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  1. [Tool] Re: TWTECV: TW Text Editor, Cleaner & Validator v1.14 [new portrait tools] [v1.9 was a CRITICAL UPDATE!]

    It does, yes. The manual is a little out of date on the unit image side.
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    Re: Modding Questions and Help Thread

    No worries MG. For the record, you don't need those counters because your xxx_accepted event counters are already telling you the same thing.

    e.g. Instead of...


    I_CompareCounter...
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    Re: Crash when fighting with slave

    @againster
    Are you saying that fighting those same slave armies/units in any other turn does NOT crash? And by "7/8" do you mean the turn end between 7 and 8, or do you mean "turn 7 end or turn 8...
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    Re: Modding Questions and Help Thread

    You haven't declared those two counters.



    ;#####################################################################
    ;######################### Heirs Of Rhovanion ########################...
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    Re: Do Triggers fire in a particular order

    CS then EDCT then EDA. Not sure about other files such as guild and faction standing triggers.



    I believe that "not ... >" works okay for many conditions, including the Trait one. But...
  6. Re: How to create/change custom settlement appearance on strat map?

    You'd be better off asking that in the Models thread rather than than Mapping Tutorials.

    http://www.twcenter.net/forums/forumdisplay.php?274-Skins-Models-and-Animations
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    Re: How to add a settlement with long name?

    South_Carolina. No spaces. Spaces can only be used in displayed-in-game names, such as imperial_campaign_regions_and_settlement_names.txt and other files in the text folder.


    ...
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    Re: How to add a settlement with long name?

    {South_Carolina_Province}South Carolina Region
    {South_Carolina}South Carolina

    The above is fine. No spaces within the { } and spaces are allowed outside of them.



    Any errors in the log? If...
  9. [Tool] Re: TWTECV: TW Text Editor, Cleaner & Validator v1.9 [CRITICAL UPDATE!]

    v1.14 released.

    A few versions were skipped (for internal use only).

    From the change log...


    Portrait Viewer/Replicator - added.
    Unit images: now shows both info and card images. Images...
  10. [Tutorial] Re: How to add strat map character levels & change battle models

    Then I'm out of ideas because that TGA is needed. (The "type" is harmless.) I tried copying the scythohellenic_archer_sarmatia TGA and DDS from the middle_eastern_sultan_egypt folder to the textures...
  11. [Tutorial] Re: How to add strat map character levels & change battle models

    That's good to hear. ;)

    The one in post 79? If that is the textures folder from the mod (not your textures folder - please confirm) and the mod's descr_model_strat.txt does indeed say this...

    ...
  12. [Tutorial] Re: How to add strat map character levels & change battle models

    It needs to be in your textures folder and should be in the mod's textures folder too because that's where the mod's descr_model_strat.txt says to find it.
  13. [Tutorial] Re: How to add strat map character levels & change battle models

    If you open that CAS in a text editor and look at the last line you'll see this: textures\middle_eastern_sultan_egypt.tga

    You need a file named middle_eastern_sultan_egypt.tga in your textures...
  14. [Tutorial] Re: How to add strat map character levels & change battle models

    descr_character.txt looks fine.

    descr_model_strat.txt...


    type Ptolemaic_king
    skeleton strat_named_with_army
    scale 0.7
    indiv_range 40
    texture egypt,...
  15. Re: Third age total war crashes when switching between campaign and custom battle

    There is this: http://www.twcenter.net/forums/showthread.php?521738
  16. Re: Third age total war crashes when switching between campaign and custom battle

    I highly doubt it but as it is something that would rarely be done anyway - switching between them - then just...
  17. [Tutorial] Re: How to add strat map character levels & change battle models

    I think the tutorial explains it very well; I'm not game to repeat what is already written. Show us what you have already done so we can point out where you have gone wrong.
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    Re: problems with historic_events

    Perhaps it is similar to this: http://www.twcenter.net/forums/showthread.php?657703-strat-txt-strings-bin-CTD

    For me the crash happened as soon as the start campaign button was clicked so maybe it...
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    Re: Modding Questions and Help Thread

    They don't use princesses at all. In the original submod they did but not by the time that they were incorporated into TATW 3.0.

    Not sure what your problem is. The log says nothing at all? Have...
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    [Tutorial] Re: Yes/No Event Tutorial

    As it has nothing to do with this Yes/No event tutorial it would be best to ask for help on it somewhere else.
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    Re: filter_settlement_commands and related

    The panel might be of use: if UIElementVisible is needed. But yeah, we need the name of the tickbox and probably also it's related "Recruitment" and "Construction" tickboxes. They aren't necessarily...
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    Re: Alliance issue

    Scripted war perhaps? If it is then there should also be a scroll saying "these factions are now at war" at campaign start, in which case check campaign_script.txt for "diplomatic_stance" being used...
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    Re: filter_settlement_commands and related

    I couldn't find it either and I trawled the exe for it. Maybe it's just not there - or it's named something that I haven't though of. Either way I'm out of ideas.

    Even if you could activate it...
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    [Tutorial] Re: Yes/No Event Tutorial

    It crashes at campaign start do you mean? I doubt that this script has anything to do with that. Take this script out altogether and see if it still crashes. If it does then your problem lies...
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    Re: filter_settlement_commands and related

    Steady on Jox, it was only 13 hours since you asked that the first time. Sometimes an answer takes days to receive and some people (e.g. me) are put off by impatience.

    I trust that you have the...
  26. Poll: Re: Sub-forums for major sub-mods?! Feel invited to vote and discuss.

    What happens when another one comes on the scene that is 'bigger' than one of these? Does that now-smaller one lose its subforum? (Surely not.)

    "Major" is a relative, subjective and temporary...
  27. Re: How do i add muskets to england and spain?

    Check out the tutorials:

    http://www.twcenter.net/forums/showthread.php?92488-M2TW-Index-of-Modding-Tutorials-Resources-amp-Tools...
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    Re: Do Triggers fire in a particular order

    If they are of the same event type (WhenToTest) then they fire in file order of the triggers. Your trait_One_trigger will always fire before trait_Two_trigger and will behave as you intend it to.
    ...
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    Re: Character ageing help

    Oh okay, I only tried a couple of factions. No idea what the problem is there. As I understand it aging happens when season=winter during slave turn and your script is doing just that. I can't see...
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    [Tutorial] Re: Yes/No Event Tutorial

    Wrong syntax. I don't know what new to say. Two people have warned you not to use bongo_ask_accepted and bongo_ask_declined as historic event names but you're still doing it. And I gave a script (the...
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    Re: filter_settlement_commands and related

    No worries Jox. I'll be bookmarking this one myself. ;)

    Not sure but I assume so. "UI" = user interface which implies (to me) player only. i.e. It disables buttons, things that the AI doesn't have...
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    Re: Character ageing help

    After some investigation I don't think that either solution will help. Mine - making it a FactionType slave monitor instead - will probably only make things worse.

    But I gave your script a quick...
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    Re: filter_settlement_commands and related

    Info is thin on the ground with this one but looks like this is it...

    filter_settlement_commands off Belfalas
    filter_settlement_commands on Belfalas recruitment_queue_add...
  34. [Tutorial] Re: How to add strat map character levels & change battle models

    (double post)
  35. [Tutorial] Re: How to add strat map character levels & change battle models

    I can't see anything wrong with what you posted. Any errors in the log?



    Can you show the script? (Use the
    tags ... the # button in the advanced editor.)
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    Re: filter_settlement_commands and related

    You can turn on/off certain things but I don't know what the parameters are. What do you have so far?
  37. [Tool] Re: TWTECV: TW Text Editor, Cleaner & Validator v1.9 [CRITICAL UPDATE!]

    You're welcome. The next version will show a more helpful error message for that problem.
  38. [Tool] Re: TWTECV: TW Text Editor, Cleaner & Validator v1.9 [CRITICAL UPDATE!]

    serbia:
    primary_colour red 25, green 68, blue 1176
    secondary_colour red 163, green 25, blue 257

    Numbers should be between 0 and 255.
  39. [Tool] Re: TWTECV: TW Text Editor, Cleaner & Validator v1.9 [CRITICAL UPDATE!]

    Ah! Looks like a bad number in descr_sm_factions.txt. Can you attach that file?
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    Re: Character ageing help

    That might work. But it looks to me that this monitor is designed to fire once per round, not once per player per round (= multiple times). Worth a shot though.




    I mean just move it to...
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