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  1. Re: [PREVIEW] New 'Religion' = Political/Regional Influence

    [/LIST]

    Oscan or osco-umbrian sounds better if you ask me.
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    Sticky: Re: CAC 0.8 Preview (Initial Beta version)

    Congrats for the release
    Btw...Not a request, just a question my good Iutland, do Massalia will be playable in Hatg and Cig? You knows in GC its really awfull, province is so big...:(
  3. Re: TWH Unit Packs:M.E.P(Emp.Ed.) v.1.0 --|| S.A.P (Emp.Ed.) v.1.0--|| M.H.F (Emp.Ed.) 1.0--|| ALL PACKS Emperor Edition Update RELEASED!Patch 16

    Very much expected from me. :)
    Will you make Sikels(like those who were hired by Agathocles)?
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    Re: About Sell Slaves Edict

    1-"Romanization" is awfull, too much "metaphoric", and too much non sense, arcadish, which fit totally CA view on cultural conversion. Actual conversion rate is yet crazy, I think this vanilla thing...
  5. Re: The physical appearence of ancient romans and italics thread.

    Hello,
    sorry for being unclear, my question was about the pre-marian armies. If you take the case of Caesar's army, more particulary the Alaudae, I've a book that mention "a strong ethnic...
  6. Re: Another fine mess - Shield Designs Splattered all over Roman Faces

    yes, sometimes looks sick(yellow mark), sometimes zombies(gray plate on the half of the face), really awfull.
  7. Re: Battle scenes from "The profession of arms"

    awesome what you did.
  8. Re: Battle scenes from "The profession of arms"

    Its good but can't offset my frustration :(
    MTW1 Menu music! (nostalgia) Very dark too, but too short in time.
    Cathedral of Doom
    kTQK9rrCkv8
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    Re: Military Units of the Peloponnesian War

    Personnally I don't reproach to CA anything regarding the fact that units are completly random color-coded things like always.

    What count to me its animations, or other core things extremely hard...
  10. Re: Battle scenes from "The profession of arms"

    btw...Fabio Vacchi OS I can't find it on internet :(
    Imagine gaming with that dark music...:)

    Trailer
    https://www.youtube.com/watch?v=BOVlSzMVYkM


    "Where are you going, armed like...
  11. Re: Unit skins and stereotypes - or put another way - 'Shouldn't the Numidians be black?'

    I knows, but this is yet fixed by Prometheus. He entered historical statistics(based on skeletons).
  12. Re: The physical appearence of ancient romans and italics thread.

    We talk about History to translate it into game as mesh and textures, thats the point of modding you knows, if I wanted to speak History I would go on a forum dedicated to it. I never talk here if...
  13. Re: The physical appearence of ancient romans and italics thread.

    Here I'm talking to represent things in a game. So saying your text says(indeed it seems blonds are quite more numerous than brown) 75% of blonds I would agree.

    That is game, and the object its to...
  14. Re: The physical appearence of ancient romans and italics thread.

    "Those who are brown hair, brown eyes with darker complexions tend to dominate southern parts."
    :laughter:

    http://www.italylink.com/woi/people/

    seriously I will admit I'm wrong if someone...
  15. Re: How to add LOD to models using HXD or else?

    As you see here(thats the varientmesh of the unit above)
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\skin/italic_base_full.rigid_model_v2" ...
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    Sticky: Re: Wrath of Sparta Out Now!

    can you point something in english about these athenian principalities? It is something like Miltiades's chersonese "lordship"?
  17. Re: [HISTORICAL ISSUE] - Greatest defeats of the Ottomans in the Tsardoms timeframe

    Can I ask what he writes about Giovanni Giustiniani Longo?? :knight:
    Salve!
  18. Re: The physical appearence of ancient romans and italics thread.

    super the google shearch youpiii, its sure Andy Garcia, George Clooney and Monica Belluci are uber arguments...

    eh seriously, if the lone thing you have its implying I'm a stupid nazi fan of Al...
  19. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Republic of Venice

    Yes, but you won't have them at the beginning. Like some units they appears at a certain date.
    The unit is finished(made either by Mattheus or Hrobatos I can't remember), but its not yet imported...
  20. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Republic of Venice

    All statistics and formation things need to be worked. Don't worry.
    Regarding Sforzeschi units, they will appears around 1424(right after Battle of L'Aquila where Braccio da Montone was mortally...
  21. Re: Soldat Blanc----french war film about Indochine colonial conflict

    I've difficulties to understand what you means by "tough after 1949", so before 49 it was a gentlemen duel between french gentlemen and vietminh gentlemen, and when americans give weapons and...
  22. The physical appearence of ancient romans and italics thread.

    I knows its very controversial. For a lot of reasons, but I cannot prevent myself against opening that thread.
    The story its I thinks actual "roman" set of faces does not reflect how romans were....
  23. Re: Wrath of Sparta - Sparta and Athena Campaign playthroughs

    How transport ships looks? It is always super uber 5-remes? Or they implemented a new model?
  24. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Republic of Venice

    This means some units(Venetian Colonial Archers, Oarsmen, Provisionati, Arsenal Handgunners) are using part of his work. We're fully allowed to use what he made. As you know maybe he created late...
  25. Soldat Blanc----french war film about Indochine colonial conflict

    http://www.cinemay.com/wp-content/uploads/2014/12/2939412.jpg...
  26. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Republic of Venice

    Yes, that is how italian fought mainly: Spear, Crossbow, Pavise. Then later Pike, Crossbow, Handgun. Beside of all specialized units that used various polearms of various sizes.
    ...
  27. Re: Great News! Comic about the Gallic Empire (Francais): Empereur gaulois - Postumus, les faux monnayeurs

    Wonderfull, I will probably read it in the first FNAC I will find :laughter:
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    Re: Latest patch Siege and AI reports.

    Regarding sieges.
    We have no possibility to make garrisons that spawn AoR based like units from normal recruitement. It would be great if saying I conquer Numidia as Roman, the garrison which spawn...
  29. Re: Please delete Italian tunics from Greek units

    I saw that one on greek marine troops of CA, personnaly I would prefere to stick with historical depictions(so no leather small underwear from 300 :laughter:)
  30. Re: Please delete Italian tunics from Greek units

    1-Anyway, so called "italian" tunics are way too long.
    2-if the goal was to represent oscan apparel, there is a severe issue with the belt...(I know peoples will say "wrong sandals..." feel free)...
  31. Re: How to add LOD to models using HXD or else?

    seriously...arghhhh :( thats terrible.
  32. Re: Unit skins and stereotypes - or put another way - 'Shouldn't the Numidians be black?'

    " Horses and riders from Roman mosaic from Libya"
    This could give some indices as well...
    http://dariocaballeros.blogspot.fr/2013/02/numidianlibyan-horse-ancient-writers.html
    ...
  33. Re: How to add LOD to models using HXD or else?

    You knows, CA made almost all their barbarians like actual body-builders . There is polygone-clashing if you put Exomis on barb_cine

    Only Barb_Full_Base has reasonnable proportions of a normal...
  34. How to add LOD to models using HXD or else?

    Hello,

    I'm trying to use the model called "Barb_Base_Full", its a barbarian model that have normal proportions and its barelegs. So its compatible with unused CA Exomis.

    Now the issue, its that...
  35. Sticky: Re: Is CA's business model purposely to make a game that isn't replayable?

    Revisitable:
    I think the OP was talking about long term.

    In my case, I considere "revisitability"(neo :tongue:) need and implies a long term work, 5 or 10 years.
    Looks at EB 2, this make MTW2...
  36. Sticky: Re: [Release Announcement] R2TR CLXXII BC version 2.1 has been released!

    thats too succinctly said and aroused my curiosity, what did you on Socii, Jam?(I can't access to my steam account to see atm)
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    Re: Unit reveal: Theban Hippeus (Boiotian League)

    I'm showing there why CA do put shield everywhere...because they forgotten to make a shieldless animation.
    That animation is absolutly needed for
    -Greek Light Cavalry(not matter their names)...
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    Re: Unit reveal: Theban Hippeus (Boiotian League)

    @Anthonius, how do you call that unit so? (that greek lightly armored cavalryman that have only two javelins and then charge with the last one...)...
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    Re: Unit reveal: Theban Hippeus (Boiotian League)

    @Anthonius
    I'm aware about their fighting style, no need to put 15k exclamation marks

    Oscan lands produced similar mounted warriors

    Frentani's Aristocrat posing for the posterity :)...
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    Re: Unit reveal: Theban Hippeus (Boiotian League)

    Hippakontistai rules :rambo:
    http://img4.wikia.nocookie.net/__cb20100604162728/antiguagrecia/es/images/5/52/Blades_Greek_light_cavalry.png
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