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  1. Replies
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    Re: 1 turn tech-build-units

    I don't know how to upload the file.
  2. Replies
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    367,962

    [Tool] Re: PFM 3.5.2 - Updated string handling

    NVM problem solved.
  3. Replies
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    367,962

    [Tool] Re: PFM 3.5.2 - Updated string handling

    I downloaded this nice tool to be able to edit steam workshop mods and guess what ? :(

    System.Exception: Unknown Header Type MFH
    at Common.PFHeader.set PackIndentifier(String Value)
    at...
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    963

    Re: Is there a no horde rivalry mod?

    sought everywhere and found nothing that fix rivalry game breaking bug. People don't care about hordes factions.
  5. Re: Goodbye Friendly Fire: Or stop making my men bigger in the face of allied arrows.

    I'M also confused. He clearly says "Edit: This is a mod I made well before I fully understood the games mechanics, and one of my first. I no longer recommend it, as it does not do what I thought it...
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    Re: Female models removed: RELEASED!

    It works ! big thanks to you guys. By the way does this mod also support the last dlc and patch 1.6
  7. Replies
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    61,439

    Re: 1 turn tech-build-units

    Huge thanks, i made my own mod and it works
  8. Re: Do any of the Total War games have good battle and strategic AI?

    I played med 2, empire, napoleon, shogun 2, rome 2 all of them on H/H and VH/VH.. Med 2 had the best one. All the others total war have a broken ai, i wont say stupid or whatever soft word you...
  9. [Released] Re: Napoleon: Lines Of Battle and Minimods Collection

    Please can someone update the dead link.
  10. Replies
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    123,644

    [Released] Re: Battle AI mod (Nap)

    Just made a custom battle and nope i felt no change. The AI is still stupid. I think you can do nothing about it because warscape engine is a total failure.
  11. Re: Better Aggresive CAI for Rome 2 V 2.1 for Emperor Edition Patch 16.1

    Sorry if you took my comment as an offensive. I'm complaining so that if some CA devs see those post will hopefully take notes, but you, you did nothing bad. Now i'm still playing rome 2 because of...
  12. Re: Better Aggresive CAI for Rome 2 V 2.1 for Emperor Edition Patch 16.1

    Every factions became warlike, diplomacy became hard because of their aggressive behaviour which i like. I started a new campaign as seubi with the easy edition version on HARD campaign and i had to...
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    Re: Better AI Recruitment

    I'm happy that your mod decreased the ai artillery thanks to you. Great factions now recruits better armies but still a bit disappointing sometimes. While the medium and smaller ones still recruiting...
  14. Lol i just realized that indeed the edicts...

    Lol i just realized that indeed the edicts effects are reduced. Your mod work very well. The CAI is just insane. Survival total war:laughter:. I'm not used to be the weakest faction on the map...
  15. Re: Better Aggresive CAI for Rome 2 V 2.1 for Emperor Edition Patch 16.1

    You can't survive with this mod on very hard... Guess i need to decrease the difficulty.... Maybe you should lower the edicts cap 57 is abused. Thanks for the mod.
  16. Re: Important request to CA - Mistakes of Sassanian units

    This is nothing new from CA. Always using stereotypes on eastern and oriental factions since medieval 2.
  17. Re: 2TPY & 4TPY Build, Research, Recruitment, Cost, Growth and Movement Mods v2.0 (Patch 16)

    Downloaded 4TPY Character XP Mod and my Spies went from 8 experiences to 32 before level up which is good, it worked.... But general stayed at 20 experience before level up as the vanilla, no change...
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    Re: Reduced AI agent usage

    Your mod won't let my game start. I tried the one from steam and the other one from the external website both won't let my game start.
  19. Re: 1 turn construction and research - compatible with Emperor Edition

    Nvm i made my own 1turn tech mod using PFM, very easy to do it.
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    Re: [REQ] Move/Change Capital

    Playing as Sparta and i can not trade with anyone except athen, i m screwed, Playing on very hard diff....
  21. Re: 1 turn construction and research - compatible with Emperor Edition

    Does anyone one know a similar mod which it reduce 25% or 50% research time.
  22. Re: 1 turn construction and research - compatible with Emperor Edition

    Same here the game do not start. (patch 16)
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