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  1. Re: Former Rome Total Realism and Roma Surrectum members, post here!

    Hello to everyone. I know or have heard of most of you. Just a little history. I got involved with RTW in 2006-7 or so...long time ago, and have loved the game ever since. Had no intention of ever...
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    Re: Hello to all. :)

    Thank you Saul. :)
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    Hello to all. :)

    Just got my PC fixed finally...well, had to replace most of it.....and got RTW-Remastered installed. I want to have a look at the new mod, but unfortunately I just can't find where the instructions...
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    Re: Roma Surrectum 3 download link is dead.

    Thank you Saul. :)
  5. Re: Editing/Addding Units With No Modding Experience ?

    In answer to your first question, RS used every single unit slot, and the means for getting all the units to work was very complicated. If you have no experience, it would honestly be very easy to...
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    Re: No velites in Roman Client states (RS 2.6)

    Sorry, I don't exactly understand what you said, or meant by 'the reference'?
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    Re: Polybian Infantry Cohort claim source?

    I would answer your question in detail...if I could...but I suffered a hard drive meltdown a while back and lost all my resource material and historical data. Now, I'm having a hard time finding that...
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    Sticky: Re: RS2.6\RSIII questions & answers

    I'm afraid they can't be re-enabled. They were removed completely from the game in order to get all the new buildings in (along with a lot of other original buildings that were poor or unnecessary).
  9. Thread: Reshade in RTW

    by dvk901
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    Re: Reshade in RTW

    Neat. Still some old tricks for the old girl. :)
  10. Re: Anyone interested in forming a new mod-porting team for Rome Remastered?

    The limits of the original RTW engine severely restricted a number of things we wanted to do. The major one would be the number of factions. You'll note that in RS3 you have the ability to play...
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    Re: Marian Numbered Legions Problem ?

    You are correct. There are 12.
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    Re: Roma Surrectum Remastered?

    I was shocked when all of a sudden one day I saw a video on YouTube explaining the news that Rome Total War had been re-mastered. My first thought was, "Thanks, but we wanted that about 8 or 9 years...
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    Sticky: Re: RS2.6\RSIII questions & answers

    I'm sorry for my absence....I've just had a boatload of real life issues going on, and it's been hard for me to even think about this much. Problem is if I allow myself to get immersed in this, it's...
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    Sticky: Re: RSIII problems and bugs

    I have been playing a very long campaign in RS myself to sort of search out issues with cities, and I have been correcting them as I go along. Both Syracuse and Sparta were quite a problem....why I...
  15. Re: rome total war gameplay idea - add agents to battles

    The main reason is simple...RTW won't allow it. Agents are very limited, and hard coded to do only what they do. Sorry.
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    Re: How to change unit speed

    Two files control unit speeds on the battle map. This one:

    descr_battle_map_movement_modifiers.txt

    Although this file will change ALL units, not just a particular one.

    In this file:
    ...
  17. Re: Game self minimising? Not crashing, minimising

    These are my settings:

    STRATEGY_RESOLUTION:1920x1080
    STRATEGY_MAX_RESOLUTION:2048x1536
    STRATEGY_32_BIT:TRUE
    BATTLE_RESOLUTION:1920x1080
    BATTLE_MAX_RESOLUTION:2048x1536

    I've never had issue...
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    Re: Instant crash after pressing end turn button.

    I feel for anyone who has lost a hard fought campaign such as yours. There are so many things that could've caused this that it's beyond my ability to offer a fix....but I can offer some good advice...
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    Sticky: Re: RSIII problems and bugs

    I checked this out, and can find nothing wrong. The file is there where it should be. Has to be a bug in something.



    As my friend ur-Lord Tedric points out, if you are playing 4-turns per year,...
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    Sticky: Re: RSIII pictures and postive comments....

    Yup, we used all 500 unit slots allowed.
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    Re: stacking recruits_exp_bonus

    Unit experience for the player is, by and large, gained in battle, not given in buildings. We designed it that way.
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    Sticky: Re: RSIII problems and bugs

    RTW has a memory leak that will, over time, cause RTW (and any mod) to crash. So play no more than a couple hours....save, exit RTW, and then reload. I've never had any issues doing this.



    I've...
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    Sticky: Re: RSIII problems and bugs

    These errors suggest that a model texture is missing....and indicate a faulty install.



    Hmmm....I cannot explain this error. All of the code is right, and there IS a 'Roman Legionary' unit...
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    Sticky: Re: RSIII problems and bugs

    I know of no situation that would cause that. Did you change the vegetation quality? Because that will cause CTD's.



    Make sure that the 'Aero' feature is Windows is disabled...that can cause...
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    Sticky: Re: RSIII problems and bugs

    I am aware that there are a few issues with pathfinding....believe me when I say that I tested ALL of these settlements vigorously while I was building them, and only missed one MAJOR blunder that is...
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    Sticky: Re: RS2.6\RSIII questions & answers

    I checked both the Seleucid and Macedon campaigns and there is no difference in the requirements for the barracks and the smith buildings. I really can't explain why one would work (2.5), and the...
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    Sticky: Re: RSIII problems and bugs

    There are other requirements for these than just weapons metal import.....namely, the presence of mineral resources like iron, copper, etc....or weapons metals, in the region. I've looked at the...
  28. Re: Roma Surrectum 3 CTD During Battle Loading Screen

    The most likely cause for this is that you chose to use High Resolution Vegetation in the Launcher. Just re-install RSIII right over the top of everything and that should fix it. Then don't choose...
  29. Re: 'Fewer Stacks, Shorter Battles' in 'IMPORTANT_STUFF'

    Yes, hwatever folders appear, those only apply to those campaigns.
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    Sticky: Re: what is effect of +20 weapon, when it build roman fortress

    Those bonuses affect how the Romans progress through the reforms. Altering them will mess up Roman recruitment. :)
  31. Re: 'Fewer Stacks, Shorter Battles' in 'IMPORTANT_STUFF'

    Well, it's a little complicated, but not that hard. If the campaign you want to play has an EDU.txt in it, then you need to copy the appropriate one from those folders. If the campaign you want to...
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    Re: Need help with installation

    If you installed your clean copy of RTW into "C:\RTW", then you must also install RSIII into that SAME folder. Installing into C:\RTW\RSIII will result in an error.
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    Re: Link on MEGA not working

    Yup, I tested it too. Both the RS25 and RSIII limks work fine.
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    Sticky: Re: RSIII problems and bugs

    The rebellion is already optional...so it doesn't need changing. The Barbarians are aggressive because, well, they were historically.
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    Sticky: Re: RSIII problems and bugs

    Can you tell me which climate this occurs in..or at least give me an idea where on the map this occurs, and I'll have a look.
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    Sticky: Re: RSIII problems and bugs

    Almost all textures in the original RTW were either 64x64, 128x128 or 256x256. Almost all in RSIII are 512x512...so there's no way this could look like Vanilla, because even at 512x512 these are high...
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    Re: Old loading screens?

    The loading screens were changed because Quintillius contributed them along with many UI changes that I liked...in particular because they gave the player something to read in place of the quotes,...
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    Sticky: Re: RSIII problems and bugs

    Very good! Almost exactly the way I save. :)
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    Sticky: Re: RSIII problems and bugs

    I cannot emphasize enpugh how important it is to save, save, and save again. And I don't mean saving to the SAME save file...I mean creating new ones every time. RTW has a nasty penchant for...
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    Sticky: Re: RS2.6\RSIII questions & answers

    The fact that Hannibal leaves for Spain, or the Cimbri armies just go back to Germany is a 'twist' in RTW caused by AI factions normally trying to protect their regions or expand in a 'sequential'...
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