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  1. Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 13/02/2021 1.2.7 beta Compatibility patch

    Any chance to get this updated again? Would love to play another rome campaign soon but i just cannot go to war without my precious legions!
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    Re: Thriumps, Fortified Garrison and Difficulty

    Well funnily enough the day after i posted here i resumed my campaign and the 5 Atropatkan stacks immediately attacked and picked apart a few of my legions that were cut off. So i guess its still...
  3. Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 13/02/2021 1.2.7 beta Compatibility patch

    Here is the link to the Attila mod which i believe is the base for this mod. Its not 100% accurate though. Not sure if one exists for this mod.
    ...
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    Re: Thriumps, Fortified Garrison and Difficulty

    1. I never had a triumph either recenlty so not sure.

    2. Just checked and it seems that only some provinces get the fortified option where as more seem to have a "Latin Rights, "Romanized...
  5. Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 13/02/2021 1.2.7 beta Compatibility patch

    Will yesterdays update break this?
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    Re: 2021 Essential Mods

    Great list! Gonna try alot of them out today. Most of them should be save game compatible i would assume.

    Could u maybe add a suggested load order of these mods? Especially the "Must Haves"?
  7. Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 13/02/2021 1.2.7 beta Compatibility patch

    Love you and my legionnaires. Thank you for updating this!
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    Re: [PREVIEW] New and Overhauled Units

    Once again glorious work. Looking forward to testing them out.

    Iam sure this has been asked alot before. I remember u answering this but i can not find the answer nor remember what u said. But do...
  9. Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    Iam using the new mod manager. Right now my load order looks like this:

    https://imgur.com/a/T2O5plY

    Edit: Since i have eyes maybe i should try using them. "enabled out of date mods" was not...
  10. Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 17/05/2020 1.2.5c Compatibility patch

    Hey i made it to the reforms and once i unlocked the new legions i noticed the stats seemed kinda of. Here are some screens: https://imgur.com/a/O0J6UVm. For some reason the legionnaires have 58...
  11. Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 05/08/2019 1.2.5 Compatibility patch

    Hey Dardo, is this patch currently up to date with the 1.2.5a patch?
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    Sticky: Re: New Website Launched!

    Bookmarked and ad blocker disabled!

    Edit: Would it be possible to ad an aor map for the legions submod?
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    Re: About the Roman recruitment

    Really helpful for me too thank you!

    May i ask if the upcoming update will be save game compatible?
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    Re: About historical roman army composition

    1 General, 9 Cohots, 1 First Cohort, 9 auxiliary (spears, swords, bowmen, cav, siege equipment).
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    Re: Income Playing as Rome

    How is the mint building even good ? I didn't build one yet but i feel like the faction wide corruption would make the building pretty :wub: since i assumed it would stack and your corruption would...
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    Re: Recruitment guide

    Question has been asked alot before. You don't need barracks anymore. The town center type now determines if u are able to recruit units in a province or not.
    The core roman units (hastati,...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Started a new campaign after todays update to test the export food giving positive food and it seems like the issue is still there:
    https://i.imgur.com/05MaYhq.jpg
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Oh was the fix save game compatible ? I think my game is up to date at least it updated today. But i didn't run a new campaign for at least 2 days
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Not sure if i understand what u mean. I posted the screen. Bottom left corner says export food edict -110 but the number in the food breakdown shows in green. +228 Fertility +110 Edicts +50 Buildings...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    The exporting food edict gives +food instead of -food. Importing seems to be fine and gives +food.

    https://i.imgur.com/agD4Ijo.jpg
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Check the province effects in bottom left corner. All 3 Italia citys are "Heavily Urban Regions" which gives the following effect: -4 food per fertility level. Gotta put that in your calculation....
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    No Public Wells don't give sanitation to the whole region. I tried.

    You only get 20 food from buildings because you have buildings in that province that give -food. If u do the math on all...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Not sure if this is a bug or just a wrong description. But the Public Wells says "+2 Sanitation to all regions in this province" while the Aqueduct says "+2 Sanitation (local province). The Aqueduct...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I think its possible to convert building types even though u might not have the necessary technology researched which you would need for the lower level building type of the building you can convert...
  25. Thread: Roman Tips?

    by Seggi911
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    Re: Roman Tips?

    Iam not 100% sure but i think that they don't work as intended then. I started a campaign as macedon build a granary, just rolled through some turns and checked the province detail tab every turn....
  26. Thread: Roman Tips?

    by Seggi911
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    Re: Roman Tips?

    Well i thought thats how it works cause in the manuel it says: "During winter cattle and grain get major debuffs. As a result it is necessary to store grain to eat during winter. This is done through...
  27. Thread: Roman Tips?

    by Seggi911
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    Re: Roman Tips?

    I think building up the resources even if they don't seem worth it isn't quite so bad because from my experiences the AI is more willing to trade if i had lots of goods to trade with. So i got alot...
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    Re: Excuse me but...Ancient where?

    Did u active the mod in the mod manager ?
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    Re: [PREVIEW] Qarthadastim

    Damn you guys gonna make me play carthaginian scum. But that looks too good to miss out on.
  30. Re: Macedon Campaign (1.2.2) How do you build your provinces?

    Currently playing a macedonian campaign. Here is my 3 highest income provinces so far:

    Hellas. Replacing the brick dryer with a Odeon/Hippodrome to boost public order because i will soon have...
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    Re: About Empire maintainance

    When admirals are stationed in ports do their bonuses for example empire maintainance also count for the city. Cause i tried to test it and empire maintainance didnt seem to go down while it did go...
  32. Re: And about historical economy of roman empire

    Here is a few links that show the expansion of the roman empire:

    https://www.youtube.com/watch?v=SiIXC1U8HNo thats a short and good one.

    https://www.youtube.com/watch?v=w5zYpWcz1-E 10 minutes...
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    Re: Resource production

    The building that produces more recources gives u money via trade with other factions. You have more goods to trade with and your income via trade will be higher that way. The building that gives u...
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    Re: Richest province

    Question i always wanted to ask. Might aswell just try it but im gonna ask anyways. Does a general gain experience when he is "deployed" in a city or do you level him up during fights and then move...
  35. Re: Installation issues: works for custom battles, not for campaign

    That was the case a few days/weeks ago. I wanted to get back into playing the campaigns u mentioned but i think they broke the during the last attila update and i cannot access the forums of the...
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    Re: [Submod]True Legions for True Romans / V.2.0 UPDATE IS LIVE!

    How does it affect the game that they are not compatible ? Cause the game starts and i can play a campaign without crashes so far.
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    Re: [Submod]True Legions for True Romans / V.2.0 UPDATE IS LIVE!

    I think u can use both mods with each other but the units of the Caesar'rs Legions mod or UMCenturion's mod rather won't have the new helmets and armor of Little Legionaire's mod. But maybe Little...
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    Re: [Submod]True Legions for True Romans / V.2.0 UPDATE IS LIVE!

    Dude your are the best. You keep helping with the compatibility of all of these patches and help keep them running. Really appreciate the hard work!
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    Re: [Submod]True Legions for True Romans / V.2.0 UPDATE IS LIVE!

    Is there a way to make this compatible with the Ancient Empires Legions mod?
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    Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    main post here: http://www.twcenter.net/forums/showthread.php?746404-XIIICaesar-s-Legions-of-Rome-Divide-et-Impera-(DeI)-Ed-1-2-Compatibility-patch-(W-I-P-) shows in which order u got to activate them
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