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  1. Replies

    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Maximus, the Germanic generals look absolutely supreme. Might I make a suggestion? I think the Frankish leader would look great with some heavy Roman mail - the Western Germans were highly influenced...
  2. Re: [PREVIEW & DOWNLOAD] The German Generals Are Coming!

    Sure, if I see it pop up again will do.
  3. Re: [PREVIEW & DOWNLOAD] The German Generals Are Coming!

    Hey Maximus - have a couple of generals every once in awhile using Roman skins and with "Jesus syndrome" (stretched out arms and weapons at the feet). The starting general in the Alamans faction has...
  4. Replies

    Re: Minor Faction unique Kings

    Whoops, just now seeing this :P no I haven't even looked into how to do this. Would be pretty high up in my list of things to do though!
  5. Re: Changing Variant Meshes for Generals and Officers

    Currently experimenting with the Assembly Kit, learning how things work etc. But going well :) its so much easier to use than PFM!
  6. Re: Changing Variant Meshes for Generals and Officers

    Hint; wait for my mod! :P kidding, kidding. I have had the same trouble editing the generals
  7. Replies

    Re: Minor Faction unique Kings

    Not bad mate, was going to do something quite similar with the Heroic Age (my mod)
  8. [Proposal] Re: Shattered World - A World Without Rome

    This is a really cool idea, though I think having the Western Roman Empire as an overlord of sorts, having each of the regional factions as vassal states to Rome would be awesome and probably the...
  9. Replies

    Re: [Request] Unit variety thing.

    Download PFM from the workshop. It's easy enough to do.
  10. Re: Can we have a compilation of all the reskin mods?

    You mean as links to each of the mod pages?
  11. [WIP] Re: The Heroic Age - a Barbarian Roster Expansion

    Major WIP of early progress for the Germanic general units!

    Reserved for future previews/updates!
  12. [WIP] The Heroic Age - a Barbarian Roster Expansion

    Hi all!
    I want to start out by saying that I really enjoy Attila. However, I find the barbarian factions are really lacking in variety. So this mod aims to spruce...
  13. Re: Earlg to late Gothic, Vandal and Alani warfare...

    A wonderful post sir! While I would love to change the StartPos I as a player do not enjoy having no starting intro that the playable factions have, so I would probably not change any of the playable...
  14. Sticky: Re: Introducing the Onager Dance: The Dance Wave that's All the Rage!

    What mod is this from?
  15. Replies

    Re: War Targets?

    I've had some decent success with the last few games using war targets. I actually had to rush to confederate quick so they wouldn't take the city I wanted :p
  16. Re: Cant encounter Celtic units if i don't buy the DLC? WTF?

    Are you positive they aren't mercs? There are Nordic mercenaries once the Nordic factions show up in Britannia
  17. Re: Earlg to late Gothic, Vandal and Alani warfare...

    Well that is certainly a wealth of information which may certainly help to improve my understanding of the very early beginnings of the tribes. Thank you!
  18. Re: Earlg to late Gothic, Vandal and Alani warfare...

    Ahh Magister you always deliver! Thanks for the sources, with any luck I'll find something of use :thumbsup2 anyone else have anything?
  19. Earlg to late Gothic, Vandal and Alani warfare...

    In my quest for knowledge (lol :P) and information for a mod I want to create, I was wondering if anyone has any reliable resources, ideas or suggestions on Gothic, Vandal or Alan warfare and how to...
  20. Replies

    Re: Alaman first steps.

    8'be found its not very wise to attack Rome any sooner than 15 or so turns in. After that point the majority of Rome's armies will have been obliterated or dealing with the Gothic threat. Also try to...
  21. Replies

    Re: there was a WRE buff?

    You should start a new one, I haven't seen much razing at all in my campaign. Although by 406 AD the Romans are pretty much reduced to Italia and (maybe? haven't seen that far) Africa in mine. I...
  22. Re: "prestige" mechanic Celtic culture pack. Who knows what this is?

    Haven't gotten hands on with the DLC yet but according to the description you needed to perform a 'great feat' to unlock
  23. Re: Suggestions for improving the Vikings.

    Agreed 100% OP. The 'Viking' forefathers are definitely lacking in depth compared to the other DLC. I must admit now I'm hoping to see a Beowulf like character :P an update to that DLC would be great...
  24. [Proposal] Re: New Visigothic Shock Cavalry....For Variety's Sake

    That would be great, would it be online perchance?
  25. [Proposal] Re: New Visigothic Shock Cavalry....For Variety's Sake

    I haven't fully researched into Gothic warfare yet, but IIRC later Goths did form a heavy cav bodyguard so more than likely. Dunno if it will be considered "shock" or not
  26. [Proposal] Re: New Visigothic Shock Cavalry....For Variety's Sake

    I'm working on a mod for the barbarian rosters XD
  27. Re: [REQUEST] Barbarian Factions Variety Overhaul

    I'm not really sure if I will do the Alani, I'm definitely no expert in steppe warfare, I know more about Germanic. I definitely plan on expanding the rosters of most of the Germanic tribes. Thanks...
  28. Re: { PROPOSAL } Wrath of the Norsemen mod for Attila

    I thoroughly enjoyedworking on this mod, but peaceandwar is definitely right about waiting on mod tools. If we could add in all of Scandinavia then I would definitely be jumping right on either WOTN...
  29. Re: [REQUEST] Barbarian Factions Variety Overhaul

    Its certainly something I've been playing with the idea of - a mod to increase the cultural and tribal differences between each barbarian kingdom :) my ideas so far

    Alemans - multiple tribal...
  30. Replies

    [Proposal] Re: Multiple type of weapons per unit?

    This has been covered 1000 times with every single TW game... Lol. It's not possible to create multiple weapon types in one unit.
  31. Re: Small change graphic climate campaign map

    Looks good on my phone. Any noticeable FPS drop?
  32. Replies

    Re: Celtic DLC announced

    Sweet!! I don't have to make Celtic units for my mod :P
  33. Replies

    Re: [DLCs Not Needed!] The Saxons Are Awesome

    :thumbsup2 good work!!!
  34. Replies

    Re: [WIP] Picts & Gaels

    I think we can be of great help to each other mate ;) have already started on something similar though I'm in the same boat as you. PM me if you're interested
  35. Re: [REQUEST] giving regions turns barbarians into foederti

    If there is a horde present in a region you can gift them said region.
  36. Replies

    Re: [DLCs Not Needed!] The Saxons Are Awesome

    Don't forget, the seax (and its more northernly variant the scramaseax) were the go-to weapons for the Saxons, hence the names. They were a quite common weapon amongst the commoners. :)
  37. Replies

    Re: [MOD]Faster Resettlement

    Oh this is great! Definitely something I hated in vanilla. Downloading tonight :thumbsup2
  38. Replies

    Adding units

    Hello all -

    I am interested in beginning to mod TW:A and have looked through the R2 tutorials on how to add units. Let me start off by saying that I am used to nodding M2 so the warscape engine...
  39. Replies

    Re: [Proposal] Late Period Units

    I have entertained the thought of porting my mod HV:TW over to Attila... Perhaps in the future it will be a possibility
  40. Replies

    Re: what faction do you guys like so far?

    I'm enjoying the Langobards - good 'heroic' style infantry and a great position to expand anywhere makes this campaign very exciting
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