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  1. Replies
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    Re: How the Gauls were so effective against the Greeks?

    Technically, id say Celts were practically fighting like slightly less organized Romans, which also explains why Romans were so effective in the end against Greeks.. We only know about Celts due to...
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    Re: Age of Charlemagne - Cavalry

    Fanest: True, shock action was used long before Charlemagne.. yet, its the shock tactics what many don't understand what it actually means... It was not steamroll the standing infantry with the...
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    Re: Age of Charlemagne - Cavalry

    Norman Knights didnt charged with lances... at Hastings they used javelins thrown from saddle, they didnt charged the shieldwall (that would be doomed to fail anyway)... it took a bit time for lance...
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    Re: Age of Charlemagne - Cavalry

    i was thinking more in the way - swordsmen infantry being cheap gamey mechanics... Spear was the main infantry weapon... sword was usually just a sidearm for those who could afford it...


    to...
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    Re: Age of Charlemagne - Cavalry

    i would be more concerned about "sword infantry" than cavalry...
  6. Thread: Forts

    by JaM
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    Re: Forts

    yup, AI behavior is totally hardcoded and impossible to influence anyhow.. (oh, and yes - simple rule is - Siege arty > Fort arty > Field Arty , at least in range)
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    thanks ;) after all, ER is my most favorite modding work so far :) i might come with some updates for it in near future...
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    Re: JaM's Combat Overhaul

    it is not realistic. Total War games are not realistic. This balance change was made to make it a bit closer to reality. 40 arrows in a shield is not something that would overburden you anyhow.....
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    Re: JaM's Combat Overhaul

    fist, infantry that had shields up, and had some armor, was pretty much immune to arrows completely.. chance to cause hits was quite random, chance those hits actually hit unprotected areas even...
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    Re: JaM's Combat Overhaul

    arrows were not supposed to kill heavily armoured enemy.. it was supposed to pin him in place, tire him down, reduce his cohesion, so such unit is simpler to attack by own forces.. heavy armor was...
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    Re: JaM's Combat Overhaul

    20-30 out of 100? thats way too much... considering they are armoured, and have large shields to protect themselves from arrows... even 5 casualties is too high... vanilla Attila (and Rome) TW was...
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    Re: Ships surrender @ the drop of a hat.

    regarding enemy ships sailing away against wind - this is something AI has as a bonus and its impossible to do anything about it. I tried to reduce it to minimum, but cannot set the speed to zero, as...
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    Re: Why so limited on factions

    Its mostly decision not to make way too big structural changes.. if you wanna play USA, you can always start their own campaign via Tutorial campaign. last Episode opens 1783 campaigns where you can...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    main reason to make it 3TPY was to give players more turns without extending the game too much.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    3TPY without winter, which was usually season when all military actions ceased anyway...
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    Re: How the Gauls were so effective against the Greeks?

    they charged diagonally so they ride sideways next to infantry line and tried to hit men in front rows with their lances... but that was the case if they couldnt flank the enemy infantry... usually...
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    Re: How the Gauls were so effective against the Greeks?

    again. direct charge was just not possible... unless you have single line of suicidal men on blinded heavy horses, who would run and crash into a obstacle... real cavalry unit was typically in deeper...
  18. Re: Rome II Total Realism - Beta Feedback and Suggestions

    here is another video where you see a pike made of two pieces put together, and then moved around. You can clearly see that even if its just around 6kg heavy, guy is struggling holding it...
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    Re: Missile Unit Range Cone/indicator

    removing the cone(range indicator) would be actually great.
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    Re: Missile Unit Range Cone/indicator

    Thats actually what i wanted to prevent. At this point we are using a bit different distance scale, to accomodate the hardcoded retreat distances for skirmishers.. if I used real life range with 1:1...
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    Re: How the Gauls were so effective against the Greeks?

    8 cohorts with 300 men each (cohorts were never at full) gives you 2400 infantry, then he had 500 archers and 1300 Gallic cavalry, so together 4200 men, yet, these were not used as single force but...
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    Re: How the Gauls were so effective against the Greeks?

    Ariamanesh: Publius had 8 cohorts with him (8 cohorts of legionaries,with about 300 men in cohort,1300 gallic cavalry and 500 archers) not two legions... plus he rushed with his cavalry forward,...
  23. Re: Rome II Total Realism - Beta Feedback and Suggestions

    actually, no, that sarrisa was accurate. it was a presentation of Koryvantes - association of historical studies.. these guys would not blame themselves using historically incorrect replicas. you can...
  24. Re: Rome II Total Realism - Beta Feedback and Suggestions

    still, phalanx formation used best men, most armored men in the front rows while inexperienced ones were behind. swaping those men to the front would be contraproductive, yet quite hard to do, in...
  25. Re: Rome II Total Realism - Beta Feedback and Suggestions

    it was not rolling anything actually.. just think about it.. 5kg pike, almost 5m long in both hands and you have to move forward with it.. you can pretty much even forget about thrusting with such...
  26. Re: Rome II Total Realism - Beta Feedback and Suggestions

    but as I said.. thats renaisance use of pikes, not ancient one.. in ancient times, pikes were held in both hands, no pictures show them being braced like this... It is not humanly possible to...
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    Re: How the Gauls were so effective against the Greeks?

    i just wanted to make a point that Cataphracts defeated retreating Romans, they didnt broke them while they were formed in battle. They did exactly what Heavy cavalry is supposed to do.. change enemy...
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    Re: How the Gauls were so effective against the Greeks?

    Not how i read it.. Romans took just about 500 casualties and about 2000 wounded during battle (not counting Publius forces they had no idea of what happened to them). they broke camp early in the...
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    Re: How the Gauls were so effective against the Greeks?

    you hold the lance in your arms, therefore impact energy will go against your grip.. It is beyond human power to be able to fixate a lance with the momentum energy from a running heavy horse.. your...
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    Re: How the Gauls were so effective against the Greeks?

    problem is more with horses refusing to run into closely packed men, while impaling more men through the shields and armors would be quite problematic with lance held in both arms... most likely such...
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    Re: How the Gauls were so effective against the Greeks?

    Greek Iraklis: there is no such thing as being weak against Cavalry... Heavy infantry that keeps the formation is untouchable by cavalry.. horses refuse to tun full speed into solid block of men.....
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    Re: How the Gauls were so effective against the Greeks?

    But Bassus had just 2000 slingers, while Crassus had almost same number light infantry as well.. main difference was how he lead that force.. instead of letting enemy choosing the battlefield, he...
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    Re: How the Gauls were so effective against the Greeks?

    Velites and Equites were integral part of pre-Marian Legion, each Maniple had own group of Velites. (40 if I remember it right). Same thing with Equites, as each Legion had 300 of them. My point was...
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    Re: How the Gauls were so effective against the Greeks?

    Unit of 4800 legionaries would be simpler to muster than unit of 4800 Cataphracts... most likely you would muster like 5-6 legions for the same sum you would muster 4800 Cataphracts.. and thsoe...
  35. Re: Rome II Total Realism - Beta Feedback and Suggestions

    yeah, good idea with that low cohesion.

    can you describe that "reach" a bit more? at this point there is no value that could differentiate the weapon reach in game, at least im not aware of it.
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    Re: How the Gauls were so effective against the Greeks?

    Actually, i dont agree on Legion part.. it was quite self sustainable combat unit that could operate on it own and very often did, which is one of its main advantages. It was not dependent on other...
  37. Re: Rome II Total Realism - Beta Feedback and Suggestions

    good feedback, thanks. Yes, cohesion system needs some updating, especially for cavalry. I'll see what i can do.

    anyway for speed of movement, i have removed walking from cavalry because it was...
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    Re: Hoplite vs Phalangite - physically

    yeah, i agree with that.
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    Re: Hoplite vs Phalangite - physically

    i dont want to get into nationalistic discussions, as those are usually pointless (no offense). I just wanted to point out that Parthia was a local threat to Rome, not the Global one. Those wars were...
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    Re: How the Gauls were so effective against the Greeks?

    Actually, using elephants as anticavalry unit was something Alexander witnessed a bit on multiple occasions, and it became a valid tactics ever since.. Pyrrhus used it a lot in the past, and Romans...
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