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  1. Replies
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    2,356

    Re: Economy balance in EP

    I'm in agreement that the economy is far too easy with this mod, once you're established with half a dozen cities. I lowered my tax rate as far as possible, and still had too much money.

    This...
  2. Re: Roerich-mod (Religious Rebalancing & Hardcore)

    compatible with Fall of the Eagles, do you think?
  3. Replies
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    14,184

    Sticky: Re: IMPERIA ET BARBARI presentation and feedback

    On turn 147 of a Ostrogoth campaign.

    A couple of questions:
    Ostrogoths don't seem to be able to recruit any Roman units using capture roman buildings. Is this intentional?

    I've modded the...
  4. Replies
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    948

    This mod seems very promising

    Just downloaded, and will start this evening. Love the rosters.

    It appears that the Ship roster has been reduced, and the fantasy ships have been removed. Is that the case in the campaign? If...
  5. Thread: Bug Reports

    by A_B
    Replies
    372
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    24,109

    Sticky: Re: Bug Reports

    Several of the gothic units - two lower level pikes, and all lancer cavalry - have a problem with some of the textures. Some portion of each units shirts are invisible.
  6. Re: Sub mod request: Higher Corruption / hardcore mod

    Careful what you wish for...I'm playing Dresdens hardcore mod for DEI, and 'hardcore' is an understatement. It'll be good if I can survive another 50 turns...keep the mid/late game interesting, but...
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    Re: How to siege properly?

    You should add what faction you're playing with, and what difficulty levels. I've played as romans, hard/hard, and the Hastati/Principes can usually clear the walls fine, without heavy casualties...
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    Keep getting crushed as Ostrogoths

    Long time TW player. Usually find the game pretty easy, even with the harder mods. However, I've been crushed playing the Ostrogoths four times in a row. First by the Huns, then East/West roman...
  9. Re: CTD during campagin turn 40, New Broken Crescent 2.4

    In my modded version of 2.3, I found that if a building allowed too many different unit types to be recruited, the game would crash. It wouldn't do it right away, but only after that building was...
  10. Thread: New hardcoded list

    by A_B
    Replies
    14
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    3,698

    Re: New hardcoded list

    There is a limit to the amount of units you can have at each level of the barracks in the EDB. I haven't counted the max amounts at each level, but it is relatively low for the first two levels, and...
  11. Re: More than 20 units in army Single player Campaign-Success

    40 units on this mod would be great. Forty units seems much more epic, and this was an epic period. I've been using forty unit in Darthmod, and it would be hard to go back to twenty.
  12. Replies
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    Re: Campaign Unit Multilpier

    Can anyone else confirm that 40 unit armies are working?

    and, double size units?

    I was crashing twenty or thirty turn in, but that was back at patch 3/4 time frame.

    Anyone have any clearer...
  13. Replies
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    Re: Blood & Gore announced!

    I'm going to purchase and download Blood & Gore. I'd like to support CA, even though they bungled the release of RTW2. I haven't liked a vanilla release from CA since the original MTW, but have...
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    This mod finally makes the game a challenge. Playing as Britain, I lost Scotland fairly early, and nearly lost Ireland. I have the Islands under control, but this requires a fair amount of...
  15. Re: Campaign Crashing during AI turn sequence, both new campaigns and saved ones

    Ditto. I'm using Magnar's mod, and crashing in 261. If I reload a few saves back, I can get passed the crash turn, only to crash a turn or two later. Always crashes on the same AI faction, but the...
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