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    Campaign Fog removal

    I've made 2 mods which modify the environment files on the campaign map, getting rid of the awful blue fog that covers a lot of the map. The empire is most affected but I'll be working on the other...
  2. [Tool] Re: PFM 4.1.2 - Warhammer support

    Manually as in recreate the entries not copy them with software
  3. [Tool] Re: PFM 4.1.2 - Warhammer support

    Hi Danui I have a not so small feature request

    How feasible would it be to add something for comparing and merging startpos files? Theres a lot of good mods out there that are mutually exclusive...
  4. [Tool] Re: Python mesh converter for mounts and siege engines

    srry, mistake
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    Re: Another Attachment Set Question

    Attachmentset is just the textures, the actual weapons are in the mesh file,. You'll need to replace them with the mesh editor.
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    Re: attachements' texture - is it needed?

    Name them as equipment meshs and it should work, the actual mesh treats the two textures as one for uv co-ords so the converter assigns materials based on mesh types rather than calculate the...
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    Re: banners for units

    The file that contains banner info is descr_banners_new.xml. Theoretically by making a new entry in there like main_whatever and specifing a different texture you should be able to use that for your...
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    Re: Is the unit banner function flawed?

    Seems to be the case, shame really.
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    Re: Is the unit banner function flawed?

    jihad and royal banners only show in campaign play, unit specific ones might be the same
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    Re: Patch 1.2 . . . wtf?

    What you do with prisioners effects it as well, as I think does breaking alliances and such
  11. Thread: Terrain Editing

    by Casuir
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    Re: Terrain Editing

    Line 1079 in the 1.2 version of descr_strat is a } for me.
  12. Thread: Terrain Editing

    by Casuir
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    Re: Terrain Editing

    You'll also get it if the game cant find the texture describe in desc_aerialmap_ground_type but thats a problem most people shouldnt get
  13. Thread: Terrain Editing

    by Casuir
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    6,322

    Re: Terrain Editing

    Then your map_regions been corrupted somehow, you could have saved it as 8 bit instead of 24 bit. Check some of the other values against the ones in descr_regions, if they dont match up you'll either...
  14. Thread: Terrain Editing

    by Casuir
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    Re: Terrain Editing

    right well whats the rgb value for the province, it should be 232 41 55
  15. Thread: Terrain Editing

    by Casuir
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    Re: Terrain Editing

    Thats no good need the actual file you're trying to load into the game, that zoomed in bit has 1924 colours, not 3.
  16. Thread: Terrain Editing

    by Casuir
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    Re: Terrain Editing

    Use a format other than jpg like png, you cant tell anything from that. And edit your posts instead of posting 5 times in a row.;)
  17. Thread: Terrain Editing

    by Casuir
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    Re: Terrain Editing

    1,1,1 isnt a valid colour for the ground_types map, thats not causing your problem though, the game should load with that. The game dumping you back to the main menu is usually a problem with text...
  18. Thread: Terrain Editing

    by Casuir
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    Re: Terrain Editing

    You cant use the same colour as another region and 1,1,1 isnt a valid tile type.
  19. Thread: Terrain Editing

    by Casuir
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    Re: Terrain Editing

    if your saving the three files from the same one the sizes arent going to be right, ground types and heights need to be 2*+1pixel the size of regions in both directions.

    @Madden, your problem...
  20. Re: Missaglia workshop - renaissance armour project

    Try using less polys, thats got way too many
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    Re: How about a Southeast Asia - Total War?

    Interesting idea, be hard to find accurate information concerning the peoples involved I'd imagine. Would be an interesting mod to play though, it is an area which gets little attention. I have a few...
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    Re: Medieval 2 to Warhammer Total war

    Dont do this, you'll get a lawyers letter telling you to cease and desist fairly quickly and probably mess things up for other people working on a mod using original content.
  23. Thread: attsetdb files

    by Casuir
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    Re: attsetdb files

    http://forums.totalwar.org/vb/showthread.php?t=70883

    They look to be leftovers from the process used to create the attachment set textures. Unit meshs were created using xmls, a sample of which...
  24. Re: A mathematical overview of shaders and normal maps and lighting, for artists

    I read it and found it interesting if a little hard to follow. As far as helpful goes its always helpful to know how things work. I'm sure the normal map info would be more useful but I fear most...
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    Re: did you serve in the army?

    Especially the bit where they drove across Alabama


    Never had the pleasure of visiting the phillipines but having just came back from a trip to cambodia I find it hard to believe anyone in the...
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    Re: Help with IW's Map

    iirc there must be at least one tile of the three fertility types per region
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    Re: Vanilla Textures

    2 totally different games there though, oblivion has a lot less going on onscreen at one time so they can afford to use 9k polys for a character and 1024*512 maps for a chestplate.



    The kite...
  28. Thread: normal files

    by Casuir
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    Re: normal files

    And high texture setting
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    Re: Vanilla Textures

    http://developer.nvidia.com/object/photoshop_dds_plugins.html
    The normal map filter is the one you want, just apply the filter and mess with the settings till you get the result you want. Dont...
  30. Re: Ethiopia declares war & invades Somalia; Somalia gets further screwed

    What like the west and ethiopia are doing in Somalia now? Hypocrasy of the highest degree.
  31. Re: Ethiopia declares war & invades Somalia; Somalia gets further screwed

    Seems to be the case. Bit of a no-brainer really, any form of government is better than none. Somalias nearly all muslim you know, the word islamic wouldnt get the same kneejerk reaction there as you...
  32. Re: Ethiopia declares war & invades Somalia; Somalia gets further screwed

    Beating a militia armed with small arms and technicals isnt exactly something worth boasting, especially when they seem to have fled rather than fought for the most part. The last time they fought a...
  33. Re: Ethiopia declares war & invades Somalia; Somalia gets further screwed

    Ya they really sorted out that Darfour thing. As for US support I'm sure the Somali's are sleeping better knowing the guys who gave us Iraq and Afghanistan are on the job. Not to mention the fine job...
  34. Re: Ethiopia declares war & invades Somalia; Somalia gets further screwed

    Anythings better in your eyes maybe, the actual somalis who had to live with it seemed to prefer the inc to what went before. But what would they know. And the west has to watch out for stuff like...
  35. Re: Ethiopia declares war & invades Somalia; Somalia gets further screwed

    Eh, the Islamists defeated the warlords and brought at least some sense of order to the place in the past 6 months, now they're being replaced by the same people who couldnt control those warlords...
  36. Re: Ethiopia declares war & invades Somalia; Somalia gets further screwed

    Ethiopia restore stability to somalia, yeah right. Not exactly coming from paradise themselves. My moneys on ICU here, they look to be playing this one fairly smart.
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    Re: Help with new skins and ground textures

    If you saved them without an alpha they wont have one when you reload them, saving them as dxt5 will just give you a blank alpha with no transparancy. Look in the channels tab in the bottom left of...
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    Re: Help with new skins and ground textures

    You should be asked what format when you save the file. If theres anything in the alpha channel (transparancy) use dxt5, otherwise use dxt1.
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    Re: Help with new skins and ground textures

    Sounds like you might have saved as dxt1 instead of 5.
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    Re: What about .mesh files..an idea!

    thats some good news anyways, lets hope they succeed.
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