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  1. Re: Why is "Land Units" red and non-editable? & 1 other question.

    Thank you very much for the help
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    Re: Switching General models

    No that would change the armour for the entire culture, I don't want to do that. I want to give a specific faction the general models from another culture.
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    Switching General models

    Hello Everyone,

    I need help with an issue.

    Lets say I am playing a game using Parthia, lets say I wanted all my generals to have the Spartan general model so that they would appear with the...
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    Switching General models

    Hello Everyone,

    I need help with an issue.

    Lets say I am playing a game using Parthia, lets say I wanted all my generals to have the Spartan general model so that they would appear with the...
  5. [Tutorial] Re: How to edit unit sizes in Rome II total war (number of men per unit)

    You must make sure that the number of guyz is equal to the number of horses!



    You must make sure that all unit numbers in the main_units_table file is 240 units.
  6. [Tutorial] Re: How to change the number of turns per year in Rome II total war

    Hello Guyz,

    It reverts back to 1 because it is being done in the start.pos I've figured out that if it was changed in the save file as soon as you begin a new campaign then it will not revert...
  7. Re: Swapping officer in general unit

    Yes i am looking for the same thing too. I want to make my generals look different, lets say like using Spartan looking generals instead of eastern looking generals. anyone know how?
  8. Re: Unwinnable situation or do I suddenly just suck at TW after 13 years?

    Hello My friend,

    I can feel your pain there. I started playing the game and felt like this game is nothing but agent warfare. completely ridiculous!! I didn't buy the damn game to play Assassins...
  9. Re: PERFORMANCE BOOST.... i5, processors

    Unfortunatly for me this didn't do anything <='(
  10. Re: PERFORMANCE BOOST.... i5,i7 processors

    Judging by all the comments i read on here, this sounds like it really does work. Can't wait to try it when I go home.
  11. Re: How to change the number of turns per year in Rome II total war

    No it is not because the change is to the startpos file which tells your game how to start. Yes thanks for the links. And for those who would like to mod it to their own preferences we have this...
  12. Re: How to change the number of turns per year in Rome II total war

    Correct. This will not affect your research or build time as both these are per turn and have nothing to do with the time scale you are using. Nothing to worry about with making the changes to turns...
  13. How to change the number of turns per year in Rome II total war

    http://www.twcenter.net/forums/showthread.php?624038-How-to-change-the-number-of-turns-per-year-in-Rome-II-total-war&p=13290758#post13290758

    [*=center]:beerchug:
  14. [Tutorial] How to change the number of turns per year in Rome II total war

    Hi all,

    Here is how to edit and change the number of turns per year for Rome II total war.

    First, open up your startpos.esf using your ESF editor. This file is located in your data...
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    Re: 12 Turns per Year

    :popcorn:
  16. Poll: What Faction are you playing with right now?

    I think now that everyone had a taste of Rome II. We have all experienced our favorite factions and either were fascinated by them, or found other factions to be more intriguing. I am wondering what...
  17. Re: How do you edit garrisons and auxilary?

    Thank you good Sir, + Rep.
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    Sticky: [Tutorial] Re: VariantMeshDefinitions files

    From my experience, when things don't show up in the game like this, it is usually a mistake with the line. Try the following solutions:

    1)

    <VARIANT_MESH...
  19. [Tutorial] Re: How to edit unit sizes in Rome II total war (number of men per unit)

    You are most welcome Sir.
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    Re: Patch 2 now out of beta

    Well, I hope it will be as good for me as it is for you

    I love your sig btw
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    Re: Return of Atlantis

    Wow!! the graphics are ancient!! why mod a game that is like 15 years old?! there's been 6 or 7 new titles after Rome total war by the way.
  22. Poll: Re: KLA'S Skinpack - SPARTAN UNITS - The first complete re-skin of Spartan army

    Great work by the way, I always seen Spartans portrayed with corinthian helmets though. I've never seen Spartans portrayed with anything other than a corinthian helmet. They never wore macedonian...
  23. Re: Am I the only person that likes this game?

    Well my friend, That is because it takes a few thousand years to research technologies. And unlike you managerial skill in researching and advancing, the AI is struggling to advance in research yet...
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    Poll: Re: VOICE YOUR OPINION

    A lot more angry people than i anticipated.
  25. Re: Am I the only person that likes this game?

    You are not alone buddy. I am playing the game and enjoying it a lot, but that's only cause i got a filthy expensive graphics card. I do hate CA however, for being so stupid to release the game with...
  26. [Tutorial] How to edit unit sizes in Rome II total war (number of men per unit)

    If you want to edit your unit number individually then you need to:


    1) using PFM 3.0.2 open up data_rome2.pack file in your Data Folder.
    2) click on the DB tab
    3) scroll down and locate...
  27. Re: Anyone got the unit sizes above 160 yet?

    You can change all unit numbers as you see fit by:

    1) opening the Data_rome2.pack file
    2) clicking on the DB tab
    3) clicking Main_Units table, in this table you will find all the attributes to...
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    Re: Changing Faction Names

    You should first pray that someone responds to this question. I don't know why people don't answer questions no more!! I wish i could help you man.
  29. [Tutorial] Re: Increasing Size of Units - without naval bug or horse bug

    Thank you Sir, +Rep.



    What do I need to do in startpos?? Thanks in advance for the help
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    Sticky: [Tutorial] Re: VariantMeshDefinitions files

    yea for real!! :laughter:
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    Sticky: [Tutorial] Re: VariantMeshDefinitions files

    they are in the Model.pack files series in the data folder. you can open it with PFM

    I Made a cool new unit yesterday. I might put it up online later on.
  32. [Tutorial] Re: Increasing Size of Units - without naval bug or horse bug

    Ok, so how do I save what I changed now?? It won't save and its says "Will only save MOD and non CA MOVIE files with current settings" what do i do?
  33. [Tutorial] Re: Increasing Size of Units - without naval bug or horse bug

    Thank u for the link
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    Sticky: [Tutorial] Re: VariantMeshDefinitions files

    I can't post!!! What's wrong with this forum?!!
  35. [Tutorial] Re: Increasing Size of Units - without naval bug or horse bug

    delete duplicate
  36. Re: New to new total War System, How do I make new units

    I believe in Jesus Christ our Savior.
  37. Re: Prof's Overhauls (updated 9/9/13)

    Thank you Good Sir.... Thank you.
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    Poll: Re: VOICE YOUR OPINION

    I couldn't agree with you more!!



    This game was fantabulous I loved playing it and I still have it!!



    It is beta at best agreed
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    Poll: VOICE YOUR OPINION

    1- Poll: How satisfied are you OVERALL with Rome II as it is today?2- Post: What is your point of fascination / disappointment with Rome II?
  40. Re: Medieval 2 still looks better. I don't have flickering pixels all over my eyes.

    :laughter:
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