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  1. Poll: Re: TWC Total War Attila benchmark thread - last update 22. February 2014

    Here I am, Proudly presenting the first NOTEBOOK benchmark on TWC !!! :yes:
    :viking::pope::knight::legio::torch::towar:

    You made me use the cpuz installer. I'm allergic to installers!
    btw, CPUz...
  2. Re: CA Business Practice Complaint and Discussion Thread

    the situation is so good, I almost didn't notice it was fake in the first 40sec :laughter:
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    Re: battle models db python checker bug?

    ah, I ultra-compressed it, just use for example 7zip to extract it
    I can always upload a less compressed version if you prefer :p
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    Re: battle models db python checker bug?

    Kinda stupid I didn't think about it before. I isolated the entries and ran the checker, then tried out different values.
    Turns out the error is correct, however line number was off by 2. hmmm
    ...
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    Re: Windows 8.1 and Steam

    I have win8.1 as well, CD version of MTW though.
    I also had to make some research in order to get it working.
    Just ask if need be.
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    battle models db python checker bug?

    I'm importing units from Santa Invasion to a personal mod. (Got permission anyways)

    There's no ctd nor practical issue and the imported units work fine, but I wanna get things as clean as...
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    Re: The "New" Frontier of M2TW Modding: Memory Editing

    Seems Argantonio was last online the 23rd Oct :)
    And Zarathos the 22nd :D

    So even if there are no news, these ppl are still active on TWC :)
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    Re: Ottoman turn bug help?

    I'm currently waiting for more than 10m for the ottomans to take their turn... still waiting...
  9. Thread: DME_custom.pack

    by DaDump
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    Re: DME_custom.pack

    awesome!

    I found out there's a recheck option in the torrent program used :)
    seems I was missing 0.02% even though it said 100 before
    fixed and reinstalled

    this thread can be deleted now :p
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    Re: Empire: Total war has stopped working

    I just hate it when ppl don't say how the got it working
  11. Re: **Install problem** "file unable to decompress"

    hey there, how did you solve it?
    I have the same issue!
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    Re: napoleon total war stopped working

    -.- this is the Empire total war mod, not napoleon
  13. Thread: DME_custom.pack

    by DaDump
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    DME_custom.pack

    Hey there!

    I'm currently installing it and I got a decompression error for that file.
    I really don't wanna re-download the whole thing, so can someone just upload this specific file?

    I tried...
  14. [Tutorial] Re: Creating a World - Importing units from another mod

    I'm really confused now, but somehow it's working.

    I've started over porting all units, and after some back and forth trouble, I got it working and the old modeldb with it...
    According to last...
  15. [Tutorial] Re: Creating a World - Importing units from another mod

    the 0s at the textures made no difference (had tried that already), nor did changing the entry line for those numbers :s
  16. Re: Is there a list of all the graphic enhancement mods for M2TW ?

    I have these noted down in a rather disorganized manner:
    (not sure if all of them are relevant, didn't check now)

    http://www.twcenter.net/forums/showthread.php?522356-BETTER-WATER-3-HD/page2
    ...
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    Re: Snoopy: Total War - Release version 1.1

    Oh Noes!!!

    CTD at launch of custom battle (after/while loading it, not sure which)

    full log: 303463
  18. [Tutorial] Re: Creating a World - Importing units from another mod

    Your recap is correct.
    I just checked, it is not due to a formatting issue (you'll see why)...

    Is there any incompatibility between modeldb entries? or some way they should be ordered or...
  19. [Tutorial] Re: Creating a World - Importing units from another mod

    lol... I know how to put files in a path...
    and as expecting changing it into the commonly used "_Units/..." did no difference (yes, I changed locations of the files as well)

    ...still no idea why...
  20. [Tutorial] Re: Creating a World - Importing units from another mod

    Yep, it does:

    This is the exact output of it:


    Unit count at top of file = 707
    Number of processed unit models = 707
    It is advisable that these two numbers should match.
    Total errors:...
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    [Tutorial] Re: File/Mod Compression Tutorial!

    so "packing" a mod would make the game/mod faster in relation to loading times and disc access?
    ...why are then all MTW2 mods I've downloaded so far not "packed"?
  22. [Tutorial] Re: Creating a World - Importing units from another mod

    thanks for the quick answer

    I was missing 2 trailing spaces, but no difference... (btw, what are the trailing spaces for???)
    I played around with the numbers in the last line by looking at other...
  23. [Tutorial] Re: Creating a World - Importing units from another mod

    So, I'm making my own (first) mod...
    I'm trying to import a unit from the "Santa Invasion" mod (Permission pending though, if not granted I'll remove it, or just leave it for myself :p, nevertheless...
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    [Resource] Re: Creating a World - Reduced City Textures

    if it was an intel cpu, I'd say you might be using the integrated gpu... but dunno about amd

    I belive setting building settings on lower than high might make a very significant difference, due to...
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    [Tutorial] Re: File/Mod Compression Tutorial!

    In short, the goal here is to minimize the transfer size of the mod, meaning that you'll be able to download/upload faster, and not the size of the mod itself when installed (although that obviously...
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    [Tutorial] Re: File/Mod Compression Tutorial!

    (reserved just in case)

    "spoiler" thingy test:

    contentbox?

    fieldset2??

    SPOILER!!!
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    [Tutorial] File/Mod Compression Tutorial!

    What: How to properly compress files

    Why: Because properly compressing a file (or mod) will make uploads and downloads significantly faster, while being less demanding on servers. The cons? It...
  28. Re: Faction Family Tree Error - Newb Needs Help

    well...
    after experimenting for an hour, I solved it.

    I was missing a character entry: "character Bella Awood, princess, female, age 19, x 4, y 133"
    However this didn't solve the problem....
  29. Thread: --io.file_first

    by DaDump
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    Re: --io.file_first

    hey there!

    btw, what does the io.file_first option do?

    DD
  30. Faction Family Tree Error - Newb Needs Help

    Hey there!
    Yep, I'm new to modding and recently started the process of beginning my very own mod, after some proper planning :)
    I'm using barebones geomod as the starting point, and the geomod tool...
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    Re: KOJ princesse gurad

    none of the links is working :(
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    Re: Dragoon Princess

    links not working :(
  33. Re: TWC Faction mod for TA 1.3 BETA V1, Beta V2 again needs help

    what's the current status of this mod?
    the v2 download link is broken :(
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    Re: CTD (I read the forums)

    Solved it, check my thread:
    http://www.twcenter.net/forums/showthread.php?641840-CTD-on-loading-completition

    "deleting the line "file_first = true" under [io] solved the problem :smile:
    please...
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    Re: Could not open UI! error message

    ah, ok, sorry -.-
    the "and for io file first" wasn't as explicit as in my opinion it should be
    but thanks for the answer :)
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    Re: Could not open UI! error message

    SOLVED IT

    my thread was this one, I posted the solution:
    http://www.twcenter.net/forums/showthread.php?641840-CTD-on-loading-completition
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    Re: Could not open UI! Vid mem 518455296

    nevermind, found it on your main thread about it
    please, for peoples' sake post the solution in such threads damn it

    my thread was this one, I posted the solution:...
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    Re: CTD on loading completition

    HURRAY!!!

    'been googling around for an hour about the "[data.invalid] [error] Could not open UI!"
    I found the solution here:...
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    Re: Could not open UI! error message

    did you solve it?

    I'm having the same issue
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    Re: CTD (I read the forums)

    got a similar problem here ([data.invalid] [error] Could not open UI!), although with a different mod
    In mine it just CTDs after loading with no warning of any sort

    ...any ideas?
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