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    Re: Princes, Kings and Heroes

    Nice to see others ideas with the incorporation of Lordship of the Isles, Lordship of Ireland, and Scots Nobles... Well done!
  2. Re: DCI: Last Alliance - Open Beta released, NEW: 10 October 2020 new patch released, contains Ents - Wolves - Spiders crashes fix! (and more)

    Jurand you can use them sure, I had improved them a while after I shared the ones in DCI with Ngugi, but again got sidetracked.. go ahead! :thumbsup2
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    Re: General Discussion

    PKH actually has France as playable, just a smaller section of France.



    Still in discussion with PKH, but many things run parallel it may even be worthy to have Albion elements as submod of PKH...
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    Re: General Discussion

    The main work done using WOTW units was France, so there is no conflict of interests with project in development, I need to see if those will be used or not. Still no cards or descriptions for them...
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    Re: General Discussion

    Guys, thanks for stopping in. I also would not want my work to fall uselessly, so I got into contact with Princes, Kings, and Heroes mod, hosted by Makanyane and Wildog. They are my main inspiration...
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    Re: General Discussion

    No it is not a mod.
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    Re: General Discussion

    Hi folks ;p, not active in the forums much, will usually be asked release dates etc.. still lots to do and have another project in the works along side the mod.
  8. Thread: Map Previews

    by Zantorian
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    Re: Map Previews

    Thanks for sharing your concerns JoC. One thing for certain is vanilla Britannia campaign had psf's as well and it didn't take away much from the gameplay. However as said, the choice will be given...
  9. Thread: Map Previews

    by Zantorian
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    Re: Map Previews

    Must say it greatly pleases me to see all the familiar faces that has followed this mod since the beginning to still stop in time to time. To you all, :beerchug:
  10. Thread: Map Previews

    by Zantorian
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    Re: Map Previews

    Thanks! It's hard to compare graphically with TOB, but I do want a good quality remake of the original Britannia for M2.
  11. Thread: Map Previews

    by Zantorian
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    Re: Map Previews

    England gets a symbol swap without need for option selector, but yes that's what I meant. Of course without it giving me a whole other mod worth of content to make. Some other issues I have thought a...
  12. Thread: Map Previews

    by Zantorian
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    Re: Map Previews

    Thank you for kind words Dominick! M2 has alot of great talent, past and present, however the key to historical mods is not to go overboard with the historical accuracy. Set up the game historically,...
  13. Thread: Map Previews

    by Zantorian
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    Re: Map Previews

    Hi Jurand. Ive researched these issues, the forts are garrisoned (with psf dedicated units) by descr_strat, and replenished by script, to keep them manned for the ai only. They are used to slow the...
  14. Thread: Map Previews

    by Zantorian
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    Re: Map Previews

    Thank Basil, please try to keep same questions to one post. To answer your question, I am the lone modder on this project. If I did this full time I could calculate 40 plus hours per week, roughly...
  15. Thread: Map Previews

    by Zantorian
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    Re: Map Previews

    I try to limit it to one between main settlements, in areas where they are more concentrated it is because there are small factions there with only one or two settlements. It is for their protection,...
  16. Thread: Map Previews

    by Zantorian
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    Map Previews

    https://i.imgur.com/iy6iWGZ.jpg

    Happy holidays to all!

    A sneak peak of the campaign map of Albion Total War.

    Includes: Hebrides, Scotland, England, Wales.

    More previews to come!
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    Re: General Discussion

    Thank you for the kind words and support! I'll be making a new set of strat map settlements for the Scottish culture, seeing as I am near done polishing their part of the map. It will help give a...
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    Re: General Discussion

    I've dissected it 5 times already :laughter:, I loved it!

    It was great to have the time period covered in a historically accurate film, I can now use it to base events, and other things off of.
    ...
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    Re: General Discussion

    Oh my! Released today! https://www.youtube.com/watch?v=5KuolwhG8Cg
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    Re: General Discussion

    Having fun tweaking around with ReShade.. Trying to get a dual preset for both strategy and battle maps.. result thus far. If I can nail a decent dual preset I will include it as an extra with the...
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    Re: Family Tree CTD

    :doh: Very strange the entry was there but missing the description outside the brackets!
    {EMT_SCOTLAND_FORMER_FACTION_LEADER_TITLE}

    Gigantus should change his name to genius! Thanks once again!...
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    Re: Family Tree CTD

    Well, reducing it had zero effect, https://i.imgur.com/LK32v2L.jpg

    When hovering over the dead father as 'past_leader'.


    23:53:38.934 [system.io] [info] open: found...
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    Re: Family Tree CTD

    That was my thought as well, either that or maybe the lines under 'relative' are not in a proper order? Either way I will test by reducing first, see what happens, I'll also see about relative order.
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    Re: Family Tree CTD

    Files as requested, thanks in advance, family tree in descr_strat may be disorganized.. Portrait is that of MTW 1
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    Family Tree CTD

    I remember reading about this a long time ago if I recall, but cannot find it any longer.

    I'm having a portrait CTD whenever I use "past_leader" for a character_record in the family tree or a new...
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    Re: General Discussion

    Thanks again for the offer Isa0005, very much appreciated!

    Preview of the large "Great Cause" family tree of Scotland

    https://i.imgur.com/m9EQADp.jpg
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    Sticky: Re: Factions, Features & Credits

    Updated faction roster scroll.
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    Re: General Discussion

    If there are any ACTIVE historians of England available for insight into ruling Earls or sheriffs or alternatives for certain settlements in game I would greatly appreciate the help with names of...
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    Re: General Discussion

    Lots of changes to the way I am constructing the mod but only for the better ;)..

    I had initially placed a lot of forts and intended to incorporate a fancy script, but thanks to veterans here I've...
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    Re: General Discussion

    Thank you! As for right now I have a historical researcher for France. Not sure, if he knows old French specifically. @Aerys IV Le Grand.. Would you want to coordinate with Colinichiwa and implement...
  31. Re: Total Diplomacy v1.8.4 (Forced Diplomacy, Taking Allied Forts, Allied Allies, Osgiliath Ferry, Ally Invade) [3.2 compatible]

    Just out of curiosity, the allied fort script seems very interesting, as I am trying to implement a way to hand over a regions forts, (say four forts, or the remaining enemy forts in a region), after...
  32. [Resource] Re: Creating a World - Editable Settlement Faction Symbols

    Can this be used to switch a factions symbol mid campaign? Say for example England has the Plantagenet coat of arms, but after 100 turns it switches to the new historical royal house arms, without...
  33. Re: How do I take a weapon from one unit and give it to another?

    If it messes up the rigging my bad.. Was trying to explain with simplicity, but by select all (ctrl-a) we also select the skeleton. I usually chop up before rigging. In some instances it is necessary...
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    Re: Change princesses into static models

    Iwte is great for static building model conversion for character strat models I use http://www.twcenter.net/forums/downloads.php?do=file&id=1797
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    Re: Change princesses into static models

    Yes they do move indeed, especially with the named forts method, as in Gigantus tutorial we need to create her next to the fort and move her behind it in the same script. With a garrison script it...
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    Re: Change princesses into static models

    Haha! Good spirit! It's always fun to reflect on ideas and try to make things work for the hell of it.

    If we land lock her then yes she can't be touched, so considering all things mentioned then,...
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    Re: Change princesses into static models

    I'm sure we could break it with some effort, would entail editing this section of descr_skeleton ...
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    Re: Change princesses into static models

    I just uploaded a tutorial on how to do that a few days ago.. And yes you can make a battle map for forts, just need to code it in IWTE to be labeled as a fort.

    Yes the shadow is also a...
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    Re: Change princesses into static models

    Thing is a princess character, not hidden by a fort in the sense of naming one. She will be in the open field as a decoration, but would be open for assassination and interaction. Whereas it works...
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    Re: changing ship models

    Looking at the mod bellum crucis they have levels for different ship models, follow the tutorial on adding strat map levels using traits and triggers to switch your ship models
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