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  1. Re: Any Battle Blood mods that work with DEI 1.2?

    https://steamcommunity.com/linkfilter/?url=http://www.mediafire.com/download/kq60lx2r7390dm3/bloodbath.pack

    I have been using this for some years now and it is still working with Dei 1.2. Terrain...
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    Re: Tips and Ideas for internal Politics...

    I'm about 100 game years into my Roman campaign on N/N. I'm playing as the Nobiles. About 100 GT ago I had a civil war against one of the rival factions which we beat down without undue trouble. At...
  3. Re: Roman Artillery = Gamechanger. Your thoughts?

    Is KAM's mod integrated in Dei 1.2.2?
  4. Re: Roman Artillery = Gamechanger. Your thoughts?

    thesmoosh,

    I agree that folks should play the game that they paid their money for in whatsoever way they like. Back when I was playing RSII, there was a guy on their forums whose name I can't...
  5. Re: Roman Artillery = Gamechanger. Your thoughts?

    I've been using artillery in field battles for the whole time playing Rome II, DEI and Roma Surrectum II before that. I generally use three batteries of ballista with each legion. I've found the...
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    Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    I finished an IA campaign some months ago playing as Antony and I rarely had to fight a battle against a Roman faction. Antony starts pretty far out to the east and you have your hands full of...
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    Re: rome and politics

    In all previous DEI campaigns, I've never had a civil war. I was playing the reduced civil wars mod and kept my numbers below the threshold triggers and that worked.
    Just had one in my current 1.2.2...
  8. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    If you go to google and download the recruitment maps from Roma Surrectum II, those are the recruitment areas that Caesar mimicked in his mod. RSII has a lot more provinces than RII, but he did a...
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    Re: [SUBMOD] Reduced Garrison

    I've been using this with the latest Dei Steam versions and seems to work fine.
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    Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    Thanks again for all your help.
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    Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    I'd actually like to do the same thing as I've got sub mods I want to activate. However, since there's only the Steam version of this mod, How do you integrate this with the other non-Steam mods? Do...
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    Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    OK, you were right. The patch pack file wasn't there which may have been my fault with all the deleting and pasting trying to get the user script to work. Once I inserted the patch file, I deleted...
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    Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    Claagent11, thanks for the come back.

    I verified game integrity on Steam after deleting this mod and Dei from the R2 data file. I then entered this in the user script reflecting the deletion of...
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    Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    Thanks to you both for the help. I'm using the Steam versions of this mod and Dei.

    I put this into the user script:

    mod "@@@@@UMslegionspatch.pack";
    mod "Caesarslegionspatch.pack";
    mod...
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    Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    I want to try this mod because I've used UMC's unit cards since he did them and they're terrific so I figured his legions would be likewise. I've been using XIII Caesar's legion mod for years and...
  16. Re: Recommended Difficulty and a few other questions

    I've played a lot of campaigns on Normal/Normal always as Rome. I'm trying my first on Hard/Normal as Rome and I've noticed that diplomacy is harder and more treacherous which I don't mind. It has...
  17. Re: XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. 1.2 Compatibility patch (W.I.P.)

    Do we still have the issue of no helmet plume on the Imperial centurions?
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    Re: [Request] Blood mod

    http://www.twcenter.net/forums/showthread.php?677795-Question-Blood-Mod-for-DeI-1-03a&highlight=bloodbath

    This thread contains a link to bloodbath which I've been using extensively and it works...
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    Re: New to romeII/DEI couple questions...

    For blood I have been using this for more than a year : http://www.mediafire.com/download/kq60lx2r7390dm3/bloodbath.pack

    It lets you have blood permanently on ground as well as on people and it...
  20. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Nilte, you need to use the Steam mod manager. When the Rome II splashscreen comes up you see a button labeled "mod manager". Push on that. Whatever mods you have loaded into your RII data file should...
  21. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Caesar, thanks for the explanation. I see what you're doing now and I guess I don't care one way or the other. With RSII, the map had so many more settlements than RII/Dei that it produced a lot more...
  22. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Caesar, I'm having trouble understanding this new upgrade scheme. Let's take Ist Germanica as an example. Currently, when the Imperial reforms hit, I would upgrade my Ist Germanica's Marian cohorts...
  23. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Caesar, your plan makes good sense to me.
  24. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Indeed.
  25. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    I thank you my friend for whatsoever you can do to help these poor centurions who must cringe in the mirror.
  26. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    This is what Dresden told me about how to swap out the two centurions. "Its easy to do, simply change the officer entry in their land_units table entry. So, copy the entry for that column from the...
  27. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Caesar, thanks for not forgetting us. I'm still employing your mod and wouldn't enjoy Dei half as much without it. I think we all fully understand your RL issues and are just grateful for you hanging...
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    [Tool] Re: PFM 3.5.2 - Updated string handling

    I'm playing with Caesar's Legions mod which is terrific. However, he appears to have abandoned the mod, hasn't been heard from since early December. He's completely moded the legions up to and...
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    Re: How hard to swap out centurion models

    Wonderful; thanks again.
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    Re: How hard to swap out centurion models

    Dresden, thanks for the quick comeback. I assume this is using PFM which I've never done. Do you know of a good guide to PFM for a noob user?
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    How hard to swap out centurion models

    I'm playing with Caesar's Legions mod which is terrific. However, he appears to have abandoned the mod, hasn't been heard from since early December. He's completely moded the legions up to and...
  32. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Has anyone seen if the lack of a centurion's helmet plume in the imperials got fixed in the last edition?
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    Re: What's the story on Civil War in CiG

    Dresden, thanks for the come back. As busy as you must be, I appreciate the trouble. In my two previous Dei campaigns, I've avoided civil wars by keeping my influence between 30 and 40 and never had...
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    What's the story on Civil War in CiG

    I'm in my first CiG campaign with Dei on N/N playing as Rome and just last night noticed that my civil war bar is now about a third full. I'm at imperium level 4 and control about a third of Gaul. I...
  35. Re: [Submod]: UMCenturion's Original Caesar's Legions & Units Cards

    Caesar's Legions uses the same recruitment AORs as the Roma Surrectum II mod to Rome I. Unfortunately, that map is buried within the RS2 download. The only other way to access it is to google Roma...
  36. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    I believe that is still the case.
  37. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Falco, Caesar's current version works with Dei 1.1, CiG and Dei IA; there is also a version on the OP for the vanilla Rome II.
  38. Re: (SubMod) Increased Army Limits for Main and Imperator Augustus Campaigns

    SquirrelPoacher, thanks for the instructions.
  39. Re: (SubMod) Increased Army Limits for Main and Imperator Augustus Campaigns

    I think this has stopped working. In my last Dei campaign with Dei 1.04a it worked perfectly. In my current campaign with Dei 1.05e, I've gotten to the point where I want to recruit the sixteenth and...
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    Re: Roman numbered legions

    http://www.twcenter.net/forums/showthread.php?668533-Official-Submod-XIIICaesar-s-Legions-of-Rome-Divide-et-Impera-(DeI)-Ed-***11-16-2015-UPDATE***

    Caesar's legions above is in process of being...
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