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  1. Re: SSHIP_098 April 7th 2022 - for testing

    Yes, it's from this threads first post, version 0.98.





    I tried doing that but it couldn't find any of the files.

    Could Not Find E:\Medieval II Total...
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    Re: SSHIP - General Discussion

    While I do agree that they are really powerful I would rather see cost and upkeep reflect that instead. But if I remember correctly about the ai in mtw2 they will just try recruit the most pricey...
  3. Re: SSHIP_098 April 7th 2022 - for testing

    I'm up to turn 15 now with a Byzantine vh/vh campaign and I have noticed a significant number of crashes, both in battles, after battles and during end turn. Most of them have been during end turn...
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    Re: SSHIP - General Discussion

    I have only played v0.92 so I'm new to any prior changes before that. Why are heavy cavalry so slow and weak? Greek bodyguards have trouble chasing down archers and heavy cavalry are really weak in...
  5. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Is there a reason why firelock armed citenzry have higher range than almost all line infantry?
  6. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    So should Sweden only have half of the ammunition compared to all the other nations? Currrently they're sitting at 7 on most of their line infantry while all other nations have 20-30.

    Been trying...
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    Re: Tips for Maratha campaign

    There is some serious anti player bias when playing on higher difficulties. Ai will declare war on you for the sake of it, relations doesn't really matter. On top of that ai gets insane amount of...
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    Re: Syracuse too powerfull?

    I would have to disagree with this one op. Playing as Rome, Syracusae attacked and took Lilybaum. They took two whole armies, and went to attack Karalia. Carthage raised an army there and moved their...
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    Re: Feedback, Suggestions, Critiques & Requests

    You guys could incorperate this Hellenic unit pack in your mod. Most of the greek states needs some more unique units and a revamp and these are all really good.
    ...
  10. Re: Hesitation to Use Spies/Eyes of the King/[Insert Other Spy Names Here]

    Anyone else having problem with enemy agents? Every turn atleast two of my frontier provinces gets sabotaged/incite rebellion/poisoned. Leading to all my buildings severly damaged and having to fight...
  11. Thread: About Garrisons

    by Souka
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    Re: About Garrisons

    Get a night fighting commander with your best troops and clean their armies up one by one.
  12. Re: Hesitation to Use Spies/Eyes of the King/[Insert Other Spy Names Here]

    Spies=Counter espionage
    Champions=Army trainer
    Dignitary=Culture and tax booster

    These are the roles they have for me. I've tried going assasination/manipulation with spies but their succces...
  13. Thread: About Garrisons

    by Souka
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    1,547

    Re: About Garrisons

    I use them to soak up enemy fire suchs as javelins and pilums, so they don't hit my other men.
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    Re: NVIDIA beta drivers = huge FPS increase

    Thanks will try it out and post results

    Edit: Gtx 780 I couldn't run the benchmark but I believe I got around 5~ fps increase. Not really the huge boost I was looking forward for.
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    Re: Passive Campaign AI

    In my Carthage campaign I'm roughly 50 turns in (legendary). I've had maybe 7 wars and only one did I declare, since I haven't played DeI before this I cannot conclude from this that it is only for...
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    Re: Bug Reports

    As many others have said some mercenaries haven't been balanced. Mainly noble mercenaries are at insane strenghts. One other thing i've noticed is that if you dismount your cavalry they get vastly...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    Serbia vh/vh

    I'm getting in random wars with different factions. First with the hungarians, then Pisa and now Castille. I couldn't find the trigger for the war with any of them. Wars don't...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    Byzantine vh/vh turn 10 crash on rebel turn, construction costs are corrupted. +Rep to anyone who solves it, log is in the spoiler.

    15:50:31.035 [system.rpt] [always] CPU: SSE2
    15:50:31.035...
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    Re: Warning! Don't download the new Patch 5!

    I haven't been able to play since beta 3 ;) It stays at loading screen and sometimes crash at it. Reinstalling won't help and neither the validate option. Possible fix is remove all entries in...
  20. Re: Who plays on Extreme and what are your Hardware and Benchmark stats?

    i54670k @ 3.4ghz, gtx 780 and 8gb 1600mzh ram. My average is around 44 on benchmark. Game is playable but lags when zoomed in. Would get some more fps if I clocked some hardware up but this game is...
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    Re: Breaking: Rome II Phalanx is working fine!

    Can't help but wonder if they employed dwarves and children to run under the pikes and stab their legs & feets.
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    Re: R2:TW GEM - Graphic Enhancement Mod (Fix3: Version 2.03, added GEM HD)

    Crashed on the first dx11 file again but somehow the second worked. So I must've missed and messed up some steps I guess. Thanks anyway LuciferHawk for your time.
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    Re: R2:TW GEM - Graphic Enhancement Mod (Fix3: Version 2.03, added GEM HD)

    With both dx11 installers i tried to first install, then extract files using winrar to make sure no files was missing. Run in admin and uncheck read-only.

    Edit: With both versions I did a clean...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Fix3: Version 2.03, added GEM HD)

    Same here, I followed all the instruction in the op and even tried both dx11 files. Both give me crashes even after following the instructions on sweetfx site.

    Will try reinstall and post crash...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Fix3: Version 2.03, added GEM HD)

    It's working now so something must've been wrong with it before.

    Edit: Can't get it to work with any of the dx11 files. With the second I at least got the logo before it crashes.

    My setup is i5...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Fix3: Version 2.03, added GEM HD)

    LuciferHawk second download link for DX11 seems broken, can't access it. Only a grey overlay appears.
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    Re: Never-ending battles...

    It's an issue with reinforcements. Whenever you are fighting multiple armies there can only be 40 units for either side at once, then when some die they should reinforce but this isn't always the...
  28. Thread: To all RS2 fans:

    by Souka
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    Re: To all RS2 fans:

    Looks like I'm one of the persons that do find R2 enjoyable, though not as enjoyable as i found RS2 when it came out. But that could be because it's newly released and poorly optimized. There are...
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    Re: Game lags on good pc?

    I5 4670k
    Gtx 780
    8g 1600mzh ram

    It runs good enough on the battlemap and campaign with everything on extreme, except when i zoom in on the battle i get around 20fps. My guess is once a few...
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    Re: Are arrow's cumulative?

    The first number is the actual hitpoint of the soldier, the second number is the hitpoint of the mount/horse.
  31. Re: 21 new features that make Rome 2 the best of the series! With some constructive criticism

    It does not make sense at all. With "Use the whip" you never have to worry about fatique. I ran chasing horse archers with a praetorian guard, and every time they became tired I simply pushed that...
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    Re: retraining suggestion

    This, being able to unmount and a couple of other thing from later series is what I really miss in RS. Most of them can't be done with this engine such as retraining the way you ask of. If you are...
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    Re: Permament watchtowers

    Yes it is possible and quite easy if you have the time.

    MTW and RTW are really similar in modding aspects so a few bits of texts is all that's needed.
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    Re: Permament watchtowers

    Yes and it is possible, was hoping someone had already done it because it is quite tedious adding all that text.



    Stainless Steel has a option for permanent watchtowers which means you get...
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    Re: Permament watchtowers

    I'm talking about already placed watchtowers in every region. So once you conquer a region you take control of the watchtowers and can see the the whole region.
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    Permament watchtowers

    Tried searching forum but didn't find anything about watchtowers. So are there any options to enable them or any mod that has them?

    Really not looking forward to adding them myself.
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    Re: The Potato Guy's Massilia Sub-Mod

    They look great compared to the original bosporan hoplite, btw if you haven't seen this thread check it out http://www.twcenter.net/forums/showthread.php?t=170628
    Preview of Hellenistic hoplites...
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