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  1. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests

    Can't seem to get the DeI Discord working for couple of days. Only can see the welcome and rules sections. Any had same issue?
  2. Sticky: Re: [Official Submods] Collection of Official Submods

    Now that the first official RotR patch is out, is there any to plans to make an all factions playable mod for that. Would love it especially because RotR is such a good map for multiplayer versus...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests

    https://steamuserimages-a.akamaihd.net/ugc/2063253489901239349/B0678EC0ABEB5E78D2397F1FC53F0A2255FFB28A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

    Just...
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    Sticky: Re: [Support] Bug Reports

    https://steamuserimages-a.akamaihd.net/ugc/2063253489901238652/6D1442A3C5EC6B94E9AB52078A88B55B7F9C1464/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

    Imperator...
  5. Re: AB Urbe Condita 0.1 (Beta): Rise of the republic overhaul

    You start the campaign by selecting Rise of Republic and selecting the faction you want. Only Rome and Tarchuna rosters have been revised from the standard DeI version for now. Mithridates campaign...
  6. Re: AB Urbe Condita 0.1 (Beta): Rise of the republic overhaul

    Since there is no Rotr All Factions Playable mod for DeI yet, I am intrigued if this mod aims to unlock more factions like Ligures, Carthage and others to be playable as well? Rotr map is really good...
  7. Re: AB Urbe Condita 0.1 (Beta): Rise of the republic overhaul

    Awesome work! Looking forward to see more updates to this since Rotr is fast becoming my favorite campaign map to play and DeI combined is a dream come true! :thumbsup2
  8. Re: Suggestions for Hellencentric minor campaigns

    Pyrrhic War in Rise of Republic map :tongue:
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    Re: DeI 1.3.2 - Mithridatic Wars Trailer

    Nice trailer :thumbsup2 Although I can not help myself anymore with my own brain... because you kinda have to admit that Mithridates is... a Lion King? I'm so sorry:rofls:
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    Re: Mithridatic Wars

    Eager to hear more details for sure. But I guess it will be very difficult to at least poison Mithridates, might even be 100% failure change in that action :tongue:
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    Re: Mithridatic Wars

    https://divideetimperamod.com/wp-content/uploads/2022/12/promo_pic-1536x620.png

    The map and factions seems really cool. I presume red is Marius while blue being Sulla. Mithridates is easy to...
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    Mithridatic Wars

    You guys are doing Mithridatic Wars campaign and I only just noticed it on the website! Half a month later! :laughter: https://divideetimperamod.com/mithridatic-wars-teaser/

    Any chances to get a...
  13. Re: Online Campaign, no option to fight as AI faction in battles.

    First and foremost, you need to activate the setting when setting up the campaign the first time "play battle" as a default battle option. Also "autoresolve all battles" must be unchecked.

    In...
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    Sticky: Re: [Support] Bug Reports

    DeI 1.3.1 Imperator Augustus All facions playable Multiplayer campaign. (Mascat vs. Himyar). There are wierd mercenary units (Mercernary Arabian Cavalry, Mercernary Arabian Spearmen) with only...
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    Re: I don't get it.

    AI can't attack walled cities in any total war. Except in Shogun 2 (also in Warhammer I-III). If you think about why this is for a moment you will understand (hint: magic ladders :tongue:)
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    Re: Review(?) about the DLC campaigns in DEI

    Actually if I have one wish for Christmas considering DeI that would be RotR All factions playable mod. That would explode the MPC possibilities :yes:
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    Re: Review(?) about the DLC campaigns in DEI

    Cool review bro ;) though I am afraid I disagree with pretty much all of the above. True that some DLC campaigns could use more love from the DeI team. But their focus has always been on the grand...
  18. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    Good to see this mod is still kept up to date! I am a fan of Fote and Europa Perdita, but sadly I am not that fond of base game Attila. Only if there was a way to add defence stance for units.

    PS....
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    Re: I don't get it.

    If you want to make the game more challenging with less monumentalism I suggest trying play DeI in multiplayer versus campaign :D There is a pro singleplayer DeI player and then there is the...
  20. Re: Divide et Impera 1.3.1 Public Beta Released!

    Thanks for the new beta! I did not spot this on the patch note list but many of the Parthian units are now reskinned and they look really nice :thumbsup2
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    Re: I don't get it.

    Rome I does not have multiplayer campaign which to play against real person. That Rome II has. And with DeI on you can have supply lines, historical armies, realistic battle mechanics and much more....
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    Sticky: Re: [Support] Bug Reports

    It seems something has been patched or did you guys do this. We had a desync in mpc campaign but the game did not end. Instead the gam just waited and made a loading to sync both players to continue...
  23. Re: What should i do to get a more challenging game ?

    Consider playing multiplayer versus campaign :yes:
  24. Re: Medieval Kingdoms Total War: Khanate of Volga Bulgaria

    Great roster! However I think you have made Mari and Mordvans with asiatic features which is not quite accurate since they resemble more Finnish, Baltic and Slavic peoples in outlook. The Mari and...
  25. Sticky: Re: [Official Submods] Collection of Official Submods

    Any news on Rise of Republic All Factions Playable mod?
  26. Re: Night battles - night commander not working?

    I believe some factions naturally have night battle option (at least some germans and celts), if I recall right at least in Caesar In Gaul and Rise of the Republic even without the perk. :hmm:
  27. Sticky: Re: [Download & Installation] Divide et Impera 1.3a - Updated March 14

    It seems that at least some factions have the night battle ability right from the start, playing RotR and Insubres faction leader has night battle option from the very start. Maybe this is due to the...
  28. Sticky: Re: [Download & Installation] Divide et Impera 1.3a - Updated March 14

    Great work with the new patch! I need to put some time in learning all the new general skills :tongue: Quick question: how does the night battle work from now on in 1.3 DeI?
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    Re: Warhammer III announced.

    Anyone found a way to text chat to other players in multiplayer lobby and in game multiplayer battles? I can't seem to find it :hmm:
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    Re: Warhammer III announced.

    Just finished the prologue, really loving it :tongue:. Might be the best prologue/tutorial for a total war game so far. Going to start a proper campaign soon (Haven't decided yet which faction to...
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    Re: Warhammer III announced.

    cFGT5MKWofE

    8 player multiplayer campaign!!!!
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    Sticky: Re: [Support] 1.2 Bug Reports

    Latest official DeI version (1.2.8, not Beta). Gallia vs. Iberia Multiplayer campaign Imperator Augustus. The game instantly ends in my opponents victory when he captures my capital (Namnetum) even...
  33. Re: No Batte support Coop Campaign With Revised Grand Campaign Beta

    Garrison should always participate in sally forth battles. Unless that was changed in the new Beta. You should see if other armies will participate in battle even before the battle screen by the...
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    Re: About Empire Divided Overhaul

    I also have a fantasy for proper DeI campaign with Late Romans and Sassanids :tongue: But you can get a pretty decent experience with DeI and Sourav's unit icon pack ...
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    Re: empire divided unit icon

    Any plans for further development? And if so is this submod going to be implemented to the main DeI pack?
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    Re: Warhammer III announced.

    dnIEzBpsfDE
  37. Re: Question regarding WH1 Beastmen v WH2 Beastmen ??

    To play as Beastmen in Warhammer I & II and in mortal empires map you will need the Call of the Beastmen DLC. To play with the additional Beastmen content you will need The Silence and Fury. The...
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    Re: Warhammer III pre-order leaked.

    It is probably for sure that this map is the Warhammer III specific campaign map, not the full Mortal Empires combined map. But you are right, a lot of squeezing has been done but i think we dont...
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    Re: Desync problem in MP Campaign

    If nothing works after you have checked you both have the same compatible mods in the exact same load order and verified the game caches you could try this method...
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    Re: Warhammer III pre-order leaked.

    Anyone noticed the map reveal at https://www.totalwar.com/blog/total-war-warhammer-iii-faq/

    It seems that the realms of Chaos are there in the polar region, but can't make much about the map...
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