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    Re: British Isles General Discussion Thread

    Just need the current ones edited, the long parallel blades with rounded ends mixed with the hits of the other Celt swords. Currently only 2 of the 5 Celt swords have parallel blades so I've used...
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    Re: British Isles General Discussion Thread

    Thanks for the feedback MrCrapsley.
    I've don't quiet a bit more work on the Brits since I've uploaded, each faction has its own variant of the young and mature warriors, both early and late.
    ...
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    Re: Faction Categorisation

    I hope this doesn't sound like a stupid question but can we now just make the box bigger so they fit in?
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    Re: British Isles General Discussion Thread

    Should he have shoulder pieces?
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    Re: British Isles General Discussion Thread

    First look at the units

    Warleader's Men (late)
    http://images.akamai.steamusercontent.com/ugc/443982864948975772/354817630368535EE6BB80B917AC4A51C1B90149/

    Warleader's Men ...
  6. Thread: Testing Grounds

    by Balbor
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    Re: Testing Grounds

    Is the Atila mod set in that time period? Or is it a republic era mod for Attila? I still don't have Attila.
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    Re: Seleucid Army and affect in Society

    Unfortunately not only gives me limited access for most titles :/


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    Re: Seleucid Army and affect in Society

    Try scribe, I have full free access to it via the scribb app on my iPad and kindle fire.
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    Re: Seleucid Army and affect in Society

    As I understand the tarentines themselves no longer live up to the military reputation they once had.


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    Re: British Isles General Discussion Thread

    the latest british pack is up on the Drive. The new square shield, with 30 new textures have been added (plain hides, 3 animal and 2 pattern, each in 5 different colours). Faction colours also...
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    Sticky: Re: Battle Mechanics

    Not sure if a script to simulate a few days out of 3 months right before a battle is ideal. A good general could march his army for 2 1/2 months (of the three) but because of good tactical ability,...
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    Sticky: Re: VV Developers Tavern

    It was some of the Italian socii shields that didn't use decals. I'll double check them when I get home. Many of the early stuff I did was horribly inefficient so I was cleaning them up and noticed a...
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    Sticky: Re: VV Developers Tavern

    I noticed that a lot of variantmeshes for thing like tunics, shields etc have more than 5 entries, and some have as many as 20 meaning they just don't get used so I've been going through so of them...
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    Re: British Isles General Discussion Thread

    Nice, I'll replace the square shield I'd been using as a stand in and upload a new pack file, which also includes new uniform colours that aren't all blue lol


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    Re: Russian overview of VV

    What pikemen types are those?


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    British Isles General Discussion Thread

    I thought I'd start a Discussion Thread specific for the British Isles factions seeing as they have been been created separately from the other celts.

    The faction's units have been designed as 3...
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    Re: Celtic General Discussion Thread

    I've uploaded a newer version of the VV_BritishIsles.pack, only some minor changes. Mainly added a small chariot unit for the caledones/pict faction, and change the caledones/pict spearmen to...
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    Sticky: Re: VV Developers Tavern

    Maybe have a second campaign which only has 3TPY with winter being omitted, with Autumn having a chance of being an early winter, and Spring having the chance of being a late winter. This would...
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    Re: Celtic General Discussion Thread

    I downloaded the parts for the new UI, but I'll need some more Celt stuff like helms and shields


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    Sticky: Re: VV Developers Tavern

    i never got bored with the long EB campaigns. Provided the research and build times are adjusted and the player doesn't max out everything too soon it should be fun.
  21. Thread: UI

    by Balbor
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    Sticky: Re: UI

    are their any celtic helms or chariots?
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    Re: Celtic General Discussion Thread

    Those shields were in the VV main file although I thought I'd removed them as they were too big and replaced them with the smaller leather covered ones.


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    Re: Celtic General Discussion Thread

    I'm going streamlining some the variantmeshes mainly how they are named. And some of the unit cards are missing.


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    Re: Celtic General Discussion Thread

    I've uploaded the VV_BritishIsles.pack to the drive for feed back and testing of the units visuals on the battlemap. Unit states are just copies of similar celtic units currently.
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    Sticky: Re: VV Developers Tavern

    Custom battles map units for British Isles units is almost ready for testing. The Irish units need a bit more padding out, which might be hard as I can't find much research on them, and the stuff I...
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    Sticky: Re: Battle Mechanics

    Provided the faction have access to all the unit types in the template and has the funds to do recruit the needed units it will build a pretty accurate army based on its template. The only serious...
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    Re: Celtic General Discussion Thread

    I've been working on the British/Irish units to get them in game, currently using vanilla assets to make the variantmeshs with a few new textures I've made. Don't have access to Studio Max so can't...
  28. [Tutorial] Re: How to create normal maps in the Rome 2 "Orange" Format

    how do you put it through bob?
  29. Thread: Scriptorium

    by Balbor
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    Re: Scriptorium

    The game mechanic already encourages general sniping enough as it is. If it only played effect when the player is the attacker It could be an incentive to fight battles instead of auto resolving...
  30. Thread: Scriptorium

    by Balbor
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    Re: Scriptorium

    Is it possible that failing to kill the enemy general to have and additional negative effect to integrity?
  31. Thread: Reforms Idea

    by Balbor
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    Re: Reforms Idea

    I read somewhere that during Alexander's time, the Macedonian army did not use Greek peltasts, relying on non Greeks to fill the role. When the Greeks did start to adopt the Thureo who was being...
  32. Thread: Reforms Idea

    by Balbor
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    Re: Reforms Idea

    Do the Thureophoroi only start to appear in Greek armies after Celtic invasion of Greece? If so are the tradition mercinary type peltists, perhaps those based on Iphicratean reformers armed with...
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    Re: Economic Overhaul Brainstorm

    Not sure if it's still relevant but I found that when there is a increase to recruitment cost or upkeep effect is applied to the recruitment army stance it can cause a recruitment loop if the...
  34. Thread: Reforms Idea

    by Balbor
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    Re: Reforms Idea

    I used Iphikrates hoplites because I was testing them out so they was already in the test mod I was making and it was easier to use them than edit the exists hoplites in VV. The inspiration for my...
  35. Thread: Reforms Idea

    by Balbor
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    Re: Reforms Idea

    My Iphikrates hoplites are based on Richard Nelson's descriptions in Armies of the Greek and Persian war and TBH I introduced Iphikrates hoplites as standard unit I could give the various Greek...
  36. Thread: Reforms Idea

    by Balbor
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    Re: Reforms Idea

    I've been working on a sub mod which tries to recreate this, which sees Iphikrates hoplites (who had longer spears but lighter armour than the classic hoplites) rearmed as thureophoroi after the...
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    Sticky: Re: VV Developers Tavern

    In Duncan Head's books it says they were armed by the state with sword and shield only, it could be that like the penal legionaries raised in 216 they were equipt with Gallic weapons taken as...
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    Sticky: Re: VV Developers Tavern

    Yep... Not sure what's was going on with my game, I started without my mod and they aren't there :) . How about adding a Proletarii units to represent a basic melee unit? Rome may have used them...
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    Re: Priorities Proposal

    As someone who does have a little experience texturing and modelling a total war game (Forth Age Total War), i have to say compared to RTW, the vanilla assets available to us are 100 times better...
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    Sticky: Re: VV Developers Tavern

    Theirs a issue with a couple of Spanish units being available for the Roman as both garrison and recruitable, which turn up in barbarian settlements. They must be linked to the main barbarian...
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