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  1. Replies
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    Sticky: Re: EB2 Vegetation&lighting 1.0 testing

    I can't understand how you can like the vanilla grass, it just looks cartooney.
    But I do get what you mean.

    The ground textures and blending with the grass can be easily fixed, but first you need...
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    Sticky: Re: EB2 Vegetation&lighting 1.0 testing

    I'm experimenting with a different type of grass texture:
    http://s4.postimg.org/cjh6koq61/kingdoms_2014_10_19_20_40_43_54.jpg

    http://s4.postimg.org/r3y9fil4p/kingdoms_2014_10_19_20_40_46_52.jpg
    ...
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    Sticky: Re: EB2 Vegetation&lighting 1.0 testing

    Yes, the purpose of this is to get feedback from everyone such that it undergoes some iterations before integrating it.
  4. Replies
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    Sticky: EB2 Vegetation&lighting 1.0 testing

    The focus of this was to adress some of the issues with the lighting and vegetation from the first release.
    Thus the following areas have undergone changes:
    -fog and lighting
    -grass and ground...
  5. Re: Graphics problem: Tree sprites kick in too soon when scrolling with camera

    Yes, sadly it's an engine limitation that I couldn't overcome as it's hardcoded.
    The problem is that if I set the sprites further the trees will disappear due to their polycount.
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    Re: Javelin Ground Impact Gone?

    They should stil be there, in the projectiles .txt file there should be:
    javelin_impact_ground_set

    Which is described here: descr_effects_impacts
  7. Thread: 2.01 issue

    by alin
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    Re: 2.01 issue

    Closed.
  8. Replies
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    Re: Javelin animation causing crash

    Tell me if this fixes it:
    https://www.dropbox.com/s/hkp8ipgxtb3tnvw/animation_fix.rar?dl=0

    Go to M2TW\mods\EBII\data, and extract it there over the original content.
    But first be sure to backup...
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    Sticky: Re: The EBII Recruitment thread

    Please post or PM some links with some of your work.
  10. Replies
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    Re: Javelin animation causing crash

    What are your install paths and Windows version(32/64bit and XP/7 or 8)?
  11. Replies
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    Sticky: Re: Europa Barbarorum II FAQ

    Yes.
  12. Thread: Javelin Crash

    by alin
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    Re: Javelin Crash

    Duplicate thread:
    http://www.twcenter.net/forums/showthread.php?667257-Javelin-animation-causing-crash

    Closed.
  13. Replies
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    Re: Pritanoi chariot weirdness

    Yes, we made those up:
    http://totalwargamer.co.uk/images/detailed/5/celtic-chariot-2-side.jpg
    http://www.thecollectorsshowcase.com/prods/romans/celtic-chariot.jpg...
  14. Replies
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    Sticky: Re: General impressions

    As a member of the team I must agree with you there, it annoys me as well since it plays too often and it's repeatable.
  15. Replies
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    Sticky: Re: Europa Barbarorum 2.01 released!

    Thank you. Yes, I was the only person involved on the vegetation that also had to work in many other areas.
    Thus, I just didn't have the time to tweak it and review it until after the release.
    ...
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    Sticky: Re: Europa Barbarorum 2.01 released!

    Do those kind of remarks make you feel superior and better?
  17. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Fixed.
  18. Replies
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    Re: Problems with 2.01

    Kull, that seems to be the same behavior we had with the hastati unid info card.
    I have the feeling it's still there for building icons.

    Anubis88 can you try and remember what buildings you...
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    Sticky: Re: Launcher & String and CTD issues(post here)

    The only different thing is the .cfg for it.

    Do you use Steam Pistola Pablo?
  20. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    They're using the left three ones in melee?
  21. Replies
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    Re: Post Your Screenshots

    Thanks guys!


    Nope, using the graphics mod I did for Eb2.
  22. Replies
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    Re: Post Your Screenshots

    Quite a few from my Sweboz campaign:

    http://s28.postimg.org/buj0mdhot/kingdoms_2014_08_19_01_14_01_88.jpg

    http://s28.postimg.org/jn530lya5/kingdoms_2014_08_19_01_14_06_21.jpg
    ...
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    Re: Armour-variation within a unit: A critique

    If this cannot continue in a polite manner I will close this thread, first and final warning.
  24. Replies
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    Sticky: Re: The EBII Recruitment thread

    Thank you for volunteering.
    Will get in touch with you guys.
  25. Replies
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    Re: Armour-variation within a unit: A critique

    All the unit armour variation was concepted by historians and based on actual research, not by guessing.

    For example our most noble indian historian:


    This is the case in many other armies...
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    Re: Armour-variation within a unit: A critique

    No.

    You have to modify the model files.
  27. Replies
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    Sticky: Re: Europa Barbarorum 2.01 released!

    You need an org account for it to work.
  28. Replies
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    Sticky: Re: EB 2.X AI Faction Progression Thread

    Well that's how I play as I don't enjoy fighting for ages against the same factions.
    Also the AI was quite passive at start which made it easier for me.


    It was the one from release day till...
  29. Replies
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    Sticky: Re: EB 2.X AI Faction Progression Thread

    Sweboz, VH/H:

    http://s29.postimg.org/v92qbxw47/swe_265.jpg

    http://s29.postimg.org/dhr3xhgpj/swe_255.jpg

    http://s29.postimg.org/kjkg5xuxj/swe_245.jpg
    ...
  30. Replies
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    Re: Corruption - an issue

    Thanks for the feedback!
  31. Re: *SUBMOD RELEASED* Spartiatai Hoplitai ( Spartan Hoplites ) for the Hellenic Alliance. ( Campaign and Battles )

    I would suggest to add some diversity to the unit(a couple of new helmets, cuirasses, clothing, spears).
    Apart from that nice work!
  32. Thread: Flags

    by alin
    Replies
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    504

    Re: Flags

    Someone will have to make a sub-mod.
    We're busy fixing more critical issues.
  33. Thread: Agema phalangite

    by alin
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    Re: Agema phalangite

    Humm, they were placeholders...
  34. Thread: Flags

    by alin
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    Re: Flags

    Go to:
    descr_banners_new.xml

    Change each entry:
    BuildingMesh="data\banners\no_banner.mesh"

    To:
    BuildingMesh="data\banners\main_spear.mesh"

    Enjoy arcadey banners! :)
  35. Replies
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    Re: Corruption - an issue

    Out of curiosity, what corruption value did everyone find the best?
  36. Thread: Agema phalangite

    by alin
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    Re: Agema phalangite

    Nope, at most new models for the polybian principes.
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    Re: Compatible blood mod

    If you really want more blood then try this.

    Link:
    https://www.dropbox.com/s/bqgurwvfjiqpcs6/blood_mod.rar?dl=0

    Just extract them in the following folder:
    M2TW\mods\EBII\data\overlaytextures...
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    Re: [Fan] EB II - Akhenaton´s Avatar Icons

    Great stuff and don't stop!
  39. Re: [Feedback/Bug-Report/Suggestions @EB2-team] based on Taksashila campaign after 100+ turns

    Removed on purpose, they don't bring something useful(use map) and can ruin some screenshots and immersion.
  40. Replies
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    Re: More constructive criticism

    Then please do a sub-mod and we'll include it, it's trivial, right?
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