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  1. Replies
    2,433
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    745,811

    Sticky: Re: Bran Mac Born's DME Mod settings

    I'm trying to use Causa Belli with your mass-volley-fire version, installed your volley-fire replacement pack for CB, everything seems to work fine, no crashes, but only a couple of units like the...
  2. Replies
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    Sticky: Re: COW: Beginning of The End Times

    I'm curious if there's been work on audio like campaign sprite and unit voices and sound effects. Do Tomb Kings and Skaven have unique voices and their weapons/vehicles with new sounds?
  3. Replies
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    Sticky: Re: COW: Beginning of The End Times

    Does the team have a way to solve stun-locking monsters and special units/characters? It really gets annoying seeing trolls that are supposed to be far stronger than men being stun locked and unable...
  4. Will the new version of Kaziel's Romans be integrated into DEI 1.0?

    I had tried using the new Kaziel's Early Republic textures in DEI (which seems to already use Kaziel's 4.0), but found out that the Hastati, Principes, and Triarii all have different texture...
  5. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    I really hope only like 1:8 or 1:5 guys have a squamata. I like the chainmail best
  6. [Released] Re: EMPIRES OF DESTINY 1.1.0 EPIC EDITION *PUBLIC BETA 2* (***Patch 3*** now available!)

    How do I actually disable the enhanced smoke? Even when I set the option to 'enhanced smoke disabled, I'm still getting lingering smoke.
  7. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    I'll post an advertisement to the Total War subreddit if part 6 of patch 4.0 comes out. Can we haz ETA? =3
  8. Replies
    2,433
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    745,811

    Sticky: Re: Bran Mac Born's DME Mod settings

    Can you describe exactly what you did to make the units do these massed fire at will volleys? I'm trying to recreate it, but the results are... sporadic in custom battle tests.
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    Re: 4.4 Alternative patch [RELEASED]

    When I install it, all I get are some aesthetic changes, but no new towns, no new warg skins, nothing changed but some unit and event pics. Is there something I'm doing wrong?
  10. Re: Mod Preview: Family Houses: Familiae Romanae

    I've noticed that Radious' units don't really seem to appear in the campaign, despite having the unit packs active.
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    Not loading past the splash screen

    So it's pretty straight forward. I launch the launcher, press play, it goes to the loading splash screen, and never loads beyond that. No crash log generates, just stops.
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    Re: RS 2.6 Issues and Problems:

    I'm getting an error when I try to extract the 2.6 files to the game directory. I get an error 0x80004005: unspecified error. I've looked it up on the web and it says it's an account permissions...
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    Re: Less demanding VFX (effects)

    I can't find how to download this on this page. Help please?
    http://depositfiles.com/files/s1mg8p1ky
  14. Re: I cant thick "Unlimited video memory" box!

    I think it's still part of the graphics bugs from patch 5.0. My system can handle the higher quality, but it's taunting me... Teh button's right there, but... can't *click* press *click* it! *click...
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    Re: Battles Are Much Improved With Patch 3

    And there was much rejoicing among the Me as for the first time, I witnessed the enemy actually attack me and inflict meaningful casualties.
  16. Re: After the patch 3 this still a shame , just 15 seconds of misery ,15 seconds to show all that this game was, is, and will be.There is NO HOPE.

    1. It is possible for a large army to attack by sea
    http://www.youtube.com/watch?v=bpLtXIlkyYA

    2. It was historical for an army to stop at a coast, build its transport fleet and set off overseas....
  17. Re: In the next total war game CA should remove the "auto transform transport feature".

    Historically (and from the Iliad and Odyssey), if an army wanted to cross the sea, they actually would build their transports on the coastline and then ship off. It's not very realistic if one...
  18. Re: Racist biased differentiations between cultures units

    Prometheus... You're comparing light peltasts and mobs who are running in a hunching position with spearmen who are standing erect. It's like taking two straws of equal length, bending one at a 90...
  19. Sticky: Re: The Great War 5.1 | Bug reports, crashes & solutions.

    I'm getting this strange CTD as the German Empire in v5.1.2. I load the campaign, click the "end turn" button, and boom, it just closes out to the desktop as if I pressed exit to windows. When I go...
  20. Submod: Tanks surviving after battle in campaign

    For TGW V5.1.2 and should be savegame compatible.

    Originally, since only 4 men are in the tank unit and 5 is the minimum size for any unit, after battle, even if they sustained no casualties, the...
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