Search:

Type: Posts; User: Trang; Keyword(s):

Page 1 of 4 1 2 3 4

Search: Search took 0.10 seconds.

  1. Replies
    4
    Views
    3,283

    Re: MIB`s Arabian Recruitment Fix

    can you please red up as the steam link leads nowhere
  2. Replies
    1,342
    Views
    993,946

    Re: BullGod Unit Icons Project v.0.48 (updated 6/Apr/2014)

    oh 2014 i thought this was was done in 2016.. well do you know of a unit card mod for rotr?
  3. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    just tried this yesterday playing AOC..very nice reskins and new menu UI startinb 1000 ad something.. one question is Saxony the old Saxons region?
  4. Replies
    11
    Views
    8,627

    Re: Anno Domini 1080 (Release)

    @Miguel 80 = I think he opened another Workshop article and the link has changed == can u post a link to that new link of his so we may try his mod?
  5. Replies
    1,342
    Views
    993,946

    Re: BullGod Unit Icons Project v.0.48 (updated 6/Apr/2014)

    does this work with rome 2 ROTR?
  6. charlemagne = Paladin swordsmen show only half body

    My paladin swordsmen (and only these units) are showing only the upper half of the bodies. the lower halves have disappeared. Any advise on how to fix this?

    I pressed the prtsc button to clip...
  7. Replies
    7
    Views
    7,984

    Re: Battle Camera Mod for Rome 2 Patch 20

    [QUOTE=phazer;15716849]You need to untick increase/decrease camera height in the control option to make it work:
    Like this:356447

    the battle cam works as you said. fantastic! now out to try the...
  8. Replies
    7
    Views
    7,984

    Re: Battle Camera Mod for Rome 2 Patch 20

    [QUOTE=phazer;15684319]Battle Camera Mod for Rome 2 Patch 20

    355482

    http://www.twcenter.net/forums/downloads.php?do=file&id=4388

    [INDENT]This is a battle camera mod for Total War: Rome 2...
  9. Re: Sights of War - A Particle Effect Mod Merging Mech_Donald's S.E.E.N. and Monkeeyo's Mighty Effects plus my own Tweaks

    seems there is an updated pack file of this one. can someone please upload this here? thank you
  10. Re: Sights of War - A Particle Effect Mod Merging Mech_Donald's S.E.E.N. and Monkeeyo's Mighty Effects plus my own Tweaks

    whoaaa sounds complex but i will try these and see if this make loading faster
  11. Re: Sights of War - A Particle Effect Mod Merging Mech_Donald's S.E.E.N. and Monkeeyo's Mighty Effects plus my own Tweaks

    no not yellow orange Red orange flames from catapult and white flame arrows, nice to look at but loading the game and battles are really slow. i removed some dust, blood color mods as these might...
  12. Re: Sights of War - A Particle Effect Mod Merging Mech_Donald's S.E.E.N. and Monkeeyo's Mighty Effects plus my own Tweaks

    yes it loads after a loong time. but flaming arrows and different color flames form catapult..

    i7-4770, gtx1060 6gb, 16gb ddr3 is my system. the original SEEM code is also slow..oh boy..what to...
  13. Re: Sights of War - A Particle Effect Mod Merging Mech_Donald's S.E.E.N. and Monkeeyo's Mighty Effects plus my own Tweaks

    tried this but its takes along time to load the game and also takes a long time to load the battle scene
  14. Replies
    134
    Views
    57,814

    Re: Third Century Legionary (ILOR)

    when will these skins be completed sir?
  15. Thread: Garrison Fix

    by Trang
    Replies
    2
    Views
    5,745

    Re: Garrison Fix

    this just keeps loading without getting to the main menu. any fixes?
  16. Replies
    33
    Views
    29,329

    Re: 300 Rise of an Empire Athenian Faction Reskin

    should one start a new athenian campaign for these models to show up? unit cards?
  17. Replies
    33
    Views
    29,329

    Re: 300 Rise of an Empire Athenian Faction Reskin

    this 300 model does not seem to show up in custom battle. it loaded by mod manager. what could be the case
  18. Re: [Release] Sebidee's Charlemagne Expanded - Unit Roster Overhaul

    so what to do?
  19. Replies
    16
    Views
    7,323

    Re: Realistic Unit Speed mod

    yes its dead.. i wanted to try it
  20. Re: [Release] Sebidee's Charlemagne Expanded - Unit Roster Overhaul

    No just this 12 turns per year mod. mod does not start
  21. Re: [Release] Sebidee's Charlemagne Expanded - Unit Roster Overhaul

    [QUOTE=Sebidee;15079309]There are now alternate turn per year mods available for this if you would like to used them instead of the main mod. They come in 8, 12 and 24 turn per year versions.
    ...
  22. Re: K's Mods - Units, Changes, Factions (30.04) - WS Support added

    re-upload dropbox link OR another?
  23. Replies
    5
    Views
    4,994

    Re: DrKing's Total War

    non steam link?
  24. Replies
    401
    Views
    165,298

    Re: GEMFX Update for Attila (v1.0.8.1)

    does not work..just crashes the game. cannot even play with this one installed...without it game plays
  25. Replies
    2
    Views
    3,034

    Re: Better Loyalty Effects

    will try
  26. Replies
    19
    Views
    9,939

    Re: Improved Event Pictures

    non steam link please
  27. Replies
    105
    Views
    80,541

    Re: Roman Archers Unit Packs (Land & Naval)

    i have not reached that far yet to build one of these for this latest patch. but in EE i could recruit it.
  28. Replies
    12
    Views
    7,108

    Poll: Re: Ancillaries (v2.1) + wife pack

    thank you
  29. i am using pfm 3.21. yes building levels. your...

    i am using pfm 3.21. yes building levels. your 1-turn pack does not display just gives an error window. also toon's 3.92 aio -> building lebels -> last entry does not display any values just gives an...
  30. Re: 1 turn construction and research - compatible with Emperor Edition, Gaul DLC, Hannibal DLC, Wrath of Sparta DLC

    I did. Removing toons AIO mod makes it work...now I hav to download 10,000 other mods.pity because both worked together with EE PATCH 15..then broken if used together with WOS
  31. Re: 1 turn construction and research - compatible with Emperor Edition, Gaul DLC, Hannibal DLC, Wrath of Sparta DLC

    hi kambe,
    your 1 turn construction pack was working way till emperor edition with other mods and toon's aio. now that i am playing WOS with the same mods and toons updated aio (ver392), and using...
  32. Re: 1 turn construction and research - compatible with Emperor Edition, Gaul DLC, Hannibal DLC, Wrath of Sparta DLC

    Does not give me the one turn. I get 18 turns for upgrading food. I am playing wrath of Sparta. Is it because I am only using the construction and not together with the tech...Any advise?
  33. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 10.02.2014 for Patch 9.1)

    = extreme Terrain. ok. i put mine at ultra..but it has to be extreme yes? Thank you I will try this when i get home
  34. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 10.02.2014 for Patch 9.1)

    What detail needs to be in extreme for the blood to show on th ground..terrain?..particles? Please advise
  35. Replies
    76
    Views
    27,243

    Re: Better arrow for Rome 2 V 2.0

    Does not work for me.
  36. Replies
    1
    Views
    3,392

    Re: Old-style Blacksmith and Shieldmaker for EE

    yup works with EE..nice one
  37. Re: Hannibals Invasion--Hatg large Empires and more.

    non steam link please?
  38. Replies
    5
    Views
    6,991

    Re: Converting Satrapies to Vassals

    hope this works now
  39. Replies
    92
    Views
    92,354

    Re: Rome: Total War - Music [Updated 25/06/2014]

    i dont hear any difference. i replaced the same file name pack with this one here. i still hear the original R2 music..unless i have taken for granted while playing this game. so where are the NEW...
  40. Replies
    23
    Views
    5,477

    Re: Meaningfull unique provinces

    non-steam link would be nice
Results 1 to 40 of 160
Page 1 of 4 1 2 3 4