Yes- Fairly simple in fact. Go to SteamApps-->Common-->Med2--->mods--->(the folder you're using for dac)-->data, then find the export_descr_ancillaries.txt file. You MUST open with Notepad++, editing...
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Yes- Fairly simple in fact. Go to SteamApps-->Common-->Med2--->mods--->(the folder you're using for dac)-->data, then find the export_descr_ancillaries.txt file. You MUST open with Notepad++, editing...
It shouldn't disappear, in theory you could have multiple civil wars.
You can also adjust both during the campaign by going to game settings in the esc menu.
I love the diversity of the Seleucids, but I'd have to say Parthia takes the cake.
There are some mods which slow the climate change effect. It's kind of lame how it happens everywhere, all at once.
Sassanids are a nice easy one. But if you want to try a horde, then I'll agree with what everyone else has been saying and suggest Ostrogoths/Visigoths
If you find something like this please post it here, that would look amazing
Nice guide, thanks!
Campaign DLC's that take place in a different time period than the grand campaign will NOT add their units to the grand campaign (for the most part).
A bit scared to see how Trolls will balance into a system where units auto-replenish, you guys have quite the difficult job on your hands
As far as I know, this wasn't introduced until Attila, but I could be wrong
Wow, fixing bugs I never even noticed. Very nice
This battle AI system works on a bunch of mods, should easily work on Kingdoms for you :)
Not an expert on this specific mod, but almost always mods will work if you download as usual, then go to SteamApps-->med2-->mods and install the files there.
Honestly the diplomacy is so frustrating. Hmm a trade agreement that would make the ai 300 per turn and the player 100 per turn? NAH.
Cant wait for this :D
Might be worth downloading NTW again to try this :D
Change either the first number in stat_health or any of the 3 numbers in stat_pri_armor. They represent, in order, Armor, Defense, Shield Value
Can you explain this a little more?
Some mods can, some can't. In general, the bigger the mod, the less likely it will be save-game compatible. You can make games more challenging by doing achievements such as "This is Total War"
Too bad RII characters die before they can be developed :P
The unit icons were one of my big gripes with RII. Looks good!
Nice mod, although some of the heavies/elites look very light on armor. I admit I don't know much about these guys historically though, so perhaps this fits with your knowledge/research?
Would be neat to see like 3 YPT with a mod that featured an ancient Rome through Late Medieval timeframe
They have been updating it frequently lately, including a "release_candidate" file which, for a long time, sat untouched.
https://steamdb.info/app/227520/history/
Are you looking to do this just to play the unmodded game, or to mod the game and make these units more available?