs? I seem to have one, and didn't find a better thread to post it on. For some reason, on NER 2.99, any campaign has the vanilla unit sizes at the beginning...
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    Re: List of mods for Realism?

    Oh... I see. I had the impression that it was able to modify some of the important parts of the AI, like its capability of forming lines and flanking well. I can't remember well if the AI NTW did...
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    Re: List of mods for Realism?

    Sorry for the necro, but I prefer this to opening a new thread. I can see that there doesn't seem to be anything modifying the BAI. Would this mod (Lutik's battle AI mod) be compatible with NER? Or...
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    Re: [Submod] Withwnaw's Force Diplomacy for EBII

    Is there any chance you can update your link on the first post, QS? I mistakenly downloaded the version for 2.0, and didn't notice until now that it didn't work. Apparently, the change shouldn't mess...
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    Sticky: Re: Need Mod Recommendations? Ask Away Here

    I don't think that the IB series counts as "(not very) elaborate"... I haven't played it yet, but from what I've seen, it's a pretty elaborate total conversion.

    You might want to try Goth's All...
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    Re: Extended realism too easy?

    This might come waaaay to late, but I'll answer anyway :P I feel that you should put more challenges to yourself. The AI simply can't cope with a human brain, both on campaign map and battle map. I...
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    Re: Which cities have base unrest?

    I think the "chance" entry has more to do with how often the rebel stacks appear. I don't have anything to back my statement up, but I don't think the both the stack's unit composition and the region...
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    Re: Battles are to fast, Moral is to low.

    True, although I feel that the setting argument has been kind of nullified with the releases of several antiquity mods for M2TW. Although they seem to be far away from completion, I guess they...
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    Sticky: Re: Extended Cultures Discussion

    Also, small detail, whcih could be just a personal appreciation, but I really can't understand the option for having 1 or 2 HP's in every unit, and having the battles "balanced" according to those...
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    Re: Battles are to fast, Moral is to low.

    Basically, all of them. I can't think of many people returning from mods to vanilla because battles are too fast. Although some are quite extreme in that sense, so it's good to find what suits you.
    ...
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    Sticky: Re: [REL] Trom3 Unit Variety project

    Hope I help with a small "bump", more than just giving false hope to those that are waiting for a working link :/
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    Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    Oops! Thanks for the details! I was thinking there was something more fundamental (like how "loyal" your allies are or how much it takes to get them), but it seems I had mistaken it for another mod...
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    Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    A question, do you happen to know or remember what are the diplomacy tweaks you did? It doesn't seem to be mentioned anywhere
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    Sticky: Re: Mod Questions and Recommendations Here

    That's a good question! I thought it was written somewhere in the thread, but it seems I got confused with another minimod. Maybe you'll want to leave out that file if you decide to use this sub...
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    Sticky: Re: Mod Questions and Recommendations Here

    If you do go for KGCM, I do suggest getting this sub-mod. I can't really make a good summary of it, so I'll just quote the more descriptive part of the post.


    "My primary goal is to enrich the...
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    Re: Bosporos - Ripping at the seams... AAR

    Any written news...? :P
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    Re: Minimum UI/Preferences

    If I'm not mistaken, there should be another preferences.txt file in the RTRPE folder. That one is the one you should change.

    Sorry if it's too late
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    Re: Cant hide units in custom battle

    The forest might not be dense enough, it's kind of hard to tell when you can and when you can't. Sometimes the ground has a different colour (darker where you can hide), but that might have to do...
  27. Thread: Who am I?

    by debux
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    Re: Who am I?

    Germania? There are a few spots here and there, but it seems to be the strongest of all (I can't remember many factions being able to hold up the romans for so long)
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    Re: 4.0_beta_3 - Cavalry

    Sorry for the delay, but I believe the last beta patch is v4? Dunno if there are differences in this between both patches though, in any of the topics/threads that you brought up (I haven't played...
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    Sticky: Re: Rome Total Realism Platinum Edition v2.0

    I think you have to copy the "chatfilter.san" file from the alex data folder (or the root folder, can't recall correctly) and place it in the corresponding folder of the rtrpe modfolder. I think that...
  30. Re: Rome Total War multiplayer is now on steam servers

    Seems to have done a lot more than simply switching servers. Many of the core files have been changed, I'm sure to have seen many new files that RTW didn't have before. I'm so happy that the Alex.exe...
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    Sticky: Re: Need Mod Recommendations? Ask Away Here

    I looked a while ago for the same thing, no avail. Not many people have looked into it, most projects die before they're released to the public (if they ever are, for this case at least). I found...
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    Sticky: Re: Mod Questions and Recommendations Here

    Hi all! I was wondering if I could get some recommendation for a mod... hopefully not too complex, I see that SS is too feature and script heavy for my liking. I have been quite happy playing Lands...
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    Sticky: Re: NTW Mod Recommendations & Queries

    Hello all, I was wondering if some of you could give me a good recommendation for a head-to-head MP campaign. I have the intention to play it with a friend, but no intention to play vanilla. Is there...
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    Re: Steam Summer Sale 2014

    I'm seriously considering trying it one day. There were a few mods that made it more of a realism-survival game, rather than a story driven game. The concept of having an island that you have to...
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    Re: EB2 Dev Blog & Sneak Peek - The comments section

    I...I...I don't know what to say. It's just all so beautiful. Especially the phalanx on phalanx battles, they look so brutal! I doubt people will be missing the RTW engine, at least from an...
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    Re: The time is coming

    That is according to your biased opinion. They added quite a lot of new features, such as line of sight, functioning naval battles for the period (although their quality is another topic), as well as...
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    Re: EB2 Dev Blog & Sneak Peek - The comments section

    I don't believe anyone here knew of that post, Evocata made the relation between the tweet and this info you disclosed. Well, I think you actually gave us a much better idea of what it actually is,...
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    Re: How to install mods for Steam Rome TW

    I think you have to install the mod in the root steam folder. You can't play a game you purchased on steam if you don't open it through steam (otherwise, video-game piracy would be rampant. Although...
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    Re: Concern towards multi-player

    The other day I was able to play a multiplayer match in RTW with no problems, through the game lobby. But as it is currently with EB1, Hamachi will be the platform for online battles, I guess. You'd...
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    Re: The time is coming

    I don't get it... all these threads have no real purpose except for making the posters admit that they fell for the hype machine, and surely pre-ordered something that wasn't sure to be good. If you...
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