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  1. Re: Gripes with the Peter Jackson Lotr and Hobbit films

    The same goes for plenty of other scenes in the rest of the trilogy and the two Hobbit movies we have.

    I feel like I'm one of the few that doesn't care that the movies aren't IDENTICAL to the...
  2. Re: The LOTR and Hobbit movie franchise, what will they think of next? What can you come up with???

    I want a Children of Hurin movie or TV series, though they might have to rename it to something like "Sons of Beor" so people would have an easier time pronouncing it.
  3. Re: Additional Units Mod [AUM] 3.0 released for TATW 3.2

    Any idea if this mod is compatible with the Divide and Conquer campaign map (not the full mod)?
  4. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Just a little update:

    I've started work on this now that finals are over. I have to start from scratch because don't remember how I made the mod in the first place, so I re-learned how to make mod...
  5. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    I never uploaded a Steam version.

    I didn't plan to abandon this mod, but I was having so much trouble with this website that I sort of gave up. I never formally gave anyone permission to alter my...
  6. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Yes, that's normal. The screenshots on the front page are outdated.
  7. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    I have no idea what's wrong with the black Macedon version... I fixed the problem a few pages back and the download looks normal to me. I don't know what to tell you guys :(.
  8. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Thank you! I'm going off historical evidence where possible, but also using my own judgement to make certain factions look less ridiculous (Parthia, for example) and keeping variety between the...
  9. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    I don't know much about the user.script.txt method but Mod Manager is just a replacer for that, isn't it? Give it a try and see if it works. If not, I guess you need Mod Manager.
  10. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    They look like the current screenshots of Macedon but their uniforms are black instead of white.
  11. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    It works for me and I have every Radious mod installed. Are you sure it's checked in the Mod Manager?

    Side note: I think I'm just going to muscle out the remaining factions and have one final...
  12. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    I increased the saturation in the most recent update.
  13. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Because Sacred Band uses a unique clothing model that isn't affected by the uniform color changes. I'd have to go to that specific unit and remove/retexture the purple sweaters.
  14. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Hmmm, I hadn't thought of Celtiberian tribes. I think I'll do them next.
  15. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    It should apply to all units except ones with unique clothing models such as Carthage's Sacred Band.
  16. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Any suggestions on what group(s) I should do next?
  17. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Woah, that's a serious mistake. I don't know what happened. Fixed and reuploaded.

    Sorry for the confusion :(. Let me know if you guys find any other problems.

    P.S.: Sorry for the long wait....
  18. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    (DOUBLE POST)
  19. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    I can't ask anyone to do that. The screenshots on the front page are 90% accurate to the current version and those are the only official playable factions. Most of the other factions are rarely seen.
  20. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    I was considering doing them next but there are A LOT of celt/gallic factions, and currently GTA V is occupying a lot of my time :(.
  21. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    I'm sorry, but I just don't have the time to devote to taking screenshots of every single faction. I have the playable factions on the front page as a sample, but I now have over 30 recolored...
  22. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Mod updated to version 3.0. African factions are now added.

    Not sure what group I should do next. I think I might wait on CA to release Seleucia and the nomad culture pack before I touch those....
  23. Re: Athalwulf's Natural Dyes - Version 2.2 (Black Macedon Version Added!)

    No. It says so in the first post.
  24. Re: Athalwulf's Natural Dyes - Version 2.2 (Black Macedon Version Added!)

    I was probably uploading the new version right as you were downloading. Try again.

    The Black Macedon pack makes Macedon uniforms black instead of white.
  25. Re: Athalwulf's Natural Dyes - Version 2.2 (Black Macedon Version Added!)

    Updated the first post with a disclaimer.
  26. Replies
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    Sticky: Poll: Re: Bronze Age: Total War [1400 - 1200 B.C.]

    This sounds like a great idea. How about "Ages of Man: Total War," since that is where the term "Bronze Age" comes from.
  27. Re: Athalwulf's Natural Dyes - Version 2.2 (Black Macedon Version Added!)

    From what I found, their colors were light blue, purple and yellow. My mod is mostly similar except I took out yellow and replaced it with a dull brown. I tried making the colors more vibrant but...
  28. Re: Athalwulf's Natural Dyes - Version 2.2 (Black Macedon Version Added!)

    Thread updated with a new version. New Marcomanni colors and a black version of Macedon, though it doesn't look THAT different than the white version and I completely forget what vanilla looked like.
  29. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    I'm using PFM, but honestly I don't know how to use it really. I just ended up clicking random things and made a mod.
  30. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    Any other mods that edit skins will conflict with this mod.
  31. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    Hmmm, I have no idea. I'm using vanilla R2TW with only Natural Dyes and Radious' mod pack. Are you sure it's checked in the mod manager?
  32. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    The color tables allow you to put in three colors and the game randomizes them. There is no way to have Roman shields red 100% of the time unless I make all three colors red.
  33. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    Wow! Thank you!

    Hopefully CA can take some hints from this mod and others.
  34. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    I was considering doing this from the start, so that most of the barbarian factions would have some of the same occuring colors, but I tried to add more personality to each tribe. In retrospect, I...
  35. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    Yah, the sources I found labeled nearly Hellenic/Greek group as fans of red and white, but I figured it would be ridiculous having half of the playable factions using the same color scheme. Rome,...
  36. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    This is a little difficult because of how Rome 2 handles uniform colors. Basically all I did was change the three original colors to something more appropriate and the game randomizes them across...
  37. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    I had the Macedonian color scheme as red/white/black at first but changed it to red/white/white after looking at some historical sources. I also found a lot of sources claiming that red/white/white...
  38. Re: Athalwulf's Natural Dyes - Version 1.0 (UPDATES INCOMING)

    That's good news, but I'm afraid it's far too much work for me at the moment :(.
  39. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    Alright, new version is up with some previews. I was too lazy to go grab screens of all the Germanic factions, but I'm going to touch them up later anyway.
  40. Re: Athalwulf's Natural Dyes - Version 1.0 (UPDATES INCOMING)

    Are you using Mitch's "Rome 2 Mod Manager?"

    That might be the issue. I'll update the thread. Uploading the new version as we speak.
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