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    Re: Descr_Ship.txt

    There is one entry I am interested in... the carrying capacity. That could lead to some interesting things if it works.
    I'm going to play with this and report back. Also want to see if I can add a...
  2. Sticky: Re: Permission Issues to use Warcraft assets in other mods/sub-mods!

    Thanks a lot. :)
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    [Tutorial] Re: Creating a World – Adding a new Faction

    Thanks :) I'm not ready to tackle ambient models yet, but I will definitely check it out when I am. I have a couple tutorials bookmarked for it.
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    [Tutorial] Re: Creating a World – Adding a new Faction

    Thanks for the answer. I am replacing them so far, as I am having a hard time keeping track of which faction name belongs to which faction. Cultures, i would like to replace too, but I am still...
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    [Tutorial] Re: Creating a World – Adding a new Faction

    Yeah... I thought there was a need for one Catholic faction being the Papal state (Mordor in TATW) and then Orthodox and Heretic as a religion assigned to a faction and slave respectively as well. I...
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    [Tutorial] Re: Creating a World – Adding a new Faction

    Doesnt the game require a papal faction using Catholic religion? I know you can edit out the pope and the religion mini game but isnt a papal faction hardcoded?
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    Re: Scripting an attack?

    Delete the boat? Seems simple, but may work.
  8. Re: Spears against swords: Have we been balancing them wrongly?

    Those tips collapse so they look like touches but many have some serious force behind them. In a real fight, a hit may lack any real damage potential, and armour was very effective. In SCA fighting,...
  9. Re: Spears against swords: Have we been balancing them wrongly?

    In my SCA days, a guy who knew how to use a spear or a two handed sword chewed everyone up. It's a surprisingly effective weapon.
  10. Re: UV Map is changed when the model is exported to CAS

    I may be wrong, but I think the .cas exporter for 3dsmax is for character .cas files and not strat ones. Strat models don't seem to like multiple textures and prefer 1 UV map... or at least in my...
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    Re: modeldb question

    Thanks guys. Yeah, I was looking at that as an option. I decided to do a slash job on my roster instead. I realized that I was bloating it anyways and had to kill some darlings.
    I was looking at Ug...
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    Re: Culture/Religion

    From what I have been able to glean, the religions are the cultures, so you simply put a requirement on units for a certain percentage of culture in a region and use normal religious conversion to...
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    modeldb question

    I'm working on a unit list and am approaching the 500 unit limit. I have a few entries, like Generals, which are essentially the same (Stat wise) but will have different game models.

    I know that...
  14. Sticky: Re: Permission Issues to use Warcraft assets in other mods/sub-mods!

    I'm not turning up anything, could you point me to a download link by any chance?
  15. Sticky: Re: Permission Issues to use Warcraft assets in other mods/sub-mods!

    Is there an active link to the original by Eoghan Wolfkin anymore? The one on ModDB was taken down.
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    Re: A few modeling questions...

    Also... High end (Modern) PCs with multiple cores do worse than older PCs for this game. Could this also make the benchmark hard to find.
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    Re: A few modeling questions...

    Good to know. I have a few cities that are around 7-8000 polys, but these are unique cities. most others hover around 2-3000. One mod I looked at had a 15k poly city and about 7 different strat...
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    Re: A few modeling questions...

    Thank you, sir :)
  19. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    Having an invisble strat model fort with an altered resouce that looks like a fort on the same tile.
  20. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    hmm... even invisible forts will revert too then, so the resource trick would not work unless you wanted to make all forts invisible and then still have a tonne of resources chewed up by forts.
  21. Re: Can one create new factions in the M2TW: Kingdoms Campaigns?

    There is an adjustment you need to make in the config file I believe. I haven't tried modding a game folder directly, but in all cases when I see that done, people need to make the IO modification....
  22. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    Yep. So it is possible to put two different faction strat models permanently in the same region?
    Im hoping to make fortified towns and barbarian villages sort of thing that can be garrisoned.
  23. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    Sorry. I undeestand the battle map model in descr_strat. Is there also a way to determine what strat model is then used on the strat map too?

    Apologies for my confusion.
  24. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    Gotcha. So while you can place a specific fort, the towers will just default to region owner?
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    Re: A few modeling questions...

    Hi, I've not had too much luck importing custom models. I'm keeping all Start objects in line with the poly counts of other mods similar items and texture files low.

    How are models sized on the...
  26. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    Perfect, Thanks :)
    Yeah, I abandoned the idea of buildable forts. Permanent is the way to go, especially if they can be faction specific too, I can place some fort/villages and such in strategic or...
  27. Re: Can one create new factions in the M2TW: Kingdoms Campaigns?

    There is a hardcoded limit on the number of factions in the game. You can have 31 including the slave/rebels faction.
    Check out the adfing a faction tutorial for adding more.
  28. Re: Set general religion and general newb questions

    Portraits remain on bribing but any special strat models don't transfer unless you have them set already with that model by level in the bribing faction. So, if you were to bribe Boromir into Dale,...
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    [Tutorial] Re: Creating a World - Named Forts

    That is great. So essentially you can have 38 potential forts and watchtowers?
    That opens up a lot of possibilities. :)
  30. Re: Set general religion and general newb questions

    Damn. I read through that. I was hoping to come up with a way to set religion.
    If you change a region to a different religion at 100% and then put in a building with an insanely high conversion rate...
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    [Tutorial] Re: Creating a World - Named Forts

    I had considered that. I was unsure if using them may trigger some religion issues. I am trying to avoid having to deal with agent converting to religion and using only buildings. was thinking of...
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    [Tutorial] Re: Creating a World - Named Forts

    Yeah I read about that. The princess scenario for named forts I believe? Your solution on that thread is where I got the idea to scan for them if they die... Also where I got the idea to turn them...
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    [Tutorial] Re: Creating a World - Named Forts

    Lol! Saw a test script to check if a character is alive and then ressurect them if they arent. Probably tey and use that.
    I mean... If people really want to assasinate statues and world trees... Why...
  34. Set general religion and general newb questions

    I read a few days ago about setting a General's religion upon spawn. I was hoping to use it for a portrait implementation for different races. Basically. I cut up the portraits in a culture into 10...
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    [Tutorial] Re: Creating a World - Named Forts

    That's cool. Been playing with converting princesses into strat objects. freezing the AI may make much of the problems with it go away.
    I'm hoping to use a Princess (Or ship) as a settlement model...
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    [Tutorial] Re: Creating a World - Named Forts

    Out of curiosity... is there a way to change the princesses ownership to prevent her being bumped out? Use a script to sccan for faction and set her to yours? That sort of thing?

    I guess you...
  37. [Tutorial] Re: How to add strat map character levels & change battle models

    That is really good to know. I just scoured a couple posts looking for info on that. I am assuming there is a way to make characters unbribable. At the very least jack up each special character's...
  38. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    Hello, I am curious about how this works... Is it a hard limit on 1 fort model per culture, or is there a possibility of faction variants? I think I am reading that faction variants are not cas...
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    Re: Racial Generals

    Meh... Two women can adopt. Who am I to judge. ;)
  40. Re: Secret Forest Trails v1.3 - for Elves in Mirkwood [TATW 3.2] - 28-Oct-2014: new gate models

    Awesome. Sea level mountain paths could work. Bypass mountain ranges and all. I'm okay with only player controlled factions getting waygates. It may give an advantage to the players, but standard...
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