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  1. Replies
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    Sticky: Re: IMPERIA ET BARBARI presentation and feedback

    Great work again, Iutland! One quick question: are the ranges for ranged weapons accurate? They seem short. For example javelins aren't terribly useful as they skirmish away before throwing any. If...
  2. Poll: [WIP] Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    Looks awesome! You're making great progress, keep it up.
  3. Replies
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Wow those Huns look amazing.
  4. Replies
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    218,580

    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Very cool. I'm hoping that the faction-wide guerilla deployment will be removed and the faction balanced correctly, not like whatever CA was trying to do.
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    Re: Survey - Playable Factions for Attila

    Will the nomads such as Scythia be hordes? Where are the Easterners? Will Parthia start as a horde then settle?
  6. Replies
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    Tuskmod's battle mechanics won't affect any of the new units in FotE. Well, it'll affect things like weapons and armor, but as far as the health, costs, melee attack/defense, it won't. Depending on...
  7. Replies
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    None of the migrations went by sea, all were by land.
  8. Re: Underhand or Overhand for Hoplites/Spear Units?

    I think it's possible to implement an overhand attack animation if you give spear units the javelin animation fragment. Unfortunately then the hoplites won't be able to kill anyone because an...
  9. Replies
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    Re: Smaller horses for huns

    They're fast and agile compared to infantry. They were more like ponies though.
  10. Re: Better Aggresive CAI for Rome 2 V 2.7 (Fix) + V 2.8 Beta

    Well that's pretty rude.
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    [Tool] Re: PFM 3.5.1 - Attila support

    It happens to me if I make changes then try to rename the table to make it a fragment without saving first. Something like that, anyway.
  12. Re: [MOD] Warriors of Faith - Ancient Empires Attila Combat Overhaul

    No that was the hotfix that CA dropped this week.
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    Sticky: Re: AE Sigs and Wallpapers

    Absolutely gorgeous, Petellius.
  14. Re: Historically inspired Nordic factions reskin (update of "historical proto-vikings" mod, with Saxon units)

    It's historically inspired, not based on what looks the most badass.
  15. Re: Urbes et Administratio - Attila Building Overhaul

    Why are you even using FotE since it hasn't been updated? It's an unfinished battle mod with a few reskins right now.
  16. Replies
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    Re: ALANS NOMADIC UNIT ROOSTER (BETA) v1

    Hey, I've already done a bit of work on this subject. You're more than welcome to take over for me as I'm working on some other things and don't have time to keep up on it. Just maybe drop me a...
  17. Replies
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    Re: Attila - DEI combat overhaul - 0.61 (16.04.2015)

    You didn't add any new sling values in the projectiles table, did you mean to do this or forget?
  18. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    I'm only about 15 turns in to an ERE campaign (RL happened, I fail) but I have a few things that I find odd.
    1. At turn 11 I found myself at war with 32 factions. Granted some are from the WRE, but...
  19. Re: [MOD] Warriors of Faith - Ancient Empires Attila Combat Overhaul

    I think that with the 1hp system you could make accuracy have a big impact on missile effectiveness. Elite units are obviously more accurate since they're better trained and equipped, levies suck,...
  20. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    I vote for 3, Nomadic only. Since they can't settle it makes sense for them to have the option. The others don't use it properly, where you see things like the Sassanids recapture a town that they...
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Everything's looking great Ahiga. Do you have the full unit roster list for the Romans done? I'm curious what it looks like. :D
  22. Re: Better Aggresive CAI for Rome 2 V 2.7 Grand Closing Edition

    Okay good to hear. It was still early in the campaign so that makes sense. Thanks.
  23. Re: Better Aggresive CAI for Rome 2 V 2.7 Grand Closing Edition

    Junaidi-San! I played with your newest (last?) version last night for about 2 hours, and I have to say well done. The AI makes war, expands, and engages in diplomacy.

    I was very impressed when as...
  24. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    Scroll up.
  25. Re: [MOD] Warriors of Faith - Ancient Empires Attila Combat Overhaul

    That's a hell of a test.
  26. Sticky: Re: [PREVIEW] - AE User Interface for Attila - Hellenistic Preview Added

    They're utilizing hordes.
  27. Replies
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    Re: Concerning the Acatziri and other things

    So you're in a historical discussion subforum complaining about historical discussion threads?
  28. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    Would you leave your hard work up if all you got was complaints?
  29. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    They wouldn't read that either.
  30. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    Too many complaints, so he disabled out and is reworking a lot of it.
  31. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    Disabled.
  32. Replies
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    Poll: Re: Tuskmod

    No way.
  33. Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    You'd have to find out which tables ate conflicting and then delete/edit one of them to make it match. Mitchs mod manager would be a step in the right direction, but both mods use a lot of tables.
  34. Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    That's correct.
  35. Replies
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    Re: [REQUEST] Unit size increase

    I'm going to chime in and say that while larger unit sizes are fun to look at, they just end up making more trouble than they're worth, in my opinion. In addition to the already mentioned computer...
  36. Thread: Bug Reports

    by Black9
    Replies
    571
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    111,725

    Sticky: Re: Bug Reports

    The mod hasn't been updated since patch 2 dropped, so anything added in the patch/DLC will not work.
  37. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    ALL link download for V 3.4 disabled until futher notice, its appear the design for V 3.4 have multiple error :)

    http://s18.postimg.org/z3us918a1/downlooaddddd.png

    Its appear there are gonna be...
  38. Re: Adding more/other formations for Roman Infantry

    I second everything said here. In my opinion, if a unit fought in a close order formation, IE: hoplite phalanx, just give them formation attack. There's a few exceptions such as wedge but that's...
  39. Re: No more unit replacement - Updated to Celtic Factions and Garrison Fix

    It's my understanding that limitanei were border guard units. While garrison-only isn't the best way to represent this, it's the only way that the AI would also be able to use effectively. It will...
  40. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    This all looks amazing Mr. Junaidi. Confederate is only nice if you can change the subcultures to limit it. As an example, the Saxons, Angles, and Jutes could be of an "Anglo-Saxon" subculture, but I...
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