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  1. Replies
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    Hey again, here's Mannfred's variantmeshdefinition, is this what you mean?
    https://i.imgur.com/y0amyT8.png
    Here's the difference between vanilla Mannfred and Mannfred after extracting the texture,...
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    Here's the original rigidmodelv2 file in rusty, I haven't touched it
    https://i.imgur.com/vuryMNA.png
    Here's a pic of the Mannfred without my texture mod (actually I have other mods in this...
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    No luck there, this time I extracted the original dds file, opened it in gimp, made absolutely no changes at all, exported it with BC3 and generate mipmaps, and repackaged as a new mod. Still the...
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    Hey, thanks for your time. So, below are the stages I went through - extracted the dds files, edited just the diffuse in gimp, saved with DXT and generate mipmaps options, packaged in rusty, enabled...
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    I'm having trouble with the mipmaps issue (the white lines graphical glitch) after retexturing. I extracted the Mannfred body textures using rpfm, opened the diffuse in the latest Gimp, used free...
  6. Re: Automatically giving Legendary Lords quest items (as the AI gets)?

    No luck, unfortunately. I've tried deleting the mod entirely, importing both files from the CA packs using PFM, solely changing the Reikland Runefang rank so that it triggers at level 2, and get the...
  7. Re: Automatically giving Legendary Lords quest items (as the AI gets)?

    Thanks for your reply. No luck, unfortunately. Setting the Reikland Runefang to rank 1 (which unlocks it at level 2) or rank 2 (unlocks at level 3) in the normal character_skills_table and setting...
  8. Re: Automatically giving Legendary Lords quest items (as the AI gets)?

    Hi larynja, thanks for the reply. I have tried editing the script to look like this:

    if context:character():faction():is_human() then
    -- save the quest name in order to not issue it...
  9. Automatically giving Legendary Lords quest items (as the AI gets)?

    I've been messing around with wh_quests.lua in the main campaign script folder and character_skills_tables in the db to try and give the human player their Legendary lord items as soon as the Lord...
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    Re: PC Gamer UK Kingdoms Review

    Huh? Why would America get it in December?
  11. Re: Kingdoms Information Thread - All info on the upcoming expansion here!

    Sounds good, thanks Caliban!

    I'm not really sure I understood what was meant when C remarked upon how modding Kingdoms stuff into the grand campaign (from vanilla M2) would work. I'm guessing we'd...
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    Re: PC Gamer UK Kingdoms Review

    If I remember right PC Gamer only review games that have gone Gold (some sites/magazines will review late beta copies to snap a review quicker) so it must be very soon. Amazon.co.uk says 31st August,...
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    Re: PC Gamer UK Kingdoms Review

    I'm not that bothered about a demo. It would only be a couple of historical battles and the gameplay isn't likely to have changed radically...
  14. Re: Murmurs from the future - TW5 Rumours [aka 'Oh...my...dear...GOD!']

    It could still sell very well, since the Medieval era is possibly the safest and most popular timeframe for a strat game to be set in. But I for one would be disappointed if CA really are just going...
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    Re: Custom Unit Models

    You should probably ask in the Skins, Models and Animation subforum.
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    Sticky: Re: Looking for A REAL BIG MOD!

    I don't think re-emergent factions are possible. Somebody said that shadow factions might still work from Barbarian Invasian (the scripting used to create the two Roman Rebels factions), which I...
  17. Re: Kingdoms Information Thread - All info on the upcoming expansion here!

    Maybe it's just my eyes, but was Saladin a big fat lard-arse in real life? Because that's how his campaign model in the video looked :O.

    Reusing the old early general battle model for Richard was...
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    Re: Sieges and last stands.

    I think castles should be a 'bloody hard fight' though. If the siege system was reworked to be more like reality, where it was more likely the castle was surrendered due to negotiation, and we were...
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    Re: Kingdoms Dev QA at .com

    You'd think that people would be above nationalistic wang-duelling over battles that are several hundred years old. Apparently not.
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    Re: Trainers for 1.2?

    My experience with trainers is that they considerably increase the risk of causing ctds, corrupting saves etc.
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    Re: Did anyone else read this?

    It's does sound like it'll be a bit more difficult, but I can't think of a better system that wouldn't clog up the interface. As long as clicking on any unit works as normal that's fine. The best...
  22. Re: Does anyone think there's a "western" bias in MTWII?

    I: A perfectly valid point. Yet the Eastern factions are incapable of garnering the level of interest the vast majority of CA's audience would hold for knights in shining armour, badass tank-like...
  23. Re: RTW and MTW2 traits and retinues are excessive and pointless?

    Except that you can't 'run down and butcher' anyone, I'm afraid. Routers are captured, not killed. I can see your point, but it's further weakened by the fact that there's nothing stopping you...
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    Poll: Re: Should women be depicted as soldiers in MTWII?

    No 'wimmin units, but I have no problem with a female general (e.g. for Queens or Joan D'Acre).
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    Re: Medieval 2: Kingdoms - Expansion Revealed

    It looks like a guy in a robe. So, pretty much any generic religious character.



    Or a wizard.
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    Re: Medieval 2: Kingdoms - Expansion Revealed

    Where the holy hamburgers did you get the idea that the Perkunas dudes are supposed to be satanists?!
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    Re: Medieval 2: Kingdoms - Expansion Revealed

    It appears those barrels from earlier screenies are like...incendiary cluster bombs?!

    It's a shame there don't appear to be any unique models for the faction leaders/characters. Maybe they'll add...
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    Re: Medieval 2: Kingdoms - Expansion Revealed

    Teutonic campaign trailer is up at gametrailers - in HD: http://www.gametrailers.com/player.php?id=20533&type=wmv

    Yessssss
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    Re: JUST CHARGE ALREADY!

    I wouldn't mind so much if cavalry wasn't as easy to use as in RTW, but the fact is, even a vaguely disorganized (and I'm not talking about where I've warped the unit around so much the charge would...
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    Re: JUST CHARGE ALREADY!

    In other words, to get a unit to perform a full cavalry charge you must:

    A: Micromanage their position

    B: Micromanage their formation

    C: Micromanage the walk/run/one-click nonsense

    D:...
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    Re: CTD with IBFD 7 and with the 7.03 patch too

    I never seem to get those CTD's, although I had to stop playing because the game mysteriously crashes at the exact same date upon ending a turn (regardless of faction). Unfortunately I can't remember...
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    Re: Would expansion pack be unplayable?

    Hmm, if you're having trouble on very low it sounds like an upgrade might be in order, I'm afraid. I guess the only thing you can do is autoresolve reinforcement battles (assuming CA don't disable it...
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    Re: Medieval 2: Kingdoms - Expansion Revealed

    I'm pretty sure the expansion will just be four seperate mini-campaigns. It's unlikely CA will add the new factions into the original grand campaign, though you can probably expect it to be modded in...
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    Re: Would expansion pack be unplayable?

    If I expected to regularly fight battles of this size I'd be happy to turn down the unit size, which can really boost performance. Considering it'll likely only occur during the occasional siege...
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    Re: Medieval 2: Kingdoms - Expansion Revealed

    I just noticed the wikipedia entry for Kingdoms claims that there will be "9 new agent types" with no citation for this claim. A mistake, surely?
  36. Re: why CA not make women general like joan of arc?

    I'd rather have a general increase in the potential role female characters can play - there may have been a limited number of female fighters but what about scheming Queens, Princesses etc. who would...
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    Re: M2: TW - Addiction with Symbol

    I believe knights used to pimp out their horses with it to make them go faster.
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    Re: island defense exploit?

    I agree. I've never once found every part of an island filled up by the AI, and the only time it could work in my favour would be if I intentionally did so.
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    Re: funny battlefield in bosnia

    Happens a fair bit in Vanilla, though Big Map I suppose could exacerbate it. Only specific place I can think of right now is the area beneath the volcano/mountain right next to palermo.
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    Re: Any way to make family memeber "immortal"?

    An alternative method, which I use for all my campaigns so as to create more notable characters on the strat map, is to edit the values such as the max 'death', 'retirement', 'disgrace' etc. values...
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