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    The Last Roman roster doubling

    Greetings,
    Loving the mod, it adds quite a bit of life into Attila and brings back a lot of the dark feel I enjoyed in BI. One issue I'm having that I can't seem to find a solution to is in the Last...
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    Poll: Re: YATS Game/Mod Choice

    I don't know a lot about DEI but I suggest unmodded for the sake of simplicity and reducing the chance of a bug or bad file ruining a game.
  3. Thread: OOC thread

    by Tazgrent
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    Re: OOC thread

    Oy, what's all this then?
  4. Thread: OOC thread

    by Tazgrent
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    31,588

    Re: OOC thread

    This is more than just an RPG, it also combines RTW gameplay to provide a source of narrative events and political changes, in a sort of AAR format. YATS is an old tradition we are now going to...
  5. Thread: OOC thread

    by Tazgrent
    Replies
    203
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    31,588

    Re: OOC thread

    I'd be very interested to be a part of this again. When I said I could be a moderator I was unemployed, but as of now I'm working full time and will be in school full time less than a year from now,...
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    Poll: Re: YATS Redux (MOD Vote)

    I wouldn't object to any of the games or mods being used, but I voted for Rome II Vanilla for simplicity's sake. Were it truly up to me, I would use Europa Barbarorum.
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 4.0)

    Having a bit of trouble with my installation it seems; I don't have a SweetFX folder upon installation. I've run it a few times. Is there a simple step I'm forgetting here? The mod itself seems to...
  8. Re: Ars Gratia Artis - Complete Battle Overhaul, v4.00 - Patch 5 ready (updated 20/10/13)

    In General, my composition is as follows:

    1 Eagle Cohort/First Cohort
    0-2 Veteran Legionaries/Evocati/Armored Legionaries
    7-9 Legionaries/Legionary Cohort
    4 Auxillia Infantry or other...
  9. Re: Ars Gratia Artis - Complete Battle Overhaul, v4.00 - Patch 5 ready (updated 20/10/13)

    I try and make my legions historical, so that means 1 Eagle Cohort and 9 Legionary Cohorts per legion. With a cap of 75 for Cohorts, that means I can't have more than 7 or so full legions.
  10. Re: Ars Gratia Artis - Complete Battle Overhaul, v4.00 - Patch 5 ready (updated 20/10/13)

    I very much like the changes you've made in this mod, with the exception of certain unit caps, mainly the Roman ones. Is there a way I can disable those specifically?
  11. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    Update on getting TTT to work. Tried running it alone, and it worked.
    Must be a mod conflict, I'll start activating them one by one until I figure it out.



    EDIT: Made a discovery. TTT works...
  12. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    No Radious mods; I've just got some unit skins and packs, as well as Dresden's diplomatic options and Lines of Battle.
  13. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    No dice, unfortunately. Still not getting the new skills.
  14. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    Yes, a few people I know have had the same issue with TTT.

    Yes, I deleted all traces, though not the UI folder. I'll keep fiddling with it, with things like this its usually something I did wrong.
  15. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    1) Yes
    2) Yes
    3) Yes

    Might re-install a bit later. Thanks for the help; a few other people I know are also having issues apparently. Perhaps something in the new patch or the mod manager is...
  16. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    Yep. I've even got a few non SW mods that run fine as well.
  17. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    It's definitely activated. Tried unsubbing and resubbing, but to no avail. Maybe I mucked something up with another mod, I don't know. I'll try a re-install.
  18. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    I will. Is there an easy way of checking for changes? I've been starting an Athens campaign and repeatedly conquering Larissa to level up my general and check for new traits.
  19. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    No crashes, just no changes. I still have the old traits and ancillaries. Is there another step I need to do after subscribing in the Workshop? I know in the pre-Patch 5 version we needed to install...
  20. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    I can't seem to get your mod to work, even with a new campaign. Using the Steam Workshop version, launching from Steam. All the other mods I have seem to be working fine, though. Anyone else having...
  21. Poll: Re: [Proposal] You Are The Senate 2.0 (YATS) [Sign-up in progress]

    Nota' said he can't guarantee his time; haven't got a response from Aquilla yet. Kubrick is on board.
    While I'm here (Gotta love those Internal 500 errors), is anyone else interesting in becoming a...
  22. Poll: Re: [Proposal] You Are The Senate 2.0 (YATS) [Sign-up in progress]

    I'll volunteer to moderate as well, or head mod if we need one.
  23. Re: (Fixed) Athens Anonymous Roster Expansion (AARE)

    Great work, is this balanced for Patch 4?
  24. Poll: Re: [Proposal] You Are The Senate 2.0 (YATS) [Sign-up in progress]

    Well well well, count me in. It's been a long time coming.
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    Re: Armour Reworked v1.27 (updated 28/09/13)

    Thanks for the response. Trying the mod out and so far it's working great. I've noticed that archers tend to massacre lightly armored units like Eastern Spearmen while having trouble with armored...
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    Re: Armour Reworked v1.27 (updated 28/09/13)

    Can anyone confirm how well this mod works with the Lines of Battle mod? I'm thrilled by the changes you made and the results; I was getting frustrated by lack of protection shields and armor seemed...
  27. Sticky: Re: Magnar Mod v1.05 (Updated 13/9/13) - Added Magnars Ridiculous Roman Abilities Module (optional)

    I'm noticing I'm getting over 100 public order per turn from resources, basically making any public order building obsolete. Is this working as intended?
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    Re: Epirus and elephants

    There are dozens of accounts of the use of African elephants, in war, by the Ptolemies and Carthaginians, among others. During the Battle of Raphia, Ptolemy IV's African elephants were frightened by...
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    Re: Is it worth upgrading to Legionaries?

    Why would you want to have Polybian units around when you've got Marian, and later troops? It doesn't make sense.
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    Re: Tall, and I mean TALL barbarians.

    Caesar notes in De Bello Gallico that during a siege, the Gauls standing on the fortifications laughed at the idea that the "diminutive" Romans could even push the siege tower that they'd built. As...
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    Re: Epirus and elephants

    Pyrrhus received some elephants as a gift from his ally, Ptolemy II, for his campaign against the Romans. They're mercenary units in game, so you can't recruit them at factional barracks until you...
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    Re: Missile impact is awesome!

    I enjoyed seeing Ballista stones ricocheting and bouncing off of the stone walls.
  33. Re: A couple questions - population and combining units in an army

    On the province screen, where you can view and build buildings, there is a white bar in the top left. It shows the progress for each level of population surplus.

    I haven't tried to merge units, so...
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    Re: Rome 2 only using 25% of my VRAM.

    Video options. Check "Unlimited VRAM".
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    Re: CA, why you should bring back Guard Mode.

    Guard mode has not been removed; it's on by default, passively, and some of its features have been merged into other abilities. If you order your units to attack, guard mode is disabled and they...
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    Re: Critical problem in siege battles

    You don't need siege machines to enter a city; soldiers can torch the gates.
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    Re: No Short Campaign?

    If you've played 20 turns, shouldn't it be 252 BC?
  38. Re: Are Building Effects Province-Wide or City-Wide?

    I think a good chunk of it is explained in the encyclopedia and prologue, but I agree. It took me some digging around to figure out how the pieces fit together.
  39. Re: Are Building Effects Province-Wide or City-Wide?

    I don't believe they stack, though I can't confirm that for certain.
  40. Re: Are Building Effects Province-Wide or City-Wide?

    No, it's generally wise to specialize; just on a province level. For instance, Italia in my Rome campaign is my military center. Rome itself holds the barracks for the Roman troops, Velathri recruits...
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