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  1. Replies
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    Re: Announcement: Europa Barbarorum 2.2 is released!

    Everyone who work and have worked on EBII, thank you so much for all your hard work, I can't express with words how much respect I have for everyone of you. I've been following this project for 8...
  2. Re: [submod request] Porting the re-emerging factions script

    Thanks, that's great to hear! :D
  3. [submod request] Porting the re-emerging factions script

    Is there anyone else who think that re-emergent factions would be fun and useful for EB2? I am unfortunetly no good at modding, and would not be able to port this myself, even though the tutorial...
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    Re: Europa Barbarorum 2.03k is released!

    I generally don't like garrison scripts, but I could see the use for it in capital cities, especially for the cramped greek peninsula. Maybe everyone could get a capital garrison script that stop...
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    Re: A request from Brennus

    Congratulations!

    Do you feel that increased historical accuracy detracts from or increases the excitement/enjoyment of such games?
    Strongly Increases (5).

    As a result of playing Europa...
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    Re: [Submod] Extended Offices Expanded 2.01. Missions are coming to EB2. Beta 3 with Epeiros and Makedonia improvements Released! Koinon Hellenon coming next.

    Thanks for the answer! I did take a look at the roman province ancilliaries to see if I could do something about it myself, but I immediately realised that it was waaaaay over my modding "skills" :(
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    Re: [Submod] Extended Offices Expanded 2.01. Missions are coming to EB2. Beta 3 with Epeiros and Makedonia improvements Released! Koinon Hellenon coming next.

    Great work, B0gia! I have a question, what are your thoughts/plans on Rome? Have you considered porting the existing Provinciae trait/ancillary system existing in EB1? It would be a great service to...
  8. Re: [Battle Physics] There's some weird mass stuff going on

    Quintus, the Light_spear change was savegame compatible for me.
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    Re: Replacing Aedui/Arverni with a Belgic faction?

    They where different in the EB1, it's just those units aren't in the build yet. And the Belgii units arent in there either. On a further note, there are unused factions slots. :thumbsup2
    You can see...
  10. Re: [Submods] Epeirotai, Konnys Command Stars and Positive Character Traits compilation 2.01

    Gonna use this for my new 2.01 campaign, I'll be back later with some feedback!
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    Re: Europa Barbarorum 2.01 released!

    Thank you EB2 team :)
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    Re: I miss Client Rulers

    What if you make them recruitable, but the client ruler trait comes with a severe penalty? for example:
    - a trait similar to the supply trait that gets worse and worse every turn the character is...
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    Re: Glover meant buildings

    Dodge, according to your posts in other threads you're perfectly capable of using english. Why don't you use that to describe what you want in a more descriptive manner? :)
  14. Re: [Battle Physics] There's some weird mass stuff going on

    WAD81, I tried your fix, and in my opinion, skirmishers are behaving exactly like they should be now apart from the tight formation. Seriously, my akontistai managed to throw all their javelins...
  15. Re: [Hypothethical Question about scripting events ]

    If you're not too afraid of using console commands you can easily do something like this with the force diplomacy script :) When you feel that the roman republic should've expanded to x region, you...
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    Re: Hoplites Pushing too much?

    There might be a stat bug with the hoplite units, by using the spear attribute instead of light_spear. Try a custom battle with two etruscan hoplite units, they are the only hoplite with the light...
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    Re: How to train your Phalanx: Ceaser's headache

    Unfortunetly I'm not getting any good performance with these stats. :/ I find especially phalanx on phalanx battles pile up almost immediatly and then swords galore. You are not getting this? :/

    ...
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    Re: eb team must see this

    A very interesting find, Ekdqn, nice catch!
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    Re: I miss Client Rulers

    The call of Warhammer mod have recruitable generals that work exactly like in EB1, so it is at least technically possible. And Yes, I do miss them too.
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    Re: Europa Barbarorum II FAQ

    Soo, I was snooping in the campaign files, and ahem, kh_campaign? Tarabostes campagn? ;) ;)
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    Re: phalanx with no second weapon is sucks

    The phalanx back and side was and should be weak. That's kind of the point(huehue) of phalanxes. Op on the front, to unwieldly to defend the back.
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    Re: [Submod] This Year in History

    Thank you for doing this, Imareaver :)
  23. Thread: Family Trees

    by Smeel
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    Re: Family Trees

    That doesn't look right, there should be a lot of other entries in your ebII.cfg. The right one should be in the mods/ebII folder.
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    Re: Will future updates be save game compatible

    In rtw editing things that's already in place on earlier builds usually didn't break the save games. So if an update only changes the values of a existing unit or trait, you should be able to keep...
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    Re: EB team's NEW CAMPAIGN AI RELEASE TEST

    @ mr mojo risin: Is there any specific kind of feedback that you need more of? I'm considering starting another campaign with one of the more peripheral factions, is there anything special to look...
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    Re: EB team's NEW CAMPAIGN AI RELEASE TEST

    Up until I changed the CAI they where kind of holding their own, though I've bribed away some makedonians sieging Athens once. Neither Makedon nor Koinon used they full stacks. After the new CAI was...
  27. Re: Is the mod balanced around being played on a particular difficulty?

    To be honest, I don't think VH on battle difficulty is needed. The best argument I've heard that proposes using h or vh battle difficulty is that it makes the BAI calculations think that it's units...
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    Re: EB team's NEW CAMPAIGN AI RELEASE TEST

    Installed this and it sure made a immediate difference to my 90+ turn Romani game! Lots of new diplomatic events, Carthage vassalized numidia, I have never seen that happen before, very cool :)...
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    Re: General impressions

    It feels good to finally be able to play it. Very stable, no endturn ctds. As a first playable beta, this feels like a very firm foundation to keep building and adding to. You did well EB2 team, you...
  30. Thread: Download Speed

    by Smeel
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    Re: Download Speed

    Buy faster internet you peasants, torrenting 800kb/s over here. ;) Seriously though, it was actually fluctuating pretty wildly in the beginning, but as more and more people are seeding it has been...
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    Re: Europa Barbarorum 2.0 released!

    Wow, been busy and outside the whole day, got home FIVE minutes after EB2 was released. Talk about timing!
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    Re: Lorica Segmentata - fact or fiction?

    It's been like this since the first version EB 1, why stop now? ;) But somehow I feel this is what EB is all about, dispelling the gross inaccuarices of popular fiction ;) Every person that leaves...
  33. Re: State of the Mod Address, Fall 2013: We're Almost There

    I play extensively through steam, and have never had the problems you're talking about, Lannes 1. Modded Paradox games through steam is no problem whatsoever. Almost all games can be played offline...
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    Re: Why not release a Non-Steam installer?

    People, please, take a deep breath and remember:
    HvWCnqY-GWQ
  35. Poll: Re: How many of you are gonna un-install Rome 2 in the following days?

    I'm with Quintus here, totally saw that trainwreck coming ;) I remember watching a trailer with roman legionaries jumping out of ships on the beach like it was D-day and I was like "Nope".
  36. Re: What units from EB are you hoping to see again in EBII?

    Also remember that with m2tw recruiting mechanics, you'll probably only be able to have 1 or 2 units of a specific elite. You'll have to use them wisely ;)
  37. Re: in the future the limits of the engine can they be crossed?

    To be honest, I think we're overestimating the possibilities of memory allocation editing. As I've understood it, what's possible or feasible is to manipulate hardcoded limits. Things like max number...
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    Re: Almost time, Thanks to all the modders.

    I started playing EB back when 1.0 was the newest version, and I was here on the forums when EB 2 was first announced. It's been awhile, and I have EB1 to thank for giving me the final push to study...
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    Re: EB-Twitter updates Discussion

    Is that really true though? I thought it was just a matter of editing the bat files to point to the new exe? I have the GG version though, so I can't say for sure...
  40. Re: What units from EB are you hoping to see again in EBII?

    Am I the only one who's exited for what new units there might be in the first release, that we potentially haven't seen in any preview? :tongue: But to answer the op, I'm looking forward to see...
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