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  1. Replies
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    Re: Is this mod dead?

    Many of the techs are already researched. Some of them are 40 to 50 turns in etc.
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    Rushing the AI

    I have been on a long long break from playing Rome 2, I have come back to find this mod makes the game amazing! DEI is Beyond anything I ever expected form this title which put such a sour taste in...
  3. Re: Why is DEI so taxing on a powerful brand new PC?

    Turning off AA makes a big difference.
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    Re: Pergamon on Hard

    I prefer not to rush the AI, seems like this makes things a bit too easy, oh well.
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    Re: Need avdice on Massalian Army Composition.

    Massalia needs some pre reform infantry troops similar to Epirus since they had been in direct contact with Romans.
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    Re: Epirus Early Game Guide

    If Rhodes and Athens declare war on you early as Pergamon you are finished
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    Pergamon on Hard

    This is a difficult campaign, I have tried this about ten times in a row and finally got lucky when Athens helped me. This and Syracuse are very hard. I love difficulty though.
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    Re: Night attacks not working?

    I think this trait should be removed from the mod entirely.
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    Re: Epirus Early Game Guide

    On hard it is different.

    Syracuse, Epiros, and Pergamon are very difficult.
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    Re: Is this mod dead?

    Could you please fix the Tech tree for Achean League? :)
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    Sticky: Re: Total War Saga: TROY - general discussion

    I don't know why any of you really have any modding interest in these titles anymore? Total conversion mods are a thing of the past.
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    Re: New SAGA #2 (after ToB)

    The fact that CA is giving this game away for free tells me all I need to know about this Title and my interest in this company. This an absolute garbage title. RIP.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Wish something could be done about garrisons being so weak. The Greek mob unit is just horrid for the player and the AI. Even with a fortified city the garrison is pretty bad. I know this is about...
  14. Thread: Sally out

    by stevehoos
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    Re: Sally out

    The AI sallying out of un walled cities really irritates me. Just stay put, give yourself a chance. :rofls:
  15. Thread: Syracuse

    by stevehoos
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    Re: Syracuse

    Yep, Once Epirus is consumed by the Roman stomach the trial really begins for Syracuse. I have had many a failed play through.
  16. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Not sure if this is a bug with the standard DEI battle pack, but the AI is leaving units sitting on random parts of the battlefield during field engagements? Seems like a bit much at times.
  17. Thread: Syracuse

    by stevehoos
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    Syracuse

    Winning as Syracuse on N battle VH campaign. Yep impossible without some type of luck. I took all of Sicily, then Carthage sent 2 stacks and wiped out both of my armies. Then Rome declared war on the...
  18. Re: Any submod to make late campaign much harder?

    The late game has always been too easy in Total War games. The sense of danger you get goes away and that is perhaps why I get bored with my campaigns after about turn 150 or so. I might try some of...
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    Re: Is this mod dead?

    It would be great to see someone pick up the mod, although I think that if all kinds of new changes were made it would never get done. This just needs to be stable and working. Such a shame to see...
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    Is this mod dead?

    I haven't heard anything from you guys in almost two months? :hmm::hmm:
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Yep, the son of my Macedonian King had 1 management and 2 command and was a horrible general to boot. An unusable character more less.
  22. Re: Spear units disappeared from recruitment roster? (Archaion League).

    Archaion league has other issues besides this. I would choose another faction right now.
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    Sticky: Re: [Technical] 1.15 Bug Reports

    FOW still bugged as of today. Macedon and Achean league bugged.
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    Re: Need help with government offices

    Don't play with Achean league, the faction offices need reworking, it's bugged. Also the tech tree is messed up, gonna be awhile before that is fixed.
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    Sticky: Re: [Feedback] Suggestions & Improvements thread

    It's bugged. Be nice if we got an update as to what is going on, been awhile.
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    Sticky: Re: [Technical] 1.15 Bug Reports

    I hope the Jerusalem custom settlement remains?
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Since I am playing with the Achaean League, might as well add some more bugs to the list.

    -Cannot select infantry general when choosing commander

    -The unit assigned for the infantry general is...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    -Achaean league offices are not working, not sure if this is a known bug?

    -Achaean league Stables do not produce garrisoned units.

    -Achaean league Generals unit has lower armor than their own...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Should the Achaean league tech tree look like this on the first turn? A level 3 Civic tech is already unlocked.
    ...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    From the custom battle screen, hum... maybe I am bugging you with something that is not missing:doh:, I have never seen them in the campaign anywhere. ...it's just that those units are melee units,...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    @ Sheridan,

    Thanks for the reply, I guess it just seems weird to me that that Rome has -3 squalor and Corinth has -5 to start with. :) I like the regional effects thing, I think it adds needed...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Playing as The Greek league right now. Building a provincial town in the Corinth region adds -9 squalor, and the capital dynastic upgrade adds -9, that's -18 for the region with just those two...
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    Re: Update 1.15 - PREVIEW - NEW INFO

    Can't wait for this update, good work guys!
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    Re: The Popularity of Three Kingdoms

    The glory days of modding are long over on this site. This title has some good new features, but it won't spark any large interest simply because it's a one culture game with limited modding...
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    Re: Veterans of TW, are you buying this game?

    No, no interest in limited insular cultural options in the game. Looks like diplomacy is a lot better, just not on my radar. No big conversion mods will ever be possible. Waiting for Ancient Empires...
  36. Re: CA confirmed there will be no more delay for 3K

    Yes, no more sitting around for this historically beret asinine stink burger to release! :rofls:
  37. Re: New Historical total war era - Total War: Three Kingdoms!

    Remember that this is still way way pre release, the final product will look much better. :rofls:
  38. Re: UPDATE CHANGELOG PART 1 - "January Update" on the 20th*

    Did these get added in or am I missing the proper buildings? I didn't see them in the change log, Thanks again.
  39. Re: UPDATE CHANGELOG PART 1 - "January Update" on the 20th*

    I see, oh well. The good thing is I am at turn 100 with no crashes.
  40. Re: UPDATE CHANGELOG PART 1 - "January Update" on the 20th*

    Some of the Military recruitment building upgrades are taking just 1 turn to build. The first two tiers I think. Shouldn't those take longer to build?

    Here are the missing Achaean League units...
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