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  1. Re: Defensores Romanum: total Roman reskin + new units

    what a good reskin, btw do you use any model from other mod or made all by yourself?
    rep +
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    Re: Did the Nemean lion, 573BC, really exist?

    i know it sounds plain fool.

    but in my opinion, people back then not really good with their creativity and imagination than people nowadays.
    when the mind is more simple, and so with th...
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    Re: Age of Empires

    indeed that is a problem too, since such self entitlement just making another dispute over definition. making thing more meticulous.
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    Re: Did the Nemean lion, 573BC, really exist?

    yes thank you, thats it a good source.

    and the question is are men really stand a chance against big cat with bare hand?
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    Re: Did the Nemean lion, 573BC, really exist?

    yes that is the closest thing we can get to the source of myth.

    however it must be few in number that make the native population enstrange by it and make the terror effect bigger.
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    Re: Globalization and the threats it represents

    First i apologize for my bad english, forgive me for that.
    Second i apologize for distraction i made in this thread that may disturb all in discussion/debate.


    I only want to share some of my...
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    Re: Did the Nemean lion, 573BC, really exist?

    Perhaps and i hope nemean lion did exist, perhaps an another extinct and unknown species from felidae family branches, far cousin of current lion, carnivorous cat club.
    it would be exciting.
    as...
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    by the way in my opinion there is need, a verry...

    by the way in my opinion there is need, a verry essential one to clearly define what is the meaning "empire", "goverment", "political entities", etc, etc scrutinize, categorize it and we get a narrow...
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    Re: Turkey provokes christianity by reading the Quaran in Agia Sofia

    15 longest uninterrupted empires in history



    Empire of Japan: minimum 1743 years to date (see above)
    Byzantine Empire: 874 years (uninterrupted from 330 to 1204)
    Holy Roman Empire: 844...
  10. Re: Turkey provokes christianity by reading the Quaran in Agia Sofia

    hard for me to understand, many greek put heavy emphasis on their christian era. Yes it is long era where their ancestor live.
    But greece is old civ with the classical age at their finest, became an...
  11. Re: Turkey provokes christianity by reading the Quaran in Agia Sofia

    In my opinion, "remove the christ" is simply another word for modernization, in the way of thinking instead being superstitious.
    Is not just "hey we got plane, we got android, we got hi-tech...
  12. Re: Turkey provokes christianity by reading the Quaran in Agia Sofia

    the notion is greek people or at least the greek christian world is "lost" and their land , monument, their religion,pride all lost and humiliated.
    their rich plundered, and their boys abducted....
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    Re: Medieval Kingdoms Total War: November Update

    these modder just great, can't wait for the campaign.
    CA just should employ men like them..
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    Re: [Download & Installation] Divide et Impera - Download link - 1.1e3 (Updated Feb 5 Crash Fix!)

    what is the best mod?
    Dei from steam with 6 parts or from twcenter with only 2 file rar?
    i confused.
  15. Re: Kaziel's Romans * VERSION 4.5 * (UPDATED: 17/09/2014) * Currently BUGGED *

    stop your annoying spam!

    no just kidding :D
    you should make a new thread and ask admin to get sticky.

    thanks for the info, i can continue my playing after update.

    +rep for you
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    Sticky: Re: {DIK} Discussion

    hurah!!
    santa neadal is coming to town!!
    cannot wait to play as papist.

    just sad m2tw is old game and many people abandoned it, just if this mod developed earlier i'm sure your thread is...
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    Sticky: Re: {DIK}Discussion

    it seems he talk about vanilla music. if you didnt alter the music so its using vanila one.
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    Sticky: Re: {DIK} Sreenshots

    aha your pikes should rape the turks!!
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    Re: English Translation

    damn you just like achiles.

    you doing this mod by yourself?

    if yes then you're really an insane maestro.
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    Sticky: Re: {DIK}Discussion

    hei neadal i love your work on this mod and your time frame, this history event is one of my favourite.

    i hope the best for this mod, i hope you can find some new model and new skin.

    good luck...
  21. Thread: PATCH 1.1 LOG

    by lodewijk
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    Re: PATCH 1.1 LOG

    we are not complaining, we are shouting and supporting rhaymo.... he promise that 1% is a short release time
  22. Thread: PATCH 1.1 LOG

    by lodewijk
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    Re: PATCH 1.1 LOG

    IN RHAYMO WE TRUST!!

    give us, our 1% hahaha
  23. Thread: BC diplomacy

    by lodewijk
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    Re: BC diplomacy

    yes, totally agreed.

    vasalss and protectorates should more usefull and more valuable.
  24. Thread: PATCH 1.1 LOG

    by lodewijk
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    61,795

    Re: PATCH 1.1 LOG

    still waiting for the patch.... in the corner of a dark room, sit and tremble on my knees.....wait for the patch....
  25. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    hey mate sorry i have no time enough for online.
    yes all of change is great, i like it !
  26. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    alright its more than clear. good job is done here. +rep

    btw how about byz? if you forget about their upgrade no prob, let me see by myself cause i'll try it tonight
  27. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    wow! this is so interesting! i hope that someone made it, as i likely to back go to play KGCM which have vanilla atmosphere.

    btw what it is meant?
    "Older units are phased out when building new...
  28. Re: Stainless Steel Byzantine Empire Model Replacement

    you must get the vanilla model, texture, mesh and attachment texture.
    so you must unpack the file
    and put all the purple unit one by one manually on SS 6.4

    its somewhat a messy job for who have...
  29. Re: De Sanquine Sanctorum: (blood of the consecrated) a polished and refined crusades campaign from Kingdoms

    hey sir druvatar, just advice instead using attachment you can upload image at tinypic or imageshack. (i prefer tinypic personally)

    http://tinypic.com/
    https://imageshack.com/

    make an account,...
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    Re: I want to play this mod please help me.

    as far as i know is no.

    you must edit them manually.

    its just simple work btw. open with notepad, go to edit and use "find" and you can search what do you want to edit e.g "paved_roads",...
  31. Re: The mystery of the missing reinforcement portrait solved

    thats true! :D
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    Re: I want to play this mod please help me.

    just "AREA" mate.
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    Re: RR/RC for Broken Crescent - RELEASED

    seems it doesnt mate, afaik that submod made changes of edb
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    Re: Country names!!!

    thats historical name and the dev want to make the mod with "strong historic atmosphere" , although you can change it by yourself.

    1. open google and search " how to change faction name m2tw" or...
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    Re: I want to play this mod please help me.

    please i never know such a thing by myself, its always came from many chivalrious senior or expert modeler from here, our lovely forum.
    and you must check mod folder by yourself and accostum...
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    Re: I want to play this mod please help me.

    i thought you already visit and comment at this thread?
    didnt you?

    here, click beneath the"Attached Files"

    http://www.twcenter.net/forums/showthread.php?322055-AOR-Remover
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    Re: campain is way too easy..?

    its a submod, you can check that submod thread at the top of BC forum mate.
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    Re: campain is way too easy..?

    i have tried it. a nice work geofrey!
  39. Thread: AOR Remover

    by lodewijk
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    Re: AOR Remover

    In export_descr_buildings.txt file, the recruitment pool lines for units has a format like this example:


    Code:
    recruit_pool "Town Militia" 1 0.5 2 0 requires factions { Normans,...
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    Re: I want to play this mod please help me.

    In export_descr_buildings.txt file, the recruitment pool lines for units has a format like this example:


    Code:
    recruit_pool "Town Militia" 1 0.5 2 0 requires factions { Normans,...
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