Many of the techs are already researched. Some of them are 40 to 50 turns in etc.
Type: Posts; User: stevehoos; Keyword(s):
Many of the techs are already researched. Some of them are 40 to 50 turns in etc.
I have been on a long long break from playing Rome 2, I have come back to find this mod makes the game amazing! DEI is Beyond anything I ever expected form this title which put such a sour taste in...
Turning off AA makes a big difference.
I prefer not to rush the AI, seems like this makes things a bit too easy, oh well.
Massalia needs some pre reform infantry troops similar to Epirus since they had been in direct contact with Romans.
If Rhodes and Athens declare war on you early as Pergamon you are finished
This is a difficult campaign, I have tried this about ten times in a row and finally got lucky when Athens helped me. This and Syracuse are very hard. I love difficulty though.
I think this trait should be removed from the mod entirely.
On hard it is different.
Syracuse, Epiros, and Pergamon are very difficult.
Could you please fix the Tech tree for Achean League? :)
I don't know why any of you really have any modding interest in these titles anymore? Total conversion mods are a thing of the past.
The fact that CA is giving this game away for free tells me all I need to know about this Title and my interest in this company. This an absolute garbage title. RIP.
Wish something could be done about garrisons being so weak. The Greek mob unit is just horrid for the player and the AI. Even with a fortified city the garrison is pretty bad. I know this is about...
The AI sallying out of un walled cities really irritates me. Just stay put, give yourself a chance. :rofls:
Yep, Once Epirus is consumed by the Roman stomach the trial really begins for Syracuse. I have had many a failed play through.
Not sure if this is a bug with the standard DEI battle pack, but the AI is leaving units sitting on random parts of the battlefield during field engagements? Seems like a bit much at times.
Winning as Syracuse on N battle VH campaign. Yep impossible without some type of luck. I took all of Sicily, then Carthage sent 2 stacks and wiped out both of my armies. Then Rome declared war on the...
The late game has always been too easy in Total War games. The sense of danger you get goes away and that is perhaps why I get bored with my campaigns after about turn 150 or so. I might try some of...
It would be great to see someone pick up the mod, although I think that if all kinds of new changes were made it would never get done. This just needs to be stable and working. Such a shame to see...
I haven't heard anything from you guys in almost two months? :hmm::hmm:
Yep, the son of my Macedonian King had 1 management and 2 command and was a horrible general to boot. An unusable character more less.
Archaion league has other issues besides this. I would choose another faction right now.
FOW still bugged as of today. Macedon and Achean league bugged.
Don't play with Achean league, the faction offices need reworking, it's bugged. Also the tech tree is messed up, gonna be awhile before that is fixed.
It's bugged. Be nice if we got an update as to what is going on, been awhile.
I hope the Jerusalem custom settlement remains?
Since I am playing with the Achaean League, might as well add some more bugs to the list.
-Cannot select infantry general when choosing commander
-The unit assigned for the infantry general is...
-Achaean league offices are not working, not sure if this is a known bug?
-Achaean league Stables do not produce garrisoned units.
-Achaean league Generals unit has lower armor than their own...
Should the Achaean league tech tree look like this on the first turn? A level 3 Civic tech is already unlocked.
...
From the custom battle screen, hum... maybe I am bugging you with something that is not missing:doh:, I have never seen them in the campaign anywhere. ...it's just that those units are melee units,...
@ Sheridan,
Thanks for the reply, I guess it just seems weird to me that that Rome has -3 squalor and Corinth has -5 to start with. :) I like the regional effects thing, I think it adds needed...
Playing as The Greek league right now. Building a provincial town in the Corinth region adds -9 squalor, and the capital dynastic upgrade adds -9, that's -18 for the region with just those two...
Can't wait for this update, good work guys!
The glory days of modding are long over on this site. This title has some good new features, but it won't spark any large interest simply because it's a one culture game with limited modding...
No, no interest in limited insular cultural options in the game. Looks like diplomacy is a lot better, just not on my radar. No big conversion mods will ever be possible. Waiting for Ancient Empires...
Yes, no more sitting around for this historically beret asinine stink burger to release! :rofls:
Remember that this is still way way pre release, the final product will look much better. :rofls:
Did these get added in or am I missing the proper buildings? I didn't see them in the change log, Thanks again.
I see, oh well. The good thing is I am at turn 100 with no crashes.
Some of the Military recruitment building upgrades are taking just 1 turn to build. The first two tiers I think. Shouldn't those take longer to build?
Here are the missing Achaean League units...