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    Re: Adding new textures to custom unit

    So i found this, which seems to be all i need however i have another issue. As you can see below in the image, the rigid model for the khainite assassin isn't there, anyone know where it might be...
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    Adding new textures to custom unit

    Hello,

    So i've added a new unit and i've created the unit in game with minimum issues, took bits and pieces of vanilla units to create something close to what i want. However i want to take it a...
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    [Tutorial] Re: How to add a faction from scratch

    I'm trying to add a faction as a rebel in a region, as in for example if Sicily Tarentum rebels then instead of a 'rebels' faction it would be the Tarentines (a minor faction which can grow as a...
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    [Tutorial] Re: How to remove a unit from a unit mod

    Have you ever had a problem with a crash at startup when you do this? I'm trying to do it for WHTW and any time i have a table named the same, aside from data_core which is vanilla, i get a crash....
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    Re: Adding Units to Garrisons

    Thanks for that, i decided to not mess with Startpos but instead let the units regenerate as time goes by.
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    Smaller Unit Selection Icons

    I've been trying to make the selection markers for heroes and lords smaller, i tried making the actual file smaller to no avail, so i was wondering what DB deals with what size the marker is, since...
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    Adding Units to Garrisons

    I'm trying to add additional units to AoC garrisons from the start, but i don't know which DB to edit? I can't seem to find it.
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    Making Factions Visible In Diplomacy

    How or where do you find the table to edit who is visible from the start for diplomacy? The Empire is visible for Dwarfs and Sylvania and i would like to make it possible to talk to almost all other...
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    Two-tone Campaign Banners

    Hi, i'm trying to make my own version of the Sylvania banner/icon, which you can see below. You will also see that the shield is two-tone or bisected which is something i want to replicate in the...
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    Only played with this for a battle or two but it's very good and exactly what i'm looking for, I like the units you've added but you're also sticking to lore and not adding units for the sake of...
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    Changes not appearing

    I've edited the faction_groups_core and factions_core DB but for some reason the faction name changes just don't appear. On another note, it might be related, the mod manager considers my mod out of...
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    New Warhorse Resource Icon

    Didn't really think the current one fit in as well as the rest so i made a new one.

    http://s15.postimg.org/w37sccqsn/resource_horse.png

    Download it here
    Drop it in to data/UI/campaign ui/pips...
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    Changing Ship unit cards

    Basically i don't want any of the ship unit cards to have the equivalent land unit in them as they do now, but rather a separate ship only card. How would i do this since Rome 2 seems to...
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    Arverni Icon Change

    I got sick of the fat boar while playing as the Arverni so i made this.

    http://imagizer.imageshack.us/v2/150x100q90/673/ISrbxk.jpg

    https://www.dropbox.com/s/gn01oau01axr9f3/arverni_icons.pack
  15. Re: Changing Faction banner icons on the campaign map

    I think it didn't work before because i had them as loose files and not a .pack. Thanks for pointing me in the right way. Below is the result of my work :D
    ...
  16. Changing Faction banner icons on the campaign map

    So i've changed the icons for the Arverni but i've no idea how to change them on the banners and shields (above the agents) on the campaign map. How do i do this?
  17. Thread: DDS Format

    by smoesville
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    DDS Format

    I was just wondering what .dds format to use when saving the faction icons? No matter what i do the ones on the flags remain the same but i've checked with other mods that just change these and all i...
  18. Sticky: Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    But of course, i wouldn't have put it up if i didn't want you to use it :)
  19. Sticky: Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    http://img856.imageshack.us/img856/6355/eavf.png
    I made a new livestock pip, i thought it fitted the style of the other icons a little better.
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    Re: Sassanids Invasion Mod ( 363 A.D )

    Afaik they never called themselves that, they considered themselves as Roman rather than byzantine at least until later in history. Also during the mods period the city was known as Constantinople /...
  21. Re: BullGod Unit Icons Project v.0.37 (updated 21/Dec/2013)

    Afaik the encyclopedia is online, accessed through the game (the thing that pops up is basically a browser). So it's not actually possible to change it, i realised this when my internet went down and...
  22. Re: How are you going to plan your first campaign?

    The Pritanoi and Baktria will be my first couple of plays, probably taking india as Baktria is the first order and all of the British Isles as the Pritanoi.
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    Re: Paintable World Map of EB2 Alpha

    I just think it odd that it's not just a single region (north and south made whole) as hibernia, though it might make it interesting to have wilderness like that where no units can be recruited.
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    Re: Spears and sheildwalls

    I would like to say that what people keep pointing out about underhand thrusts being more powerful is true but seems to completely discount one important factor, the weight of the spear itself. The...
  25. Re: BullGod Unit Icons Project v.0.37 (updated 21/Dec/2013)

    It was just a weird glitch (a copy/paste into the original unit card sorted it). Really looking forward to the rest of the cards, can't wait until all of them are done.
  26. Re: BullGod Unit Icons Project v.0.37 (updated 21/Dec/2013)

    Did you have any glitches with the new patch? I made the Baktrian roster out of your icons (with a little cut and paste in PS) which was great but then the latest patch came along and suddenly some...
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    Re: Paintable World Map of EB2 Alpha

    Not sure i like that but it's an easy enough thing to change if one really gets upset about it :) Mostly i never end up that far north so it makes no real difference, it just seems odd to not just...
  28. Re: BullGod Unit Icons Project (v.0.34)

    I rigged a few passable units from what already exists from the Bullgod mod :) Not much but enough to allow me to play mostly in peace.

    http://img12.imageshack.us/img12/8040/m87z.jpg
    From the...
  29. Re: BullGod Unit Icons Project (v.0.34)

    'Carthagini iam debet esse peracta'
  30. Re: BullGod Unit Icons Project (v.0.29)

    Glad to hear you'll be filling in the gaps of the Greek/Eastern overlaps, it's been annoying when my units have the vanilla UI :) Any chance you'll do the Arabians next? Maybe before Carthage, i only...
  31. Re: BullGod Unit Icons project (v.0.24)

    I'd agree with this, though mostly because i want the greeks to be finished soon :P but also because they look really good and how one person views them isn't as important as how the mods creator...
  32. Re: BullGod Unit Icons project (v.0.22)

    Isn't the argument of historical accuracy and interpretation moot seeing as the unit cards represent a very definite (if incorrect or differently interpreted by CA) unit in a game so really the cards...
  33. Re: BullGod Unit Icons project (v.0.22)

    I hope you don't mind me posting this here but i did another version of the Heroes of Sparta (while i liked the 300esque card it was too far removed from the unit for me to use it). It's an...
  34. Re: BullGod Unit Icons project (v.0.20)

    Something i just noticed, the Briton slingers have no shirt in the Unit card you made yet in game all of them wear shirts.
  35. Re: BullGod Unit Icons project (v.0.16)

    By the way if you need to check which units are still to be done (which don't appear in custom battles) check out the encyclopaedia in the Rome II folder and then you can just copy in your current...
  36. Re: BullGod Unit Icons project (v.0.12)

    There is only one man in the British chariot, some weird design by CA. It looks really good :)
  37. Re: BullGod Unit Icons project (v.0.11)

    Do you intend to leave the agent unit cards until the end?
  38. Re: BullGod Unit Icons project (v.0.10)

    People who do that are normally called 'publishers' :) I'll probably be able to tell you which Briton units are in game when i see the unit icons since i've almost exclusively played as them.

    PS...
  39. Re: BullGod Unit Icons project (v.0.10)

    But that's four words...
  40. Re: BullGod Unit Icons project (v.0.10)

    That just sounds like a rather retarded way of managing the files... CA really knows how to make 'em.
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