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  1. Re: Do you any of the DEI developers have a Patreon?

    Honestly I don't agree with your stance. Saying that youtubers/modders are simply profiting from other people's work is too much of an oversimplification. They are fundamentally promoters of the...
  2. Do you any of the DEI developers have a Patreon?

    I see so many youtube let's players making decent monthly earnings from Patreon and I feel like you guys do far more interesting and creative labor. This team and Ancient Empires are 2 groups I would...
  3. Sticky: Re: IMPERIAL DESTROYER 4.5 [DOWNLOAD AND INSTALLATION]

    Thank you. Been many years since I did that and totally forgot about it
  4. Sticky: Re: IMPERIAL DESTROYER 4.5 [DOWNLOAD AND INSTALLATION]

    4. Place user.empire_script and place it to C:\Documents and Settings\(Your User Name Here)\Application Data\The Creative Assembly\Empire\scripts...orC:\Users\(Your User Name...
  5. Sticky: Re: Imperial Destroyer project v4.1 (Added New regions!)

    When I copypaste the data folder into my Empire data I get messages in 7zip saying 2 files are corrupt an then 7zip freezes. Did something go wrong in the download or does the order I put it into...
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    Re: Can I fix the Reforms mid-campaign?

    Yeah your right, its pretty selfish of me to not think of the players who actually prefer a fast paced campaign.

    Yeah problem solved. As always thank you for the hardwork and timely responses.
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    Can I fix the Reforms mid-campaign?

    So after a string of boring campaigns I decided to try the submod Conquest is Public Order Nightmare.

    I played as Rome and having to seriously worry about rebellion has made my campaign much more...
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    Re: [PREVIEW] New UI Elements for 1.0

    Eygpt and Carthage UI's are very creative, good show!
    The rest are fairly bland, but as long as it all functions then right on.
  9. Re: [SUBMOD] Conquest = Public Order Nightmare (Lite version added & Increased Local Traditions)

    Im pretty sure this mod doesn't play nice with the reform system. Anyone else have a problem with polybian units not appearing? Can this be fixed because I REALLY enjoy the new challenge created by...
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    Re: [PREVIEW] Unit Cards.

    Is something similar going to be done with buildings? Personally makes no difference to me, just curious.
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    Re: Interview with Darth Vader

    Darth is very well spoken in this interview, really enjoyed his answers.

    I bought this game even though the Civil War inspires very little in me to read or play games about. I want to support...
  12. Re: How to change battle difficulty mid campaign if you're on legendary (so not ingame options)

    What a kick ass find! That can potentially be very helpful
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    Re: Fight like a man (FLAM) for DEI

    I don't have the pc to even test this so i can only speculate on what happens in game.
    So if I understand, you can now have 80 stacks enter a battle instead of 40. That is insane, how long does it...
  14. Re: [Official Submod] Increased Naval and Transport Movement

    g..g..game ender?
    that sucks if true. i hope there is a way a to add this properly because its so much more fun when the AI gives a threat of naval invasion.
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    Re: Another Fix for Naval Campaign Movement

    The transport fleets are not being effected by this. I tried to put it in water and wait a turn but the movement stayed the same. Naval fleets are as they should be.
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    Re: Another Fix for Naval Campaign Movement

    very creative. looking forward to testing.
    will report back on what i think
  17. Re: “Attila”, really? Are we that pop-history?

    You shouldn't think of this as an Attila campaign, its just Barbarian Invasion 2, they just don't want to call it that. The word Attila is just another way of saying savage killer, same as saying,...
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    Re: [Feedback] Suggestions, Critiques & Requests

    I like your idea of doing away with barracks chain. I remember there was a mod in the early days of rome 2 that added all recruitment to the city chain, it drastically improved the ai aggression and...
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    Re: Legionnaires... With BOOTS!

    Defiantly an improvement!

    Would love to see what polybian era units look like with winter gear
  20. Re: Fix Freezing / Crashing / Low Performance / Boost

    Could there be a placebo effect going around with these changes? Especially with the timing of the new .96c version?
    I have not changed a thing on my pc yet my performance has gone up noticeably in...
  21. Re: Any difference between very hard and legendary campaign difficulty?

    I really like this suggestion. I could imagine the campaign being on legendary but with these given bonuses to the player, the fight being even handed. Though the DeI team balances their mod for...
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    Re: [Feedback] Suggestions, Critiques & Requests

    Please consider giving more than just Don Diego auxilia to the CiG campaign. The romans need more rorarii, archers, slingers, local swordsmen to fill their ranks than just what is provided. For...
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    Re: Legionnaires... With BOOTS!

    Yeah I would love to see boots/capes/pants given to more Roman units. Its weird seeing my hastati fight in cold as hell north with summer clothes on. I rather they be dressed for cold rather than...
  24. Re: Any difference between very hard and legendary campaign difficulty?

    Hey Im curious about one thing.
    Say I play on VH Campaign difficulty, but use legendary battle difficulty, is that the same battle difficulty as playing on legendary campaign, in terms of AI...
  25. Re: Any difference between very hard and legendary campaign difficulty?

    Since I play with no agents the only thing I notice there that would be effect in game is recruitment slots. I feel like there HAS to be more to it, since the AI feels different imo.
  26. Any difference between very hard and legendary campaign difficulty?

    I know that saving is disabled but what I mean is there any difference in how the AI plays. Personally I find legendary AI much more calculating. They find a way to surround me with 2-3 empires that...
  27. Re: [Tech] Refinement and Balancing Reports for 1.0

    British slinger spearmen are too good. They stood up to elite roman genral cav charge, killing most of it. What is the point of a units that has no glaring weaknesses and can get 300 kills.
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    Re: [Tech] Bug Reports 0.96 Version

    I understand that your auxiliaries will be limited because the map is only Gaul, but there are A LOT of other auxiliaries I would like added that are currently missing. For example celtic warriors,...
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    Re: [Tech] Bug Reports 0.96 Version

    Hey team!
    Please check the auxiliary line for the Romans in the CiG campaign. I see no available recruitment options for auxiliary units, only for Roman ethnic units (AOR works fine). I don't think...
  30. Re: There are something good about the double time in new EE campaign

    I really like the double time mechanic for ships still being implemented in a sub mod I use. The AI actually expands using naval invasions and only once has it been caught moving its units into...
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    Re: [Official Submod] English Unit & Faction Names

    This mod going to be updated for the missing unit names of certain types? (Like Ligurian Skirmishers and Horsemen)
  32. Re: Any other players expierencing Athens problem?

    Apparently the recruitment only went back to normal when I removed DEI All Factions Playable sub mod. Weird since its an official sub mod, could it have something to do with load order?
  33. Any other players expierencing Athens problem?

    Everything works fine except for Athens, which can't recruit any units or ships from any building. Anybody else see this for them or any other faction? I run No Agents at All, Naval Overhaul Mod, and...
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    Any future plans for HatG and CiG?

    The DLC's have grown stale for me and I would love to see DeI expand into it. What do you developers and community members think should be done with these maps?

    1) Four scenario's seem most...
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    Re: Carthage very passive?

    Sounds fun :)
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    Re: Carthage very passive?

    We all remember how bad it was for Carthage in the early release time to be divided up into small pieces. They essentially took their armies into the sea and sat their while the Iberians and...
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    Re: The future of navies in DEI

    I mean experiences vary, I actually have had some fun naval battles, with hit and run playing a big factor. Yes they do end up in mosh pits very quickly but honestly I picture that happening in real...
  38. Thread: CIG in DEI

    by VladimirTW
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    CIG in DEI

    Any advice on how to manage a fun campaign in Caesar in Gaul for DEI? I try to use auto resolve when I can, even if means losing a lot of men, so I don't want to end up having to fight every AI...
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    The future of navies in DEI

    I would love to hear some input from the developers and fellow DEI users on what they would like navies to be in the future.

    Honestly I do understand the state of sea warfare in DEI so far. Almost...
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    Re: [In development] DeI Music Mod

    I would love a Game of Thrones centered music mod. To Vaes Dothrak for example sounds great for the nomadic peoples.
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