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    Sticky: Re: One Ruler on Earth: FAQ / Q&A

    The workaround essentially converts forts into settlements, with their own income, population, tax rates, and buildings. With that in mind, here's our current region distribution (subject to change...
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    Sticky: Re: One Ruler on Earth: FAQ / Q&A

    The campaign map isn't game-ready yet, but here's what our terrain map looks like:
    https://cdn.discordapp.com/attachments/591111038234132492/1132706780401639575/oreomap_rescale.png

    "I'll explode...
  3. Sticky: Faction Preview: Rajahnate of Hoysala

    https://media.moddb.com/images/mods/1/47/46846/hoysalapromo.png

    The Tiger Slayers

    A major hub for the spice trade along with the maritime Silk Road between the Middle East and China, Hoysala...
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    Falcom submod

    Hey everyone, just wanted to announce that the Falcom submod I was working on now has a hosted mod forum, so any updates will be posted there. It'll be easier to organize everything and hopefully it...
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    Sticky: Re: One Ruler on Earth: FAQ / Q&A

    Reserved (just in case)
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    Sticky: One Ruler on Earth: FAQ / Q&A

    FAQ:
    Q: The campaign is all crashy and buggy and weird and stuff. Why?
    A: It isn't ready yet; the map is being made from scratch. There will be a big announcement when it's playable.

    Q: Why...
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    Sticky: One Ruler on Earth: Credits

    https://www.twcenter.net/forums/attachment.php?attachmentid=369310&d=1691774419


    Mod Team:
    -Metal.Pigeon: Mod leader, unit modeler, UI art
    -TheVarangian: Campaign mapper
    -Voxhales: Campaign &...
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    Sticky: One Ruler on Earth: Mod Overview

    https://www.twcenter.net/forums/attachment.php?attachmentid=369310&d=1691774419

    "Just as there is but one lord in Heaven, there ought to be but one ruler on Earth."
    -Tamerlane


    One Ruler on...
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    Re: Submod for Falcom Total War 3 [WIP]

    Work is still underway. Here's a few pics of new unit models for Hoysala:...
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    Re: Submod for Falcom Total War 3 [WIP]

    Just some proof that I'm still alive:
    https://media.moddb.com/images/mods/1/47/46846/fidaiyin.png
    https://media.moddb.com/images/mods/1/47/46846/thaqlah.png...
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    Re: Submod for Falcom Total War 3 [WIP]

    I uploaded a new version of the mod at ModDB.
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    Re: Submod for Falcom Total War 3 [WIP]

    Here's a rough mock-up of the campaign map, though it is slightly outdated; Denmark was since replaced by Hoysala (thanks to TheHolyPilgrim):...
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    Re: Submod for Falcom Total War 3 [WIP]

    Thanks for taking interest in my mod, and also sorry for not posting any updates here for like a year. It's just too hard to organize everything on a single thread, so I've been using ModDB instead....
  14. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Interestingly, you can initiate diplomacy without sending a diplomat during Papal elections, so it might be cool for that to be a feature at all times (and for all factions).

    Allowing the same...
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    Re: Submod for Falcom Total War 3 [WIP]

    Last build of 2021 available for download here.

    Brief changelog:
    New factions:-Sultanate of Rum

    Unit changes:
    -Lots of new units for many factions.
    -Replaced French Ribauds with the more...
  16. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Would it be possible to enable AI-controlled armies in multiplayer? It's such a bizarre omission from MTW2 that was present in RTW.
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    Re: Submod for Falcom Total War 3 [WIP]

    Still alive! Here's a pic of some Luceran archers, which will be available to the Holy Roman Empire:
    https://media.moddb.com/images/mods/1/47/46846/Luceran_archers.png
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    Re: Submod for Falcom Total War 3 [WIP]

    I uploaded a new build which you can find here (as well as on ModDB). Here's a brief changelog:
    New factions:
    -The Songhai Empire
    -Kingdom of Ethiopia
    -Kingdom of Poland (WIP)
    -The Great Jin...
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    Re: Submod for Falcom Total War 3 [WIP]

    It's been going well! I'm going to be honest and say that I haven't posted much progress here on TWC (I have really bad timing with it going down when I update the ModDB page), but we're still moving...
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    Re: Submod for Falcom Total War 3 [WIP]

    The Romans got a makeover, as well as quite a few new units. Here's their new roster:
    Levied Infantry: This model will probably be updated eventually....
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    Re: Submod for Falcom Total War 3 [WIP]

    Been a while, hasn't it? Here's a peek at the Ethiopians. Like the other African factions, they specialize in light troops and skirmishing. They are the only African faction with longbowmen, although...
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    Re: Submod for Falcom Total War 3 [WIP]

    Fur den Kaiser!

    https://steamuserimages-a.akamaihd.net/ugc/1651092028041273808/C1D80E8D0CEE308AFCA4536819E2D3A09172C43F/...
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    Re: Submod for Falcom Total War 3 [WIP]

    If the vanilla splash screen is displayed, it's not installed correctly. The mod has a custom splash screen that looks like this:...
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    Re: Submod for Falcom Total War 3 [WIP]

    I'll just leave this here for you all to enjoy...

    https://media.moddb.com/images/mods/1/47/46846/French_Serjeants.png
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    Re: Submod for Falcom Total War 3 [WIP]

    A new build is up; standalone and still without a functional campaign. It's mostly being released for development purposes, but some of you might be interested in checking it out. Here it is. Quick...
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    Re: Submod for Falcom Total War 3 [WIP]

    I didn't make the mod, so I can't really add it to the site without breaking some rules. I can add a link to the Falcom sub-forum on my page, though.
  27. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Time to add a suggestion: allowing surnames to be displayed before the given name would be nice for Asian factions. I'm working on a world map mod, and the character names for Vietnam, China, Korea,...
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    Re: Submod for Falcom Total War 3 [WIP]

    Maybe. I started work on this before his submod was released, and I don't think I'll replace already existing units with units from the submod (like the Europeans), but I might for the factions that...
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    Re: Submod for Falcom Total War 3 [WIP]

    Sadly, not yet. They'll probably be one of the last factions to be completed, but I promise they'll have a more unique roster than in vanilla.

    Persia is here, courtesy of kingman1337 and...
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    Re: Weapons in Milkshape

    I'm going to assume that you're talking about archers that have shields on their backs when they shoot, then take them off in melee. That's pretty simple. You'll want to use "shieldactive0" for the...
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    Messed up animations

    Hi all! I added an elephant archer skeleton for use in a mod I'm working on and it works perfectly fine, but implementing it somehow broke the halberd animations even though I didn't touch them....
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    Re: Submod for Falcom Total War 3 [WIP]

    Right now, they are actually wearing the same hats as the ashigaru (just smaller on the X-axis and longer on the Y-axis) and their models are a mix of the ashigaru and samurai. When more factions are...
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    Re: Submod for Falcom Total War 3 [WIP]

    I'm still hard at work. Hopefully at this rate, it'll be done by 2048.

    Here's a quick peek at Novgorod. They're a pretty balanced faction all around without any glaring strengths or weaknesses....
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    Re: Submod for Falcom Total War 3 [WIP]

    A new standalone build was uploaded, mostly for development's sakes. There isn't as much new content to play around with, but I do hope someone has a look. Here it is.

    Changelog:
    -Various balance...
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    Re: Submod for Falcom Total War 3 [WIP]

    Thanks, mate. We're still slowly trudging along here.

    I have been watching that project very closely, and there are plans to add more religions. Here's the currently planned list, if anyone's...
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    Re: Plus Ultra (A better Americas campaign)

    I'm not sure how I didn't see this mod sooner, since I'm part of the C&E team (unit modeling/roster development), but nice work so far! I do have some suggestions regarding unit rosters though.
    ...
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    Re: Submod for Falcom Total War 3 [WIP]

    Well, it's been a while since the last preview, so here's a peek at the Moors. They've received quite a bit of special attention (more than I anticipated anyway) and aren't 100% finished yet, but...
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    Re: Submod for Falcom Total War 3 [WIP]

    Thanks, all. I haven't done too much as of late because most of my "modding" is just organizing internal stuff like unit names. In doing so, I found out that only 233 unit spots were used and most of...
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    Re: Submod for Falcom Total War 3 [WIP]

    The current faction list on TWC is probably a bit out of date, since I've not been very diligent when it comes to editing it. Here's what's planned:
    Europe
    -Kingdom of England
    -Kingdom of France...
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    Re: Submod for Falcom Total War 3 [WIP]

    I can't really give a real ETA for the first campaign release, since I'll probably let you all down by not having it ready. That would also make me feel bad.

    Right now, 17 of the 30 factions are...
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