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  1. Replies
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    Re: How to add princess in game ?

    If you add the required files, you'll be able to have all factions with princesses, though. It's not a game limitation that only factions of European culture can have princesses.
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    Re: How to change faction heir?

    There's probably an ancillary you can give to the person you want to be the next faction heir. That's how it works in other mods.
  3. Thread: Elven Workshop

    by k/t
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    5,945

    Re: Elven Workshop

    The sword in the coloured picture is way too short to be held two-handed. The arrow in the coloured picture is too low; it should be resting on the fist holding the bow.

    What is the purpose of the...
  4. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    How did you make that post in 2007 when you joined the forum in 2012?
  5. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Carl had those lines in EDB too.

    This forum has been slow for a few years now.
  6. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    Pop in some BC units or anything else that's even remotely close to what you want. They can always be replaced later.
  7. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Carl is exactly the same thing (or same idea) as Azumi's script. It's just an older way of doing it that has now been apparently superseded by a more elegant, less processor/RAM-intensive method.
    ...
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    Re: Some professors are idiot savants

    The fact that many cacademics are morons is not new and surprises few.
  9. Sticky: Re: Managing buildings in Settlements with 24+ buildings

    I saw it included in some of the spoilered text you posted above.
  10. Sticky: Re: Managing buildings in Settlements with 24+ buildings

    Taxable_income_bonus doesn't work.
  11. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    What does Azumi's money script do? How is it different from Carl?

    Also, can you upload your campaign_script for 6.3 and 7.0 so I can have a look? Maybe there's something I can use in there.
  12. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Not that I know of.

    I know that Carl adds to end turn times quite a bit.
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    Re: Silver Surfer rebel generals.

    I think this forum would have been abandoned a long time ago without Gigantus.
  14. Replies
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    Re: Silver Surfer rebel generals.

    I'd give them the same BMDB entries as those of units that have no such issues.

    http://www.twcenter.net/forums/showthread.php?375207-Slave-unit-Silver-Surfer
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    Sticky: Re: Market bug fixed! + other fixes

    What caused this bug and how did you fix it?
  16. Replies
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    Re: TrueGeneral: Aimless Steel

    Which part(s) of EDU matter as far as the performance of the AI is concerned?
  17. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    I just counted the number of times "levels" appears in EDB and it's 129. So it might be that there are too many building trees.

    The changes to population based on recruitment script will increase...
  18. Replies
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    Re: Crashes before battles or sieges

    Check the log after setting it to "trace".
  19. Replies
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    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Come back, GeMiNi.
  20. Replies
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    Sticky: Re: BoTET Technical Assistance

    Height elf, hahaha.
  21. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    If you copied that entry from another mod, the cultures might not match. Or the EDB file you've pasted it into might have the maximum number of building trees already (128). You might need some...
  22. Re: Kingdom of Georgia - Sakartvelos Samepho - საქართველოს სამეფო

    Maybe you can find help in the Modding Workshop.
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    Re: Is there any point in offering help?

    It would be nice if the people who have what has been done so far could release it so at least others could tinker with it. That way it wouldn't be lost.
  24. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    For me there was a silver surfer as a rebel general in Dorylaeum.

    I'm also experiencing long end turn times and lag on the campaign map. I'll look at the campaign script and see what can be done....
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    Re: Settlement West of the Nile

    There can be 199 settlements. If there's still room, you can add some. If there isn't, there is no way, as the limit is hardcoded.
  26. Thread: Bremon

    by k/t
    Replies
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    1,564

    Re: Bremon

    Scotland only has to fight in the south and it has no big enemy. It can get the rebel settlements and get huge.
  27. Thread: New version ?

    by k/t
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    Re: New version ?

    That doesn't make for fun gameplay. And they were not invincible.
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    Re: question about modfoldered

    Most are, but I don't know about this one.
  29. Thread: Archers in M2TW

    by k/t
    Replies
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    4,173

    Re: Archers in M2TW

    Why would crossbows be affected by rain but not bows? English archers took the strings off their bows and put them under their helmets when it was raining before some battle so they wouldn't get wet.
  30. Thread: Windowed mode

    by k/t
    Replies
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    2,870

    Re: Windowed mode

    Check the .cfg file.
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    Re: Editing files to stop invasions ?

    I thought he was talking about the corsair attacks, but yeah, everything is in the campaign_script.
  32. Thread: Ireland submod ?

    by k/t
    Replies
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    Re: Ireland submod ?

    SS 6.1, I think.
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    Re: Questions about some Files in the Backend

    They might be left over from an earlier version of SS.
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    Re: Stainless Steel 6.0-6.2 installer

    Are you using the Steam version? Medieval 2 Gold (CD) is 1.03, Kingdoms is 1.04, then there's a patch for Kingdoms that takes it to 1.05.

    I vaguely remember that 1.5 years per turn from when I...
  35. Replies
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    Re: Any solution for avoiding the Bad Trader Trait

    Select the character (he has to be outside a settlement), and type in the console

    remove_trait this "BadTrader"

    if BadTrader is indeed the name of the trait. I forget if you need the "" around...
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    Re: Editing files to stop invasions ?

    Campaign_script.
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    Re: RR/RC 2.0 Download Link

    What does it say in its thread?
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    Re: Income_bonus and taxable_income_bonus

    Taxable_income does NOT work, only income_bonus works. And it can be a negative too, like the other bonuses, but supposedly the negative bonuses only deduct money from positive ones.
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    Re: JoC/MWY Taxonomy of units

    It was for BC.

    I vaguely remembered MWY but I also thought it was short for something.
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    Re: The Last Kingdom Unofficial 4.0 version

    Why did you reduce the amount of money the AI gets at the higher difficulty levels? Won't that make things easier for the player?

    There are some problems with the AI's behaviour, yes.

    The...
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